
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
zasega po-zabavna i obeshtavashta ot onq mirizliv geiski bokluk dbd
A really good and creative asymmetrical horror game that plays very differently than Dead By Daylight instead of being just a clone of it, having a slower gameplay that is mostly focused in hide-and-seek and inventory management elements than chases. Also boosts a really awesome and unique haunted carnival atmosphere, as well as great voice acting. Right now it's plagued with the usual Early Acess jankiness such as laggy high ping servers and tons of bugs, but I still recommend it as there's still plenty of fun to be had, and I trust that such issues will be ironed out over time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game but the servers suck! trying to get into just 1 game takes an hour+. keeps freezing and then when you restart im timed out for a minute from playing lol make that make sense. get punished for leaving when the game freezes
Um jogo assimétrico!! Muito bom!
Thankfully DBD is nothing like Nintendo. Else this game would be hit for vaguely familiar and amazingly fun concepts and mechanics like palworld got from pokemon. This game is vaguely Dead By Daylight esk. but different and better in many ways. 1 hunter, 5 bunny survivors. 4 floors to climb and power up, to escape. dont forget to loot your fallen comrades for rare crafting materials, or items to help you escape. 10/10 highly recommend.
It has its struggles but its still a fun game. worth playing
I do not currently recommend this game. There is potential here that could be realize eventually but right now it is in a very very rough state and just not enjoyable unless you manage to hit a middle ground of experience. If you get in a match with really experienced players then you as killer or soloQ bunny will get left behind while they steam roll out the exit gate. If you get matched with low experience players then you as killer or SoloQ Bunny will spend the entire match barely getting off the first 2 floors and confused on why. The developers need to put top priority on making soloQ more easy to understand and less focus on other changes until that is done. High priority changes are... Make a bunny holding a gear able to see all nearby objectives that require one, scrap easy mode and just keep this feature. Make it so when a bunny picks up a gear or pings it then all other bunny players can see it until it is used or the match ends. Make it so when a rope it used then the rope is highlighted for all bunnies for the rest of the match. Highlight a bunny when they lose all charge or are playing dead for all other bunny players. Rework the charge system a bit, it is not fun to lose all charge and have to spectate the match. Either make a bunny recharge like magician but at a much much slower rate and with much less charge or make it so they can crawl. Make it so the killer cannot hear bunny pings or voice chat. And I also believe some work could be done on the maps to make it so there is less objectives you can get yelled at by teammates for "Wasting a gear there" Plus make the maps more legible and easier to go back down if you need to rescue a teammate or you need to use the Jack Store. There is more issues I missed but overall the focus needs to be on making the game more easier for new players and solo players to coordinate and understand. Add changes that makes new players learning faster and shares information between each other much better and easier. The type of information that players in a discord call would already be able to share with each other without these tools.
Juste très mauvais, 1 : pas de tuto pour les chasseur, tu veux t'amusé oublie cette idée tu devient completement perdu dans l'immenssité des map, les lapin s'echappe de ta main en 4s et devinez quoi ben il en faut au moin 10 pour allez les enfermé ou autres. 2 : le jeux n'est pas traduit ou alors la bonne vieille trad google trad, super prenez un camarade sur votre dos et la touches E est écrit quitté 3 : parlons des touches, oubliez l'idée de les changé. le jeu est en WASD et si vous voulez le changé vous ne pourrez pas car le jeux considere les meme touche avec different mode (exemple E laché un lapin, E utilisé un objet) comme étant les meme ce qui crée des erreur. 4 : trop peu de joueur chasseur et c'est normal joué chasseur et en claire un mode Victime, tu es condamné a te faire chié dessus pendant 30 min. 5 : les menu sont juste planqué a droite, les devs ont honte de leurs menue ils se sont dis "Hey elle est belle notre scene venez on la montre" ducoup on ne voit que ca. Bref les devs bougé vous ou votre jeu sera le prochain Propnight.
[h1]深夜胆小,联机鬼大,打了几把晚上睡不着了[/h1] [code] [h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1] 优质游戏推荐,超低优惠价格都可以在杉果找到~ 成为我们的小组一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url] 欢迎各位小伙伴加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙ [/code] 我将以最简洁的语言告诉你《狩猎狂欢》的玩法:5只发条傻兔子与魔法师/Sister之间的非对称对抗大逃杀,和《黎明杀机》《吊五人格》等珠玉在前的广受欢迎的前辈相比,《狩猎狂欢》仍然是值得推荐的一款有一定门槛的游戏。 [spoiler] 👆说这句话的时候让我想起来当年朋友把我拉进塔科夫的时候,[strike]游戏最好玩的时候是拉新人进来受苦的时候[/strike]。[/spoiler] 本作目前只有一个模式和大地图,开局会随机生成4层地图,兔子需要通过四层地图跑路,猎人需要干掉所有兔子,双方都需要拧上发条充电然后根据地图上的解密和机关来进行互相博弈,这么说的还是太复杂了:有一个大大的地图里玩家要各自刮地皮搜集资源,然后互相伤害(猫和老鼠既视感) 两个队伍就像是需要跑一段充一段的发条车一样,屠夫拥有超模的速度,兔几拥有超模的数量,猎人偶然会有你追我赶间恍然来到杀鸡牢大遛鬼的坐牢感,我玩魔术师的时候打牌就好像幼儿园的老师被绕的团团转(叹气) 相对的玩兔子的时候,由于本人找机关和装死(本命技能)还算可以,对战的时候基本上都在和同伴菜鸡互帮,当然也有和鬼直接撞脸的时候(悲) 值得一提的是本作的场景美术尽可能往美式恐怖方向靠,像是经典的恐怖马戏团环境和扭曲的人物肢体在本作比比皆是,惊恐之余又肾上腺素飙升,另一方面本作的汉化不是很完善,不少功能和效果键都是上手后才知道什么效果。 新人比较推荐兔几开局,同胞多又不至于被一群惊人的老人叼着跑,博弈感还是相当足的,打了几回糕手Sisters和新人魔术师都见过,但是这个游戏真的人均会突脸,非常恐怖。 目前服务器里一共有1100+人,Hunters共8人,Bunnies共129人,相对来说熟练的猎人相当容易匹配上人,大致20到40分钟一把,想要玩本作的话晚上匹配速度更快,白天服务器人数会打折一半的程度,玩家还是蛮多的,比较吃操作这一点实在没办法了。
LOVE THIS GAME! So fun! I've not had any connection issues, so I assume they have fixed the weak servers that people were experiencing when it was first released. Can't wait to see where they take this game. Hoping for new hunters and some sort of in depth progression for the bunnies. I liked the idea of the gears but I wish it was more! Overall, super fun game, hope it doesn't die to negative comments.
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