
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌게했어서 도저히 아니요는 못누르겠다
Полная хрень. Ввели нового маньяка, который вообще не оставляет никаких шансов. Из десяти моих каток все играли на новом имбовом маньяке. Неиграбельная херня.
Bon , quoi dire de Carnival hunt et en étant simple. Je commence le message en précisant que je suis à approximativement 30 h de jeu sur Carnival et presque 2000 h sur DBD. J'ai donc un avis, je pense, correct pour juger ce jeu, sans être un expert non plus. Pour moi en l'état, le jeu ira dans le mur si rien n'est fait pour nerfée les survivants, et surtout le jeu en premade. C'est simple, à un ELO de 2200/2400 à peu près, donc entre mid et haut ELO si je ne dis pas de bêtises, le constat est sans appel : les premade ne sont pas affrontables en l'état. Pour faire simple, une premade efficace va vous dessouder en moins de 15 min (donc la moitié du temps d'une partie), et là je parle de premade potentiellement à mon ELO, donc je n'imagine pas à plus haut rang. La situation est tellement perdue d'avance, de mon point de vue, dans une partie de ce genre, que je vais simplement dodge les premade pour ne pas perdre mon temps sur une partie qui n'a pas d'intérêt en l'état, même si cela m'enlèvera des points de MMR (car même si les portes sont ouvertes en 15 min , les mecs font en général traîner jusqu'à la fin du compteur pour vous narguer et farmer sur votre dos). Au final , si rien n'est fait de la part des développeurs, le jeu aura le même souci que DBD et sera « survivor advantage », donc plus de tueurs en jeu et plus de hype, et cela serait dommage car je pense que celui-ci a du potentiel. Je suis conscient que c'est une alpha donc sujette à amélioration, mais malgré ça, je conseille de ne pas trop tarder à modifier certains aspects du jeu (au hasard le spawn des écrous pour les portes, les cordes, la vitesse de libération des mains du tueur ou l'abus de drop rate d'objets et l'utilisation desdits objets, ou encore le nombre de vies des lapins). Si commentaire il y a à celui-ci, merci de faire des commentaires intelligents
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
крутая игра , есть много механик и вливаться в такую новую игру куда интересней . Про баланс пока рано говорить , киллеры и зайчики пока что имеют равный статус пока киллер не начнет контролить проходы . Пати зайчиков будет сильнее киллера как и в других ассиметричных играх. Система крафтов улучшений пока не исследована и эти улучшения открывают огромный потенциал для будущего
탈출 하는거 너무 어려워요 ㅋㅋㅋㅋ 기어 찾는거도 문제고 기어 찾더라도 끼우는데 소리 나고 망치 치는데 소리나고 문 여는데 소리나고 이래서 단독으로 하면 살인마가 알림보고 바로 죽이러 오고.. 동시에 하는거 아닌 이상 너무 힘들고 올라 가더라도 살인마가 동상 같은거 설치해두면 알림가서 위치 파악 너무 쉽고 숨기도 쉽지가 않아여.. ㅠㅠ 심지어 힘들게 문 열면 또 살인마가 닫을 수 있고 2층이나 3층 힘겹게 올라와도 잡히면 다시 1층으로 가서 겜이 너무 오래걸리고 밸런스를 다인큐 기준으로 잡은거 같아서 뉴비가 하기 쉽지가 않네요.. 밸런스 조절이 좀 더 필요해 보입니다 ㅠ
el juego tiene potencial pero el rendimiento es pésimo en especial del lado de asesino por alguna razón espero que en un futuro lo optimicen mejor lo regrese por el pésimo rendimiento y el juego se quedaba congelado que tuve que forzar el apagado de mi equipo espero que este mejor optimizado en un futuro.
まずタイパタイパと騒がれているこの時代に1試合30分のゲームを作ろうとした心意気がすごい。しかも本当にガチればガチるほど30分くらいかかる。嘘だろ… dbdと比較されがちだけど個人的にThe Texas Chain Saw Massacreのほうが近いと思った。 要はウサギ側は、ハンターの目をかいくぐって色んなルートを開拓すればいい。 なので各ギミックがどこと繋がっててどう効率よく歯車で開放すれば良いのか考えて、開拓できたらロープで短縮道を作ったりと考え所だけは沢山ある。それだけを詰めてると楽しそうだけどハンターの鬼のようなキャンプとチェイス性能を前にそんな悠長なルート開拓なんて出来るわけがない。 少しでもルートを開拓されればそのルートに探知機置きまくって、自分も上の階から動く標的を見つけるだけで大体勝てる。 終盤で最上階までいかれていても張り込んでウサギ捕まえて階下に投げてるだけで勝ち。流石に現状のパワーバランスでウサギに楽しみを見出すのは辛い。 アイテムだってランダムで手に入るから確実にハンターやトラップに対策できるわけもない。とりあえず骨を持っておけば加害者側になれるテキチェの生存者プレイの方が全然楽しい。 あとウサギが小さいせいで視認性がアホみたいに悪く、近寄ってくるハンターに全く気付けない(お喋りおじさんは声がデカいからなんとなく分かるけど姉妹はそういう察知も出来ないし…)。 さすがにウサギは三人称視点で良かった。それか画面を明るくできる設定を増やした方がいい。 リリースしてまだ少ししか経ってないし、どうにかまともにどっちの陣営も楽しめるように改善されたら嬉しいな。期待してるから…。
very fun and the bunnies are cute
카레맛 똥 우선 개발자 태도 꼬라지 보면 알아서 자연사할 게임임에는 분명한데, 걍 해보면 암 토끼가 탈출하는게 뒤지게 힘듬 첫째로 뉴비가 있어서 2층 뚫는게 지연되는순간 열쇠만 헌납하면서 1층은 1cm만 움직여도 경보기울리는 좆같은 DMZ 지뢰매설구역이 돼버림 어떻게든 2층 가도 버니 전체 숙련도가 높지 않으면 쥐죽은듯이 견제 신경쓰다가 게임 늘어짐 그리고 아이템은 존나게도 안나오시는 주제에 두개는 써야 따돌릴수 있음 자전거는 뭐 진짜 서커스라도 해야할지경이고 다음에 만나면 바로 뒤짐 데바데의 창틀개념인 토끼만 지나다닐수 있는 공간을 완전히 경험으로 외워야함 이게 점프로 넘어가지는지 등등 잡기술이 굉장히 많음 전체적으로 굉장히 불쾌함 우선 최적화도 구리고 편의성도 개같음(트램폴린 사용감이라던가 아이템 여러개 들고있을때 바로바로 퀵슬롯에 안들어오는거) 버니는 높은 숙련도가 5명 모두에게 요구되지만 헌터는 그냥 딸깍 캠핑하면 아주 쉽게 견제가 가능함 다인큐 기준으로 만든거같은데 지금도 출시해놓고 동접 천따리 산소호흡기 붙여놨지만 난이도 개선을 안하면 얼마 안있어 이볼브의 전철을 탈것으로 예상됨.
This game is 100 percent worth getting. I used to play dbd so much i still enjoy dbd, But this game is so much more fun. It has its bugs yes but everyone knows EA games still have bugs. I don't come across to many. The devs are always on top of it updating and fixing the bugs. To be 3 people working on this game and updating it and fixing things is crazy. Go devs though, You are doing heck of a job! Keep it up!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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