
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute game with good mechanics and a solid gameplay loop.
Cat Mail Co. est un excellent cosy game. Ranger les colis, les envoyer à qui de droit, estampiller les nouveaux colis... La boucle de gameplay est simple mais efficace. Et le fait qu'il n'y ai pas de timer ajoute au côté chill et bienveillant du jeu. Le tout avec des graphismes colorés et tout rond et de multiples upgrades qui ajoutent une bonne progression au jeu. Je recommande !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LO AMO
котэ почтальон печкин упаковывает, клеит марки, отправляет капитану старшему котэ итак по кругу, день, ночь, день, ночь. я же стажирок, который хочет просто домой...
Entspannendes, süßes Spiel. Der Gameplay-Loop ist an sich relativ einfach, jedoch kommen über das gesamte Spiel hinweg immer wieder neue Lieferziele und neue Räume und damit weitere Lagerkonditionen hinzu. Das hat dafür gesorgt, dass es nicht langweilig wurde. Zudem bestraft einen das Spiel kaum, wenn man doch mal was falsch verschickt oder eine Ware kaputt geht. Man schaltet sogar ein Zimmer frei, wo man Pakete wieder reparieren kann. Was ich dann doch ab und an mal brauchte...schon alleine weil ich immer mal mit Paket in der Hand ins Wasser fiel. Die Freiheiten die man hier hat sind echt super. Bei Paketen muss man wirklich nur die Konditionen beachten, ansonsten kann man alles so sortieren wie man es will. Auch viele der Räume und das Ende der Geschichte kann man im eigenen Tempo freischalten. Wenn man es nicht so hektisch und voll möchte, dann räumt man halt nur 1-2 Pakete aus den umherliegenden Stapeln pro Schicht auf. Die NPCs wiederholten sich zwar schnell, sorgten jedoch für das ein oder andere schmunzeln. Entweder durch die Zusammenstellung der Namen oder der Fakt, das die kleinsten Katzen oft die schwersten Pakete mitnahmen. Was mir nicht so gefallen hat: Die Nachtmechaniken - säubern der Pakete und das finden der Paare. Ehrlich gesagt wusste ich eine Zeit lang gar nicht, was sie mit Reinigen meinten, bis ich zufällig ein komisches lila Zeichen auf einem Paket fand und es unter die Lampe legte. Danach bin ich erstmal durch alle Räume gelaufen und habe alle "dreckigen" Pakete gesucht und gereinigt. Fand ich eher nervig als spaßig. Genauso nervig war auch das Zusammenstellen der Paar-Pakete. Auf diese Mechaniken hätte ich gerne verzichten können. Manche Hinweistexte für das Finden der Pakete waren sehr schlecht und ich habe einige Versuche gebraucht (aber man wird dafür zumindest nicht bestraft), während manche schlichtweg viel zu leicht waren. Was ich gerne noch gehabt hätte: Ein Paketwagen, mit dem ich gleich mehrere Pakete auf einmal durch die Gegend fahren kann. Alles in allem waren das sehr relaxte und spaßige 12 Stunden und ich kann es daher nur weiterempfehlen.
I can't recommend this game as is. I'm sure it's for someone but it's not for me. I find the introduction of each new mechanic increasingly frustrating (I closed the game with the introduction of corrupted packages, I'm sorry). It's only adding more for me to do and keep track of, but not providing any level up for ease of keeping track of things (why can I only check soulmate packages at night? why can't I level up my equipment?). The shelving system is a mess and not optimal for everything that's thrown at you. The pile of boxes that you're supposed to empty just doesn't spawn boxes sometimes which means you make no progress there either. This is not the simulator that I wanted, unfortunately. There's a lot of good here that is just outweighed by the bad. I wish I hadn't bought it and I'd listened to other negative reviews that have the same complaints that I do. The game is cute but tedious in a bad way, to me at least. I hope to see updates to it in the future and I have nothing but good wishes toward the game. Like I said, it's for someone, but not for me. If updates come out, I'll certainly check them out.
[b]TL;DR I recommend this cute, relaxing game IF you have ZERO issues with motion sickness or dizziness/nausea.[/b] The gameplay loop is very fun and simple, and I initially had a relaxing time playing this with 2 other friends, and could've seen myself continuing to play it, in an ideal world. Unfortunately, [b]if you deal with any level of motion sickness, this game is not for you.[/b] I know that this is something I frequently deal with, so after it making me very ill the first time I played, the next time I took anti-motion sickness medication 30mins prior to playing, made sure to not move my camera around much, walked backwards through every room so the camera would be stationary, and played with a small window on my monitor in a brightly-lit room. Despite taking these measures, I found myself SO sick after barely 30mins of gameplay that I had to lay down for the entire rest of the evening, the nausea and headache not passing until the following day. There are multiple threads on Steam and Reddit of people experiencing this or worse, so [i]if you've ever experienced motion sickness, I advise holding off purchasing until the devs address the issue and implement a fix.[/i] This is a very cute game otherwise, and I recommend it to anyone who likes organizing and low stakes cozy gaming (and doesn't get motion sickness!) - hopefully I can play it properly one day.
Я работал оператором на почте 4 года кста. Если сюда добавить хамство, и штрафы за испорченные посылки увеличить раз в 10, то будет реалистично
Its a nice game, dont get me wrong but....it could do with a couple more features. Someone else in the reviews put it well 'it feels like a demo' there truly isn't enough to do and once you finish the main story, the gameplay cycle becomes so easy that it takes almost no effort! I would love if once you finish the main story you could go to another island, or give the 'finding parcels' timeslot a countdown, a bit of a challenge would be nice! make it a gamemode like: Leisurely: No rush! Intended way to play with no countdowns and a relaxing gameplay loop! Plenty of time to sort, find and ship! Time to work!: Time is now a countdown from xyz ammount! Make sure to be getting those parcels out on time otherwise you'll have some angry kitties on your paws! Additionally I would love some more lore, Give NPC's concerns and worries! because there should be more damaged items coming off the boat, I only had to use the repair room a handful of times for my own messes but other places should be making mistakes too and not just damage! Example: You failed to find the parcel 3 days in a row, turns out its not your fault! Theres a shipping error and it's still in XYZ location, you need to call them and ask them to send it! It would make for a challenging thing for the players who aren't exactly organised! If the call is wrong then it might take a day longer for that locations packages to arrive because they're being extra careful, making your customers a bit nervous! There is more but I understand that game development is difficult but these are just some examples on what would improve the gameplay cycle.
While the game is cute and enjoyable at first, the lacking upgrades (more decorative stamps? why not a bigger boat to ship packages?) and repetitive speech by characters make it really boring after a while. That, and the controller support for this game is rather iffy, if not par-baked. Additionally, the naming system is confusing ("I'm here to pick up a package for my mom, my first name is William and it's cold" and then the game wants to to pick between three 'Samuel S' labelled packages in the fridge.) Overall, it's an ok game, but it's far from complete, and honestly needs a few quality of life patches to make it worth folk's while. I don't recommend it, however, as it become monotonous and annoyingly confusing after a while.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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