
Cat Gladiator is a hardcore 2D slow-paced Monster Hunter-like action game! 4-player co-op, a wide variety of weapons, equipment, and items to aid in arena Boss battles. Become an adorable gladiator cat, team up with friends, conquer tough Bosses, and savor victory!
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Gameplay:
This is a 2D Monster Hunter-like co-op action game that supports solo play or online co-op for up to 4 players.
Observe boss attack patterns, leverage your weapon's unique traits, and use items wisely to defeat powerful bosses. After a victory, use boss materials to forge new equipment, take on even stronger bosses, and climb your way to become the top gladiator cat in the arena!

The balanced Sword & Shield; the elegant Longsword; the sustained-damage Cannon; the devastating charged Greatsword; the cyclone-spinning Dual Blades; and the note-playing Harp.
Each weapon has its own rhythm and unique moves, offering a completely different combat experience when facing enemies.

Arena foes demand respect! Observe their attack patterns, exploit your weapon's unique traits, and strategically counter. Equipment bonuses and tactical item usage are key to victory.

Struggling alone? Team up with up to 3 friends for 4-player online co-op! Enjoy the thrill of dominating your foes together.

Need a break from the challenges? Try your hand at fishing! Different fish grant different stat bonuses—don't forget to grab a bite before battle!

Traps, BoomBuckets, healing potions, basketball bombs, secret recipe grilled fish... Using items wisely can greatly reduce the difficulty of battle!

Forge armor from boss materials to boost stats (attack/defense/crit) or enhance item efficiency (CD/casting speed). Experiment with synergistic builds!
About Us
Cat Gladiators is developed by a small three-person team. We love Monster Hunter, so we wanted to create a "2D co-op hunting game." We simplified the weapon mechanics to make it "easy to learn but hard to master," while also enhancing the role of items—so more players can easily jump into the co-op action!
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Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错的小游戏 跟朋友一起玩还挺有意思的 不过数值确实有明显差异 到了上位被怪打三下就死了 防御力差的有点多 小药就会30奶不动 死几次蹭出材料出大药才好 武器方面 我只玩了琴 片手 双刀 大炮 没玩太刀和大剑 不过武器居然没做收刀差异 似乎每种武器都要收刀1秒半才能跑和用道具 不知道后面有没有加快收刀的装备之类的 琴的出伤真的慢 只能靠精闪打红 片手也太累了要后侧步才能jr 用的鼠鼠武器一下子就空耐力了 又要后侧步又要防 喝耐力药勉强够用 大炮还挺有意思的 位移好出伤也还行 配合鼠鼠武器能快速刷道具cd 朋友直接组了范围回血套 打一套连射就能奶2口 我组的炸弹流 一套放火箭爆桶和篮球 不赖 双刀攻速快 也能蹭精闪 太刀 没按明白见切和居合 虽然做了加80ms的手套 但是没用明白 暂时先不玩了 不知道这80ms是多少 感官上是从0.2延长到了0.5s以上? 因为只有三键我老是误操作 大剑 没玩 朋友玩了一下继续双刀然后到大炮 钓鱼系统 得找气泡才能快速上钩 平时钓太慢了 然后鱼商真有点诈骗啊 最小鱼25 往后的鱼就100 结算都没几十 都不够鱼成本 还不如自己钓 而且这鱼似乎在局内死了就得重新吃 任务结算后似乎还保留进任务前鱼的效果而不是之前吃那条鱼? 虽然有buff效果但是不知道实际效果怎么样 然后钓鱼的鱼竿居然是装备不会自动切换 试过好几次拿着鱼竿进任务了 没想到这鱼竿的钩打到怪还有10点伤害 算盾击能累积眩晕值 太搞了 后面就用套装系统切了 防具系统 防具升级了之后就没法识别之前的套装了 应该是直接监测物品代码吧 在锻造同理 有些时候没留意自己已经做了升级版的 又做一次基础版的 大问题暂时没看到 就是一些小细节需要调整的 希望后续还有更多更新调整
钓到鱼的时候可以有一个明显些的提示音,方便边钓鱼边看手机(?
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Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2d ball busting experience? Hell yeah
有点怪猎味了。2D能做成这样有点意思。比边境强,哈哈哈
玩了两天的demo,作为小体量的游戏已经很有诚意了,更可贵的是,我感觉它有一部分怪猎的灵魂在其中
好玩!很适合做怪猎代餐,纯粹的战斗(还有钓鱼)。希望继续出新怪!
[h1]喵喵角斗士 简评[/h1] 事先声明,本人基本没玩过怪物猎人系列,所以对于部分玩过怪猎的玩家体验或许有所差异 先大致介绍一下游戏的玩法吧,通过操控猫猫在村庄中接受各种委托,以去竞技场之类的地方讨伐各种各样的怪物 通过击杀怪物获得积分等等强化自己的装备,大致内容是这样,而游戏的核心在于各种各样的武器手感的设计以及怪物的设计等等,核心还是战斗系统 而游戏在动作设计上很优秀,但战斗的表现上做的有些稚嫩,动画效果很难说的上来怎么样,或许是为了符合画风搞抽象,亦或是单纯的需要加强动画制作,但该说不说游戏的画风还是很不错的,手绘的卡通风,还是挺舒服的 游戏有六种武器可以选择,太刀等等甚至没玩过怪猎都多少听说过的武器,可以自由选择手感和一些动作设计不同的武器 手感上,因为本人没有体验怪物猎人系统,所以会觉得有一些难以操作,或许对于怪猎系列大手子会显得更加对味? 游戏支持最多四人联机,可以跟朋友联机一起打,下任务 总的来说,游戏个人感觉最大的问题在于动画,无论是冲着整活还是什么问题都希望能优化一下动画,这是目前体验下来唯一的问题,硬要说,也期待制作组能深入的做更多的装备,如果是喜欢这种画风,或者玩法的话就推荐尝试一下
上把哈基米角斗士,去干翻()()他
作为一款小型制作组开发的游戏游戏优化已经相当不错
诋毁太刀,质疑太刀,理解太刀,成为太刀侠!
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