
"Castle Morihisa" is a roguelike featuring strategic deckbuilder. You need to build up your deck through constant battles, acquire powerful talents, and wield the power of the Fallen Heroes to unveil the truth behind the rebellion in Castle Morihisa.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 454reviews | 67% | — | $142.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]游戏概述[/h2] 森久城物语游戏是类爬塔模式加上肉鸽元素的卡牌爬塔游戏,游戏内充满日系元素喜欢日系游戏以及爬塔,卡牌的玩家值得去游玩。进入游戏后可选角色有僧侣,阴阳师,武士,忍者以及DLC里面的巫女这几个角色,这游戏还是比较好玩的。 [h2]玩法&特色[/h2] 初始从3个令旗选择1个,每打败一个关卡boss进入新地图再次从3个令旗中选择一个,每个令旗可以使用3次,令旗可以在战斗中反败而胜。有些关卡可以获得宝物,这些宝物在战斗中或战斗外都起到了关键作用。有时候还会获得天赋点,天赋是每个角色核心内容,很多角色的流派玩法都基于天赋的配置去开放和配卡的。 这游戏的路线是未知的,相比经典爬塔游戏如杀戮尖塔已知路线充满了未知感,每个节点会有3个关卡让玩家选择其中一个进入,有充分的有不一样的,由于这游戏的路线是未知的所以这需要玩家充分规划好选择,让玩家有更多的探索欲望以及游玩激情。 游戏初始界面有数据统计和卡牌库,供玩家查看各种以解锁的卡牌,让玩家了解卡牌机制,和研究各种玩法流派。官方还很贴心的给每个角色配备了一些天赋加点推荐,这很好的帮助新手玩家快速上手这游戏。 [h2]缺憾[/h2] 当然这游戏也有缺点,如剧情设定匮乏,boss单一,怪物数量少令旗和卡牌数量少等,这些后续希望能有所加强。 [h2]总结[/h2] 个人还是比较推荐这款游戏的,尤其是热衷于卡牌爬塔类型的玩家 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
除了经常报错强退我觉得这个价格挺好玩的。挺爽的,比废墟战旗爽,而且战国背景设定的假如玩过很多光荣日游啥的应该也有熟悉感。可惜经常报错不知道为什么很烦。我选择繁体中文一直报错,简体中文到图鉴就报错。 看到很多差评我编辑一下多说两句, 主打升级卡牌,多做任务,任务做了要记得及时拿奖励,前面有一些任务奖励是升级所有进攻卡牌或者所有防御卡牌,这俩做好了基本就很舒服了。 卡组记得多把污染诅咒的卡牌花钱扔了,还有就是前期多买0废1废的卡牌,3废我基本都不买,后面天赋卡牌小成型了可以买2废,开局N张禅定,3张群杀一下5张化身,后面很多2废的都可以减到0废,天赋搭配好卡组做好了基本很多0废出牌出到爽。 写完这个又发现个bug,我都通关一周目了,一个成就也没跳,这游戏真的bug多
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
~战国题材卡牌爬塔游戏,角色立绘精美,战国风格鲜明。 ~单卡基础数值低,升级成长有限,极度依赖流派联动。为方便流派快速成型,可通过完成修行卷轴任务获取奖励,能随时进商店删改卡牌。 ~以"令旗"替代药水,不同家纹旗帜提供独特一次性效果。虽然也存在遗物提供加成,但主要靠天赋点来自主选择天赋。每个流派的卡牌构筑往往高度依赖数个核心天赋。
牢俩小时 爽一分钟 等我阴阳师终于成型了打算开始爽了结果没有下一关了。 其他角色更是牢中牢 数值根本跟不上 打开游戏看一眼天赋就知道这把寄了 更别提其他难度了 我玩蜀末孔明孙尚香最高难度都没这阴阳师这么牢 怪我当初看错了 我还以为是大伙嫌太简单了所以评价不高 结果是太几把牢了所以评价不高 不过四块钱买的 还凑合吧
Игра — твёрдая "на любителя". Если ты любишь, когда тебя ♥♥♥♥ по мозгам сложными решениями, когда надо думать на три хода вперёд, и когда после двадцати проёбов наконец-то находишь ту самую опёр-комбинацию и пиздишь босса — тебе сюда. Ощущение — ♥♥♥♥♥♥. Если же ты хочешь расслабиться после работы — беги ♥♥♥♥♥ отсюда. С монахом, во всяком случае, точно. Может, с ниндзей или самураем веселее, но этот лысый медитирующий уёбок — это чистое испытание на прочность нервной системы.
Первый раз играю в игру подобного жанра - в целом неплохо. Из плюсов неплохое музыкальное сопровождение и в целом стилистика приятна глазу. Большое разнообразие навыков, противников, самих карт, будь то предметы расходники или же навыки, а также карты атаки и защиты. Из минусов для меня - это лютейший хардкор, где вроде минут 20 играешь удачно и один неудачный бой буквально ломает тебе игру т.к сохранений нет и надо начинать с начала. Не, может, я конечно просто казуал, но для меня это наверное будет основным фактором почему я ещё через пару часов дропну эту игру. Но в целом игра мне показалась довольно неплохой любителям жанра, наверное, зайдёт - как минимум из-за приятного стиля игры. Находится в ней приятно, а играть больно:)
well, this game based on Slay the spire with asia touch, thats fine. Gameplay at begin is a bit hard cause you need to learn the new cards. You have all time acces to the markte to buy cards and every char has a skill tree which can be all time build up at least you have the points. Well all thats is fine, makes fun, BUT.. after you kill the boss and finish youre run there is NO reason to play again. Big missing point here is that you dont gain new cards which should change the game play of youre charakter like Slay the spire did it and thats an missing opportunity to be a good game.
一点剧情也没有,以为某些方面会与杀戮不一样的地方,不好玩
还可以机制不复杂,上手容易,适合玩腻别的卡牌肉鸽换换口。
very interesting artwork and challenging game play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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