
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 35.9Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款我在还没有电脑的时候就知道的游戏,当时原本是想在我的ns上买了的,但是苦于充值点数方式和价格一直没有入手,终于有了电脑在steam上偶然看见,然后拿下了它。游戏趣味性很足,十分有意思,对于喜欢玩怪物,吃人成长类型游戏的玩家很好(只是我也太脆了吧)不过游戏不是一路爽爽爽的类型,而是需要动动脑子,解谜思考,当然你也可以凭借你的身法去绕敌人屁股,但是游戏对于路痴不是很友好就是了,我有相当一部分时间都处于一种“唉,这里是哪里?唉,这里我好像来过我之前来这里的时候是怎么走来着的?”的困惑当中,如果有一个小地图,那就更好了,不过总而言之,依旧是一款比较优秀的横版像素游戏。满分10分,我给8.6-0.2=8.4分(找路花了我太长时间)
Buena historia, buena jugabilidad, buen final. Si bien hay en algun punto donde te estancas, luego de explorar vuelves a encontrar el camino. Me encanta y lo recomiendo. Es una experiencia que te deja con la cabeza volando.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $3.99−80% | 469ratings | 88% | #117 | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this twice and both times were fun. Very cool being the monster in a horror setting.
아 너무재밌음 크툴루가되고싶은 꿈이 있는사람이라면 강추 맵찾는거도 쉬움 약간 순서대로 하게 유도되어있음 그보단 생각보다 전투가어려웠음 멀미는 나서 중간중간 쉬면서햇음 멀미조심 90퍼 세일할때사고했는데 이 가격에 이정도 퀄리티 겜할수있는거에너무좋앗음
Fun for a while, stopped playing for a day or two then went back in and kept getting lost in the map.
I am this close to not recommending it, but it depends on the next few hours of playtime. This game is amazing, the mechanics are extremely refined and well designed and innovative, as well as the combat and room designs. However, it is held back by a lot of frustrating design choices elsewhere. Starting off, the start menu. Call me dumb but I thought the "GTOY" edition was an "upgraded" version of the base game and not a DLC, and was confused when I thought I finished a tech demo in an hour. Never mind that though, more importantly is the level design. Navigating is a frustrating nightmare. Of the 100 minutes I've played, 30 minutes were me getting lost. Since the game has been out for a while now and people have been complaining about this since launch, I can only imagine that this is the "intended experience". With how much of a metroidvania-like backtrack-designed map, it is overly complex and non-directional. Layers and entrances to different levels, ability-gated barriers that appear in almost every room that you have you remember when you do get the ability, it's all too numerous and as a result, nothing stands out, and the procedure becomes: Explore -> Get stuck -> Find an open route -> Explore until find ability -> Go back to the start and explore again, breaking every ability barrier. The thing is, there is no map. This makes sense, more than I like it to, I mean we are a monster, monsters can't hold an inventory. But between all the encouragement of backtracking, there's just too many design flaws that doesn't make sense. One way pipes, gates with no clue to where the key is, level stats that are not explained, like I know 50% of seals are breached, but where the f*ck are they? Anyways, I do like this game in the end, and I recommend it, but if I do eventually not recommend it, it's only to voice my frustrations.
really fun metroidvania-lite, albeit short. like most of these kinds of games, my biggest complaint is that i wish there was more backtracking to previous areas with new abilities. you really only do that for 100% completion.
就喜欢这种极致操作感的小品游戏~
The first game I ever 100%. Pretty good.
Playing as the monster never gets old. The gore is fun, but what I liked most is that you're not just a mindless killing machine. You actually have to think about how to use your abilities to get through each area, and the puzzles kept things interesting without slowing the game down. I also really liked the simple art style, and the main menu looks amazing. I was expecting to unlock a few more powers, but the limited abilities made the game more challenging and satisfying to figure out. The storytelling is subtle, but the pacing is great, especially near the end. It's a short game, but it left a lasting impression. Definitely recommended. I'd love to see a sequel or DLC someday.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $733.9K | 5.1K | 92% | $7.49 | |
| $314.7K | 1.7K | 82% | $7.99 | |
| $266.6K | 751 | 78% | $9.34 | |
| $943 | 17 | 65% | $2.99 | |
| $13.3M | 22.8K | 96% | $24.99 | |
| $2.9M | 6.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 6.5K | 39% | $49.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 |