
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Han intentado convertir la saga en Entrevista con el Vampiro pero el vampiro no tiene nada de queer y mucho de tu colega el yonki que escucha Extremoduro. El gameplay, si existe, consiste en mover la cámara para admirar los gráficos y apretar botones sin pensar demasiado. Te gustará si tienes problemas de ego y te quieres imaginar que estás potorro y eres interesante... la realidad es que no se te acercan ni con un palo.
Дракула очень вкусный
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
251001-打了19个小时,终于通关了。上一次打还是在2021年的时候,这次趁假期把这个游戏全部都打完了,虽然没有做全收集。总体能给【3/5】分吧,太容易迷路、又没有大地图,连收集都懒得收集。 首先说一下剧情的情况。剧情上,总的来说就是几百年前,Gabriel还是上帝最忠诚的战士,但后来因为种种原因,他误杀了自己的妻子。 然后在不得已的情况下,喝了恶魔血去复仇。最后呢,大仇得报,当然自己也就变成了吸血鬼,而且是变成了最强大的吸血鬼,被叫做“暗影之王”的吸血鬼王子。 然后,他又误杀了自己的儿子Trevor,不得已情况下,把自己的儿子也变成了吸血鬼。儿子长大之后,当然是很不满意这个决定,于是改名叫做阿鲁卡多Alucad。以上全部是《暗影之王》第一部的故事。 然后这一部《暗影之王2》,讲的就是这个Gabriel突然从一个大教堂中醒来,非常虚弱(变成细狗一条,而且穿的破布裙子也很性缩),莫名其妙地被死神要求去做这个或者做那个任务,并且一路上逐渐地拿回自己的能力。 死神要求祂做事情的理由是,如果祂阻止撒旦被召唤到世界上,那么就可以用十字架赐予祂永恒的死亡。 当然,随着剧情的推进,我们后来知道,死神旁边那个带到的侍卫,实际上就是他自己的儿子阿鲁卡多假扮的。在马上就要阻止撒旦被召唤的一刻。 他儿子把手放在他肩膀上,让他想起了两个人在数百年设下的一个大局——为了了一劳永逸地干掉死神和撒旦的儿子阿鲁卡多,用一把剑刺穿了他的心脏,然后让他显示成假死状态。等到数百年后再把剑拔出来。这个时候,撒旦已经在入侵世界了,也就是说《无暗影之王2》当前的时间线。死成一个人,因为打不过撒旦,所以呢,就用各种方法去加强Gabriel,希望他能够阻止撒旦降临,然后再给他永恒死亡。死人自己不就可以称霸世界了吗? 然后呢,当然这个计划没有成功。在最后一刻他们没有阻止撒旦的降临。并且一锅端,两个人合力把死神和撒旦都扬了。最后,阳光终于照到了这个昏昏暗暗的地方。 【游戏性3/5】这作总体给我的感觉就是,没有小时候玩《恶魔城》那个味道。因为它的每个区之间的地图做得很糟糕,就是看不到大地图,可能是为了3D做了一些牺牲吧。 我记得小时候玩过一座恶魔城,也是3D的。里面的地图逻辑就比这个要少一点,可能是因为次世代的原因。就是他的地图干扰视觉的因素非常多,反而不好找路。 总之就是让我没啥探索欲,因为每次切换地图的时候都需要过一个很长的走廊。他是希望做成无缝加载的样子,但实际上呢,就是你该等的时间还是得等。 弓魔城最重要的其实就是各个地方去探索,获得能力之后拿到新的道具,加血加蛮,对吧?但是这一作实在是没有心情去把所有的碎片收集齐了。 【音乐2/5】基本上毫无印象。恶魔城最传统的几座音乐在这里是一点都没有听到, 有点可惜。 【画面4/5】我一开始是没有把这作当作3A大作来玩的。但实际上,这作的场景设计和美术做得挺好的。特别是主角来到他自己的城堡,因为他自己不是恶魔城的领主嘛。他自己城堡的时候,那种冰雪覆盖下的城堡的感觉其实很好。 完全能称得上是3A大作,而且很多地方的雕塑、场景布置都非常大气。 我截了好多图在截图的文件夹,也可以看的。而且这作里头还有一个艺术设定集,可以直接在游戏里面去浏览的。哇~现在看起来感觉要设计这种风格,就是有点哥特加上文艺复兴风格的场景,真的非常花费人力。感觉一个门上的雕花,一个电梯的摇杆的雕花,都够画半天了——总之就是很有恶魔城感觉。 可惜了,就是不太好玩。
Не играйте в это на клаве . На боссах - сплошная боль
希望这个系列还是玩1代去吧 2代问题太大 首先两种视角的切换可能会造成一部分玩家晕3D 其次毫无理由的潜行机制很破坏游戏的连贯性 再者剧情有点莫名其妙的
мбля что за кайф не игра а наркотик
;)
Game crashes a looootttttt
Fun, challenging gameplay and interesting story
dünyanın değil evrenin en güzel oyunu
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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