
"Castle Morihisa" is a roguelike featuring strategic deckbuilder. You need to build up your deck through constant battles, acquire powerful talents, and wield the power of the Fallen Heroes to unveil the truth behind the rebellion in Castle Morihisa.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 348reviews | 67% | — | $142.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组真的很缺一个好的数值设计师。游戏都做完了不给玩家爽一下。其实只需要每去一个地方给三个天赋点就行了,想难自己去高难去难
Pretty good. Don't think the mixed review is warranted.
Easy to play. hard to master. once you get the hang of it, it gets very enjoyable. Great game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
凑流派,职业机制同质化,一坨
肉鸽类的卡牌游戏,我不推荐你尝试。数值做崩了,并不物语简直无语。
game thẻ bài đơn giản, nhưng khá cuốn với hệ thống talent !
I'm somewhat glad I got this game, for just a couple bucks it confirmed my preconceived impressions that this entire genre of deckbuilding card games is as unfun as it looks. I'll keep this one in my library so that every time someone talks glowingly of Slay the Spire or any of its ilk I can just boot this up and feel my lifeforce being drained away by the boredom while pondering what people find fun in this overhyped subgenre.
Si vous aimez Slay The Spire, c'est pareil avec une ambiance cool
太难,不好玩
这B游戏在朋友0.6拿下的,不适合打折买,玩起来太难受了,适合有很多空闲时间的玩家慢慢受苦,史低买了都感觉是在抽自己巴掌,怎么可以这么难玩,这么恶心呢? 这游戏不能SL,牌序也是固定的,不管怎么重来都没用,肉鸽的乐趣也没了,也是恶心人的一个点。然后牌不宜多,控制在12-15张为秒,配合死战不休天赋(如果这个人物有的话有的话),或者那个开局能丢卡抽卡的天赋,能有效过牌。 这么多怪里,邪教徒是最难过的,主持是恶心的,一旦不能转到地狱道,又得重打。其他的还行,当然了我只打了0难度,人物通关一次后就不想打了,一点局外成长都没有,重打一遍太搞心态了。 僧侣一直在受苦,拿不到合适的牌是真的难顶,一旦拿到死战不休天赋,外加1费的卡,开始乱杀。 阴阳师一次就过关了,拿牌简单,吸血太厉害,依靠大天狗技能轻松过关了,主要是天赋给力,都是有用的,搭配起来比较轻松。 武士前期不能拿到好的防御卡,很容易就掉血,后面补不回来就g了,乱战+挑衅个,两张卡都要升级,打小怪基本就是秒杀,前提是卡组要压缩在15张以内,然后有那个开局可以重新抽牌的天赋,就算第一回合不在手上,防御好了,第二回合抽到依然秒杀。 忍者关键是拿到2张升级的伺机而动,然后精简卡组,只要手里剑和出弱点的卡,天赋点出死战不休,如果天赋有用道具牌费用为0的,那个也点量,带一张升级的锦囊,配合卡牌腾挪,力量瞬间叠上来,无限杀得也快,注意不要把诅咒牌加到卡组里就行。 巫女一定要有那个触发黑月时就抽牌的天赋“巧取”,拿到卡牌“月光束”,开局使用能快速进入黑月状态,然后不断用带黑月的牌触发被动攻击,然后要带一张“纳射”在黑月状态变成满月,那就可以用月牙箭,连珠箭,曲射这些有伤害带辅助的牌进行攻击,一回合把伤害拉满,防御带一张玉奉就行。但是直到通关我都没看到巫女有回血的卡,只能靠开局会3点血,捡到卷轴回5血的天赋,配合免伤,增加护甲的令旗,只能说太难了,一不小心就G了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
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| $426.4K | 640 | 84% | $19.99 | |
| — | 0 | — | — | |
| $12.1M | 21.3K | 92% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.2K | 187 | 58% | $19.99 | |
| $142.3K | 485 | 89% | $12.99 | |
| $142.3K | 324 | 72% | $12.99 | |
| $142.2K | 214 | 64% | $19.99 | |
| $142.3K | 64 | 5% | $59.99 | |
| $142.2K | 432 | 92% | $14.99 |