
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
здоровый перекус
好玩爱玩爽玩,带点解密的小游戏。也不是很难,流程大约6-7小时。
Хорошая игра, прикольная графика, интересный геймплей
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 6.6K | 39% | $49.99 | |
| $12.8M | 28.5K | 57% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.1K | 92% | $14.99 | |
| $314.9K | 1.7K | 82% | $7.99 | |
| $266.5K | 750 | 78% | $9.34 | |
| $318 | 17 | 65% | $1.01 | |
| $13.3M | 24.6K | 96% | $17.49 | |
| $2.9M | 6.9K | 96% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] これは探索パズルゲーム [/h3] クリーチャーになり施設内を走り回る探索パズル ゲーム紹介に"メトロイドヴァニア!アクション!人間を蹂躙して爽快!"といった文言を見るが、その皮を被った探索パズルなので事前解釈に相違があると思ってたんと違うってなると思う 目についた人間はもちろん全員倒すが、操作性があまり良くないのでそこまで爽快感はない 人間はクリーチャー君の養分です 火炎放射を許すな クリーチャー君はひ弱でとても体が弱い庇護対象 すぐにちっちゃくなるので守ってあげてください
Albóndiga malvada.
Хз
прикольная игра и проходится быстро
Перед вами хороший и вполне добротный проект. Он оставляет после себя исключительно положительные впечатления, пусть и без какого-то дикого восторга. Игра привлекает своей необычной концепцией «хоррора наоборот», где вместо испуганной жертвы вы управляете зубастым бесформенным монстром. Пожирать ученых и военных в лабораториях поначалу действительно весело. Управление биомассой сделано приятно, а анимация движений существа выглядит плавно и жутковато. Музыка и общая мрачная атмосфера подземного комплекса тоже работают на отлично. С другой стороны, здесь немного не хватает разнообразия. Каких-то невероятных геймплейных откровений, инновационных механик или глубокого сюжета нет. Локации местами кажутся однотипными, а из-за отсутствия внятной карты можно легко заплутать, что слегка сбивает динамику. В игре сложно выделить какой-то один элемент, который заставил бы кричать от восторга, но как цельное произведение она работает отлично. Прохождение занимает буквально 4–5 часов, поэтому процесс просто не успевает надоесть. Рекомендую ознакомиться, особенно если вам хочется провести пару вечеров в роли жуткого фантастического чудовища.
[h1]✅ DRM Free ✅[/h1] In Carrion you're the enemy, the one you're normally meant to hunt in games and this role reversal makes this game stand out massively and it feels so extremely satisfying to play. There's no moral about not being bad or anything. No. You are an evil creature and your only goal is to spread, grow and eat everything and Carrion absolutely excels at doing your job as an evil creature and most importantly it never feels like you're too powerful. Even though you're a slick moving evil creature you never feel overwhelmingly powerful despite the fact you very much are it really feels surprisingly balanced. You unlock new mechanics as you progress and they're well paced so it never gets boring but it all feels well placed and thought out so that you don't feel invincible but you still get to keep this powerful feeling. Puzzles aren't that hard either and don't get in the way of gameplay but act as some small downtime so you aren't constantly on a rampage which is good as it makes it so the main event doesn't get dull. My only flaw I can genuinely think of is that controlling in tight areas in your final stage feels unintuitive as when you think you're going one way you end up going another way. This takes a little getting used to but feels mostly fine once you're able to grasp it only feeling a little annoying in very tight corners. If this is the only thing I can think of being an issue then this is easily an amazing game. [h2]Steam Version[/h2] Perfectly fine, only played it on one machine on my TV where it felt perfectly fine and was fully functional with no errors. The Native Linux version also for once wasn't a giant disaster and actually worked! [list] [*]Native Linux build (and Mac if you care) [*]Ultrawide Support (tested on 21:9) [*]High FPS Support (locked to 360) [/list] For a 2D game those last 2 are something amazing [h2]Closing[/h2] Absolutely recommend. Game is some great fun and on discounts it's even more worth it.
[h1]Short, but satisfying![/h1] If you happen to find this on sale, go for it! The visual and sound design alone are worth a night's play. Had a blast playing through with a controller, level designs were memorable enough to navigate without too much difficulty. My only complaint is the lack of a map, and some vagueness to certain mechanics (power box = electrocutes you, but doesn't deal damage, you'd naturally think it's to be avoided, but it's actually how you charge your powers).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.