
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game feels bothe easy and pretty clunky the map makes no sense neither does the story tbh if you like hack and slash the combat might be good enough but even in max difficulty u wonth need mutch other than the basic atacks.
They really sucked the soul out of this franchise
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 108.6K | 69% | $2.99 | |
| $4.6M | 4.7K | 74% | $39.99 | |
| $4.6M | 9.6K | 88% | $24.99 | |
| $4.6M | 4.5K | 93% | $25.99 | |
| $4.6M | 20.8K | 97% | $14.99 | |
| $4.6M | 18.8K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.9K | 74% | — | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $200.4K | 1.1K | 66% | $6.99 | |
| $126.4K | 1K | 88% | $5.99 | |
| $40.6K | 104 | 57% | $19.99 | |
| — | 0 | — | — |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having played the first Lords of Shadow game, I had expectations for good gameplay, great boss-fights and hauntingly fantastical environments that the first-game had depicted. Lords of Shadow 2 seems to have started off with great ideas but has largely failed/scrapped in execution. The story picks off from the first Lords of Shadow game where we see how Gabriel Belmont descends into darkness and eventually becomes the Prince of Darkness and eventually meets Zobek again in the modern era ([spoiler]which built upon the absence of Dracula after his defeat at the hands of the brotherhood[/spoiler]). We follow Dracula's journey of redemption as he seeks to end his immortality ([spoiler] though this idea is completely forgotten by the end of the game [/spoiler]) and fights the darkness within him (seen as his contempt towards God for leaving him to his fate in the first game), regaining bits of his humanity through his interactions with visions of his son, Trevor Belmont. These segments take place in sequences where Dracula is able to traverse his castle in search of the relics that give him his powers. These sequences are my favourite parts in the game as they follow along with the facets that made the first game great. In the modern world, Dracula has to find Satan's acolytes (which serve as some of the main bosses in the game) and defeat Satan himself again. These segments didn't look particularly attractive as the modern architecture didn't do any favours to the gothic marvels it was built upon. The game is different from the first LOS game in that the world is no longer broken up in stage-like levels you can replay whenever you want in favour of a metroidvania-like connected "world" which mostly consists of giant rooms/spaces connected by interactive loading screens which the game tries to seamlessly mask but they are still annoying and break the flow of gameplay nonetheless. The game opens up with a great segment where the Brotherhood of Light lays a siege upon Dracula's Castle with all the things that made the first game great plus Dracula's unyielding power. Sadly this is one of the few moments where the game peaks. Dracula's powers do make everything much more enjoyable although you still will get killed in about 3-4 hits when you have to face common hordes especially when playing on Prince of Darkness difficulty. The boss battles are mostly great although Satan's boss battle was kind of disappointing along with how the story ended which didn't bring much closure to closing game of the saga. I love the combat system, Dracula starts with his dark blood whip which mirrors all of Gabriel's whip mastery from the first game. The void sword, the physical manifestation of Dracula's cold heart, replaces light magic and allows you to freeze enemies and objects of interest as well as heal yourself. The chaos power, formed from Dracula's rage and vengeance, replaces shadow magic and deals greater damage allowing Dracula to unleash fiery claws and exploding earthquakes. There is a mastery mechanic which upgrades your weapons as you use different combos and powers each weapon allows which I found to be quite an engaging way to get players to use/learn all their abilities. The weapons get stronger with the amount of abilities you master (this is somewhat crucial in harder difficulties). Now I love stealth games but not when I'm trying to play as God's chosen one who laid a holy smackdown on Satan himself. A very strange idea the devs went with was confining the Prince of Darkness to stealth segments where you will be decimated by Golgoth guards in one shot if you directly confront them. This is the single most annoying and unwelcome part of the game as these segments are neither interesting nor terribly intuitive. Thankfully these segments weren't much of a hindrance or sprinkled around too much. This game definitely had the potential to be as good as if not better than the first game but it is apparent that the development cycle for the game was a mess. There seem to be several ideas which might have been great but were scrapped or rushed into slop. This mostly just means if you seek to 100% the game it will be quite annoying to do so. I would recommend this game only if you liked the first game and want to see some form of a conclusion to Gabriel Belmont's story, albeit not a satisfying one. The game also has the Revelations DLC where we play as Alucard primarily in Dracula's Castle ([spoiler] mainly setting things up for Dracula's revival in the modern era [/spoiler]). Alucard's abilities are mostly geared towards environment traversal but are still quite fun to use and remedies some of the issues with the game world being a chore to get around. Alucard uses his sword, the Crissaegrim, as opposed to Dracula's dark blood whip. The sword also has its own version the chaos and void powers in the form of the Glaciem and Igneas swords which, once all abilities are unlocked are quite powerful. The DLC is mostly just a sequence of puzzles with some combat in between apart from the boss fights. Alucard's gameplay is interesting enough to justify the DLC though I mainly gravitated towards it to wash off the taste off the main game's ending. tldr; the game has its flaws in gameplay-wise and plot-wise but it still has satisfying hack-and-slash combat with good boss fights. Worth playing if you liked the first game's plot and gameplay.
Неплохое продолжение 1-й части
Castlevania Lords of Shadow 2 é incrível !!!!!!!!!! é muito bom poder jogar toda a historia deste jogo depois de anos. o modo furtivo é bem ruim mesmo kk mas fora isso é 10/10 espero que venha uma sequência! imaginem um Lords Of Shadow 3! KONAMI realizem o sonho de seus fãs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Has many small problems which make it look like a major problem. Can be frustrating sometimes. But definitely underrated. Pick it up on sale and you wont regret it. The game has so much potential.
Baita jogo, melhor que o Lords of shadow 1
что первая что вторая части интересные. хотя глав гада сделали гачимучи
Первые полчаса - это лучшее, что есть в этой игре. Зрелищно и задорно разносим Святой Орден, но потом начинается унылый открытый мир (в замке Дракулы ещё терпимо, но в современности - увольте) и тягомотная жвачка в стиле "зло сражается с ещё большим злом во спасение мира". Первая часть понравилась гораздо больше, но, тем не менее - рекомендую.
#CastlevaniaLordOfShadow2 Una secuela muy pulida sencillamente espectacular en todos los sentidos, tiene un apartado artístico soberbio con unos gráficos a la altura. Jugablemente es muy variado con diferentes mecánicas de exploración bien ejecutadas y un profundo sistema de combate. Remata el conjunto una historia que se mantiene siempre interesante y una buena duración (unas 25h o más para el 100%)
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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