
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!
Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic! Take on the Gauntlet – a never-ending battle mode where you’ll face fearsome enemies for precious material and glory!

Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
Team up with a friend in local multiplayer to explore, transform, and fight together!
Party up with Online Multiplayer to trade monster tapes, challenge your friends to 1v1 battles, and team up to take on powerful Rogue Fusion beasts for great rewards!

Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 11.1Kreviews | 94% | — | $1.2M |
| $19.99 | 2.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally played this for a few hours at launch and it just fell out of my rotation for one reason or another. Coming back to it after the announcement of Cassette Beasts 2002 has been such a treat. The element system of battles is really engaging and it's so fun to play with your favourite reactions once you find them, alongside a great OST and stunning artwork, it's really easy to recommend this game! Progression isn't linear, and you're given free reign of the map along with parts becoming easier to access with metroidvania-esque abilities you unlock. I loved playing through this and can't wait to see what's next! Barkley and Sunny you are perfect.
Reminds me of Digimon meets Angel Beats; I wasn't expecting any kind of story and was pleasantly surprised by how fleshed out this game actually was. Awesome for the limited time in between work and real life.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.4K | 96% | $14.99 | |
| $1.2M | 3.1K | 89% | $14.99 | |
| $1.2M | 2.7K | 78% | $24.99 | |
| $1.2M | 790 | 81% | $29.99 | |
| $1.2M | 2.3K | 91% | $19.99 | |
| $1.2M | 2.1K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $3.4M | 6.3K | 86% | $19.99 | |
| $191.4K | 396 | 96% | $14.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| $3.6K | 26 | 73% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 2.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute banger of a game with a fantastic and dynamic sound design. The combat mechanics are fun and have both a low skill floor and high skill ceiling. Early game feels simple and fun, while late game feels challenging and rewarding when your build pulls out a win. I'd recommend this to anyone who enjoys turn-based, pokemon-like games, it is one of the best out there. + Small tip: google "Active Mailbox Codes" and input them into the red mailbox in your home or at the Café to get some "shiny" creatures off rip, if you're into that. The "shiny" creatures in this game have different types and moves making them more than just a recolor, it's fantastic.
I think there's something fundamentally wrong with the combat. I swear there's some mechanic that won't let you hit enemies if it doesn't want you to apply status effects, or that maybe the evasion is off. I don't know what's up, but I'm sick of using my tapes, and I will miss the same attack like ten times in a row. And then, using the same attack on another tape also misses, but other attacks will still hit just fine. Certain attacks refuse to hit, even in regular enemies sometimes. But in the next battle against the same enemies. Attacks work just fine. It feels like xcom again where no matter your stats, type, or whatever... the system just didn't care because of some lame-o behind the scenes rng scaffold. And, I think the combat system has some weird quirks where I don't think type advantage works correctly all the time. Especially in bosses, rogue fusions, etc, type advantage sometimes doesn't seem to apply (not the status immunity thing that just outright prevents debuffs). It shows the notification pre attack that they'll freeze or whatever, but sometimes it just doesn't happen. Also, like, I don't like how my tapes are lvl 67 or something, but even when adjusting stats at the gym, my damage remains the same no matter what. Whether it's a lvl 7 enemy or a lvl 55, it's always that same 100 damage. Who knows, but after playing, I just think there have to be behind the scene mechanics that the devs applied unequally across the game and enemies irrespective of stats, types, etc, and my overall experience was pretty poor. There's other stuff too, like, that DLC sucked. I don't mind hard jumping puzzles like in GW2, but this just seemed like an exercise in fighting against the game engine limitations and not the controls when trying to get through them.
Seems fun, too bad with it has a ton of issues with AMD drivers. I have tried everything on the wiki attempting to fix them to no evail aswell as stuff on the reddit. If I am not having a stroke from the flashing visual bugs I am freezing and crashing for no reason. I tried to give this game a 2nd chance but I can't at least on an AMD PC.
Am I late to the party? Yes. Am I coming in hot and heading straight to the dance floor listening to this awesome soundtrack?!?!? Also Yes This is a great game. I liked the monsters and their evolutions. I loved the characters and their interactions. As cliche as it sounds my only gripe is I wish there was more. Like way more. A whole series more! I’ve recommended this game to everyone who has said they are even remotely interested in Pokémon. I’ve been playing the soundtrack for people without even telling them it’s a game soundtrack. I’m more than overwhelmingly positive on this game.
This game is too awesome especially the music! It's constantly in my playlist, and I can't wait for the next game!
The battle system is bloated but there are the bones of a truly fun battle system. Everything else about the game is awful. The story makes no sense. There is no reason for the pokemon like gym system, the fact your reward for beating all of them is a pic of trash was stupid, and frankly I can only hope the writers are never allowed to touch a pen or keyboard again.
I kept hearing about how good this game was so I finally took it outta my frickin huge Game Backlog and gave it a spin. it's addicted me and sucked my in so hard i've underslept for the last 3+ nights in a row. Good enough for me, this game is a blast! ^_^ <3 Kayleigh as well. :3
this game is PEAK bro. my favourite pokemon games were black and white, but this out does it incredibly. the philosophies in this game as well as the aesthetics outmatch it... not to mention the gameplay... its just better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.