
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist ein wenig buggie und die Server sind nicht die stabilsten aber es hat Charme und es macht spaß. Da es Early Access ist ist es recht Presentabel.
неплохо. но доработки нужны.
La verdad que muy piola le veo mucho futuro al juego espero que no lo dejen olvidado (hasta se podria trabajar tranquilamente en un modo historia)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, keep the good work devs!!!
Nah. All roads lead to; "We're sorry, the game wasn't as successful as we would have wanted and for that we'll be shutting down the servers :(" as they run off with their money they got from their initial sales within a month or two. - Abysmal player count (Not even reaching 2000 beyond it's initial release day, game will hemorrhage players down into the mid 100s once the tourists and players like me refunding the game due to the sh*tty bugs and server performance) - Dogsh*t Temu-grade servers (You will be staring at lobbies over and over again until you get a game, and then the game will give you a 100+ms ping server that's unplayable when you DO get past the game's sh*t attempts to join a game) - 2 whole killers, one of which is currently bugged and can just permanently freeze in place after picking up a bunny and was released in during a community event and they don't even have any voice lines or sound effects at the ready for their release (Signs of lazy developement and the game has zero replayability due to the lack of killer variation) - Soft-shelled p*ss baby devs that censor any criticism of their game on their discord, creating an echo chamber of "PoSiTiVe ViBeS" (This has killed games in the past before and it will kill this one as well) - Once the people trying the game for the first time, tourists and players refunding the game due to the dogsh*t servers and bad first impressions are gone, and the player count drops into the low~mid 100s, all that will be left are the sweatiest players looking to "Main the game" per-say that will exploit everything in the known universe to make the other side as miserable as humanly possible. All roads lead to failure, I see absolutely no future for this game beyond a month or two, devs will not be able to salvage or maintain this trainwreck of a release in the long run. They have already openly stated they have "No interest in competing with Dead by Daylight" which is their direct competitor, whether they want it to or not as people will use it as the direct comparison, since the only people that will be playing this will be dead by daylight players that are desperately searching for a new game to grab onto due to how trash DBD is currently. If you're not willing to compete, you're not willing to grow, which means you're lazy and player interest will wane rapidly and everyone will go crawling back to their old game, since you're not willing to provide an experience unique and strong enough to compete with their old game of choice. Not to mention the new Halloween Asym game is right around the corner with MUCH more polished looking gameplay that will steal the already laughably bad player count from this game using a much more well known IP (Michael Meyers mogs the sh*t out of anything this game has to offer just off recognizability alone just off the IP alone) Absolutely no future for this game unless it grows the backbone to compete with it's competitors and the devs do something VERY quickly to strike gold in the eyes of the asym playerbase, otherwise this will either be shutdown or become abandonware within a month or two.
ничего не понятно но прикольно, буду разбираться
ладно неплохо
Nach fast 30 Spielstunden muss man sagen, das Game ist einfach unspielbar. Wenn man nicht gleichzeitig zum ausgang kommt und am ende übrig bleibt, wird man an jedem weg der nach oben führt zu tode gecampt.Es ist ein einziges Spawngetrappe, das hat nichts mehr mit skill zu tun oder die area wird mit so viele fallen belagert, das man gar keine chance hat, da hoch zu kommen. Während der Killer sich in 3 Sekunden überall auf die karte teleportieren kann. Was am meisten nervt ist die Tatsache, das der Killer einen von jedem stockwerk aus runter werfen kann. Man fängt dann praktisch alles von unten an, der killer kann alle tore wieder schliessen und du bist genauso tot. Alles in allem, ein einziges Gecampe, was die Skillchecks angeht, die sind nur ein bruchteil von DBD, also grossartige Fähigkeitschecks sind eher ein zufallstreffer.
Overall, this game isn't too bad. There are a few bugs that likely can be fixed soon, but other than that, I would definitely play this game a bit more moving forward.
Most fun I've had in years!! :> I am DBD player (was), and I've had to deal with that comunnity for way to long and kust playinger and dealing with being a Killer main is just hell tbh, but I've been so excited to play this game for like a year now, i played the first test build for the game and loved it and now i...well cant stop playing it now lol, this game has the potential to shine just as bright as DBD has and i cant wait see it grow in the future, this game is being developed by like 3 people so please dont expect AAA stuff fromt them, eve ntho they are amazing at feed back and actually listening to their fans....unlike one other game...give this game a big chance, its brung me joy like back in the day when i play Evlolved for the first time.
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