
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a good game with some good gameplay features and gameplay but it is a threadbare offering with limited replay value. The game is boarderline unplayable without community developed mods and quality of life features. The game as very little modding support and the devs rarely if ever add new gameplay features. I would be happy to reccomend this game if there was better opportunity for the community to develop the game as the devs seem unwilling. However this doesnt seem forthcoming and your unmodded experience will be quite shallow especially at this pricepoint.
Нужны НПС ускорение времени и более полная подержка модов
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
欢迎任何人啦+我组队
!!!BEWARE!! This no longer launches on new AMD cards! Multiple posts in forums about it. Zero replies. All blame pushed to AMD. (Devs should take some responsibility for their game and contact AMD themselves!)
You have to get pretty great at the game to actually win even then it can soft-lock you out of victory from a few bad decisions, hard but rewarding.
After playing for about an hour, I had to check this game wasn't an early access title - it has potential, but it's not getting substantial updates anymore. The concept of the game is fantastic, and the foundation is decent, but it doesn't have the depth of a simulation, and it lacks the breadth to be a sandbox. So all that's left is the "social experiment" sort of experience, but the servers are all completely empty, even at US and EU peak times over the weekend. If this game had more modes of play and a mission editor, people would still be playing it today, but the server list is a passworded graveyard, and as far as the solo gameplay goes, you'll see everything it has to offer in under an hour.
Жаль что мало подобных игр !
Если играть с друзьями, то это не повторимый экпспирентс который нужно ощутить самому, Можно и самому но вам может наскучить командовать всем самому и просто долго плыть к следующему острову. А так игра полность 100 из 10. Не видел другой игры такого же гемплея
For a game that has its problems and bugs that can be extremely annoying and recommend getting only when on sale, I must say that it is a fun game with some good mechanics. However, there are a few things that need improving: 1. Net Code: it seems almost inevitable to be disconnected from the host at random. 2. Dedicated Tutorial: It was difficult to understand what was going on, how each vehicle and weapon functions, and knowing how the logistics works without a YouTube tutorial. 3. Things to do while on transit: While in battle you would want a crew of at least 4, but the moment all enemy vehicles are destroyed it becomes a snooze fest, the most interesting thing to happen that happens while on the move is "whoa did you see that wave crest the bow", and maybe the occasional Needlefish. 4. The Weapon unlock system: I know the idea is to island hop and get better and better equipment, but some of the locked weapons are things that are needed, such as AA missiles and the carrier 160mm cannon rounds. Some other minor improvements I would love to see: -Few larger islands and maybe having two command centers on one island to make it feel like a large battle that would be heavily rewarded. -The ability to house vehicles on Islands and be a point of defense from the enemy carrier (also you could add LCAC's to move and deploy ground vehicles to another island without expending on fuel). -Camouflaged (maybe weak) enemies that would only be spotted by ground vehicles since it feels like all you need to do is send up aircraft to wipe out and entire island. -A reason to leave the bridge: far as I can tell, the only reason to leave is to look outside at the carnage, one idea I got is having repair levers in certain areas of the ship where one crew member could run out and help manually repair the ship under heavy damage quicker than the auto repair. -A smaller deck cannon (like the Bushmaster 25mm that could be manned or unmanned) or manual control of the CWIS to shoot at pesky Seals who get too close. -Since there is a war happening on Earth, there should also be a rocket island that you could load weapons and excess supplies, for balance the rocket should cost money (enough to justify sending an interstellar rocket into space) and take an in game day to build and load, also it would be fun to see an enemy rocket being built and swiftly destroyed to harm the enemy's finance. In all honesty, its a fun game with beautiful simplistic graphics, that absolutely could be improved on, Net code being the biggest gripe I got with the game.
Solid fun, but reading the wiki is pretty much required.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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