
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!
Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic! Take on the Gauntlet – a never-ending battle mode where you’ll face fearsome enemies for precious material and glory!

Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
Team up with a friend in local multiplayer to explore, transform, and fight together!
Party up with Online Multiplayer to trade monster tapes, challenge your friends to 1v1 battles, and team up to take on powerful Rogue Fusion beasts for great rewards!

Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 9Kreviews | 95% | — | $980.8K |
| $19.99 | 2.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game! I don't have any deep thoughts, if you like creature collectors this is a very cool take on the genre and very fun to play Currently working on 100%-ing it, haven't run into anything buggy with the exception of occasional crashes in the same spots during [spoiler] the train gauntlet fights [/spoiler]
Me estafaron, pague por un juego y me dieron una playlist. Pero que buena playlist. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980.7K | 11.2K | 95% | $4.99 | |
| $980.9K | 1.7K | 80% | $19.99 | |
| $980.9K | 8.9K | 97% | $2.99 | |
| $981.5K | 1.1K | 75% | $29.99 | |
| $980.1K | 1K | 75% | $29.99 | |
| $979.6K | 3.3K | 96% | $6.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $191.6K | 331 | 95% | $14.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| $3.6K | 26 | 73% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 2.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][i]Cassette Beasts[/i] is the best Pokemon-like currently on the market.[/h1] What makes Cassette Beasts stick out from all its peers is its understanding of the "Creature Collector" genre. Most games will try to ape Pokemon as close as possible, down to the catching mechanics, only to throw a few tricks here and there, but ultimately just being a watered-down Pokemon. Cassette Beasts gets that the appeal of the Creature Collector is getting little guys, getting new moves for those guys, evolving those guys, seeing which guy fits into your playstyle, or tweeking those guys into your playstyle. Everything about the game blossoms from that core idea. The general gist of the game is a 2v2 Creature Collector with turn-based "momentum" combat. You control two characters, each with a set of five critters that can have up to eight moves, usually fighting two other critters. Moves cost energy, but you build energy every turn. The final twist is that you or the enemy can fuse beasts mid-combat into one beefy monster. It sounds simple. However, the complexity comes from the sheer amount of customization you can do. Every beast has unique types, stats, and movepool. Types and stats are immutable, but the movepool is truly where the teambuilding shines. This is because the movepool also includes passives, such as immunities or extra energy generation. This allows you to create some game-breaking interactions as you slap a ton of passives on one beast. It's similar to how creatures functioned in Persona, except instead of trying to fuse the perfect Persona you can unequip moves and passives at any time and stick them on another monster. The part I'm most impressed with is type advantages. In CB, types isn't just pure rock-paper-scissors, where rock just does more damage to scissors. Instead, type matchups inflict status effects or field conditions. For example, a Plastic-type monster being attacked with a Fire-type move move will "melt" into a Poison-type, or a Grass-type monster being attacked with a Water-type move will make it "Sprout". This makes combat more strategic where you're trying to find holes in the enemy's defense to press an advantage, rather than just clicking the strongest move with the strongest type to do the most damage. Fusion takes this a step further by allowing you to combine beasts to make one monster with dual-types. CB did a splendid job at making sure each Type comes with setbacks, avoiding a scenario where one type is the best. For example, Glass-type is rare, and hits almost everything for neutral damage, but it's weak to the most numerous type in the game: Beast. These small additions force you to be constantly changing up your team, especially in the late-game where the game is much more difficult. Which brings me to the stars: the little guys. CB has 130 different monsters and 14 different types. While not all of them are winners, each does feel unique thanks to a variety of passives, moves, and stats. Some are glass cannons that hit hard and fast, others are bunkers that whittle down your opponent. There is a creature for every playstyle. The game overall is brimming with creativity. While I might not care for the design of the human characters, I do enjoy the designs for most of the beasts and the Archangels. The critters all have simplistic designs that help accentuate their features. You can tell what kind of type and stats a creature might have just by looking at it. This clear visual design is usually missing in most Creature Collectors. On top of that, the Archangels, the bosses of the game, all have beautiful designs that play with different mixed media. It helps make these bosses feel tough and scary to fight. Even the sprite work, which I'm not normally a fan of, keep designs simple to really make designs clear and colors pop. And most of the music is wonderful... except the battle theme which you will be hearing most of the time. There are a few negatives, however. Early game monsters tend to repeat themselves over and over. There also isn't much variety in the typing, leading you to fighting Beast-type monsters for like the first 5 hours of the game. However, after you finish your second dungeon, the game really starts to open up in wonderful ways as you gain traversal mechanics. There are also some partners that feel utterly useless. Felix and Viola feel like after-thoughts, with Felix having particularly clunky gimmicks. All in all, CB is absolutely a great game. It is worth paying for if you love collecting little guys.
Very fun casual game! It's what Pokemon wishes it was.
Bad first impressions: Loading screen crunch sound was really horrible to hear Weird controls, for example when I opened the character creation in the wardrode and tried to move down with WASD to select different options I start retyping my name No black for character coloring, rgb 87 98 142 is not black enough for me that is NAVY First boss was hot, can't catch her though Almost redeeming: Cat headband available at the start of the game Yuri
An absolutely wondeful experience all-around, from the visuals, to the sound design, to the story
Este juego es muy entretenido y original. Tiene horas ilimitadas de juego si intentas capturar a los piratas y crear equipos interesantes. Llevo más de 100 horas y me sigo encontrando cosas nuevas. Muy worth it
Appreciated my time with the game and creating strategies to progress further. Hopefully some quality-of-life changes in sticker management. in the future! Congratulations on making this game!
The only thing better than the gameplay is the music. You can customize almost everything - the monsters can be any type, the moves can be fused to make stronger skills, and the story is excellent.
Angry Bird holding hand up while musical notes fly into his giant ear image
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.