
No flashy visuals, just pure mental gymnastics. Actively search, cross-reference, and unravel the truth from a complex database. In this hardcore text-based deduction game, the devil is always in the details. Detective, are you ready?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great indie investigative game from China about several murder mysteries in a small Chinese city (and some wacky extra things you can discover). The interface is a bit janky (particularly the note-taking) and some translations are off (tenses and genders as you’d expect from a language without them) but the creator’s intentions come through. The cases are interesting, with most characters having hidden motivations or connections, and the victims usually having several enemies. There is a lot of information and it’s a challenge to pare it down to what’s relevant and dispositive, particularly when juggling multiple suspects. As you go on you find characters from previous cases being alluded to, and to solve some later puzzles you need to go back to earlier cases. The cultural differences were interesting, though this made some clues harder to understand (eg the meaning of a golden toad). The cases were almost completely text, which honestly made them easier to deal with. There are probably better ways to search and organize the information but it’s forgivable given the game’s indie status. Some of the puzzles are a bit too obscure, particularly ones involving numeric sequences and codes that don’t have a particular character motivation behind them. The cases leave open major questions, making it tough to realize when you have enough information to arrest. Some of the mysteries will probably be addressed in the sequels. I thought the fourth-wall breaking was unnecessary, the core investigations are solid enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $831.4K | 3.3K | 94% | $11.24 | |
| $830.7K | 2.3K | 86% | $18.99 | |
| $830.6K | 1.6K | 75% | $14.99 | |
| $830.6K | 3.6K | 83% | $10.99 | |
| $830.3K | 2K | 92% | $19.99 | |
| $830.3K | 1.7K | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121K | 429 | 86% | $11.69 | |
| $227.2K | 828 | 91% | $7.79 | |
| $22.7K | 120 | 74% | $9.99 | |
| $240 | 1 | 0% | $6.99 | |
| $136 | 4 | 50% | $0.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯文本硬核刑侦推理,极简界面,模拟审讯、证据整理、线索拼接,完全依靠文字推演案情。 案件参考真实刑侦逻辑,口供矛盾、物证关联设计严谨,没有强行无厘头谜题。 自由度极高,调查顺序不受限制,可以自主选择审讯方向、搜查地点,推理体验真实。 没有强制引导,需要玩家自主梳理时间线、人物关系,动脑密度很高。 画面极其朴素,几乎没有美术表现,全程文字交互,看重画面演出的玩家极易劝退。 案件体量庞大,线索繁多,建议自备文档记录信息,游戏内辅助工具有限。 容错机制严格,错误判断会影响调查评价,想要完美结案需要反复复盘。 氛围冷静写实,没有恐怖、猎奇元素,纯粹逻辑推理。 持续更新案件,长线内容充足。
作为解谜游戏可以给好评,游玩过程有点梦回中学时代刷密码吧解题的学生岁月,但是本作起码形式上是一个以侦破案件为表现的推理游戏,在这个意义上本作是完全不合格的。 倒不是因为本作的谜题非常简单,毫无诡计可言,设计水平不如《名侦探柯南》——本来我也没指望能看这个。 其实我对于推理作品是相当宽容的,但是本作真的很难称之为推理游戏,因为都二十一世纪了,还能处理不明白后期奎因问题,从某种意义上来说,本作堪称处理后期奎因问题不当的反面教材。 何为后期奎因问题? 简而言之,后期奎因问题可以理解为: 故事中的名侦探如何保证自己得到的线索就是全部线索,又如何保证自己得到的全部线索都是真实线索? 假设名侦探确实有论据来证明自己得到线索就是全部线索,且自己得到的全部线索都是真实线索,那么,又如何证明自己的论据不是犯人准备的假证据?若犯人因为意识到名侦探的存在而做出包括准备假证据在内的进一步行动,最终波及更多受害者,名侦探是否还有存在必要? 对于这个险些逼得法月纶太郎走火入魔的问题,绝大多数的推理作品基本都是通过作者的权威性来予以保证,比如说海龟汤游戏里,玩家就不会对汤底提出后期奎因问题的质疑,因为叙事者拥有作者的权威性。所以,绝大多数推理作品的读者也不会就此陷入后期奎因问题的迷思,大家都默认一切的证据和线索可信,毕竟这算得上是本格推理的根基了。 但是,本作不行。(下有剧透) 由于本作试图玩一种看似很新实则很土的谐音梗反转,造成本作的五个案子中,全部存在由幕后黑手提供的关键线索,那么,如何保证幕后黑手提供的关键线索是真实的?尤其在本作为了玩反转消解掉警方这个通常意义的权威性代表能提供的可信性保障之后? 玩家需要根据幕后黑手提供的关键线索,在反派卧底的辅佐下完成案件推理,如何保证自己得到的全部线索都是真实线索?如何保证由此推理而出的是真相? 为了玩这个看似很新实则很土的谐音梗反转,牺牲掉的东西实在是太多了一点。
可以说很折磨....第一案还有点新奇感,之后的案子物品多,情感线多,完了你想要提示,旁边给提示那个人还要嘲讽你类似于“啊,你好好看看就能发现了,好不好”,什么奇葩提示啊?你眼睛看着电脑屏幕那么久试试?你不会有眼花是吧?你钢铁侠(铁人)啊?游戏本身就是给案件叙述然后用你的鼠标去勾选地点物品等关键点,然后部分地点有点特殊用处,比如查监控之类的,但是越玩越BT的是有暗线,解了半天发现不是主线,反正后面几案基本查攻略,不然你在游戏里要答案,还要被给答案的嘲讽。但是短短(实则每一案一两小时然后到上报案情环节老老实实查攻略)三案就有很多关联点,可以说如果找到一个好的详细的攻略当个视觉小说看剧情很不错。第一部趁着打折买十几二十块的也还行。第二第三部我就不看了,据说三部曲都有关联,感兴趣的等打折吧。我只说最后一点:不要高估自己的水平,如果你连女性朋友聊的八卦都会搞不清人物关系,那就不要幻想,撤吧
很好的推理,使我的大脑旋转(阿巴阿巴
😔最后斯芬克斯那块真是乱七八糟,根本没反应
气死我了为什么最后不能定点从来?
游戏极度硬核,前后案件相互关联、草蛇灰线,背后更是有惊天大秘,更触目惊心还能和现实互动!我推理游戏玩的不少,自认为智商还行,在这个游戏遭到智商碾压(勉强推出表面案情,但深度伏笔和背后集团却一无所知) 虽然我猪脑的已过载,虽然我的眼睛看的迷迷糊糊,虽然我的手只能看攻略勉强打完,但我认为该游戏就是一款别出新裁、回味无穷的神作! 一点小吐槽:这游戏不少解密和二进制有关,以前读书学的早忘完了,如果里面有内置教学稍微说清楚一点,可能让游玩者有更好的体验
完全是作者自我高潮的炫技之作,越到后面越恶心,吃屎一般的游玩体验,个人认为是一部非常差劲的侦探类游戏
对不上电波玩得很折磨,理解制作组想要创作一个完整的互相关联的故事,但是实际玩下来感觉信息非常凌乱琐碎,最重要的是推理内容很少,偏向文字解谜,结案问题很简单,剧情看个大概搜完线索就直接过关了,没有需要深挖的点有点遗憾(字谜和xx最爱用的软件这种问题不算)。整体剧情比较无聊导致我完全没有打好结局的动力,完成第五案就拜拜了,个人来说不会玩续作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.