
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не шедевр, но потанцевал имеет (это так в локальных "железных" чатиках называют слово "потенциал"). Хочется верить, что разрабы видят критику и постепенно баланс будет выравниваться. Например, когда против меня играют высокоуровневые игроки, а я на мане - мне дают больше кроликов, это если играть на маге, про близняшек ничего не скажу, мне не зашло за них играть, а вот маг прикольный, можно "рукой из шляпы" уничтожать ловушки, например, это что я сам узнал, ну и довольно жуткий он, послушать только, что говорит, когда вытряхивает из неактивных кролей и особенно когда кьюшкой бросает их (Q = сбросить, если подобрал неигрового кроля) - ЖУТЬ, он реально маньяк, садист и злодей, оч антуражно и даже слегка противно. Хочется верить в проект, в общем.
Очень сырая игра с миллионом китайцев
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is really fun but like any other new game there's a bug with the gear, couldn't reach it. it was in spot where you would be able to get to it but was stuck between other objects therefore the hurter wins. please fix this lol
I've gotta admit, I've bought this game with a lot of skepticism and trust me it's not perfect. but I can comfortably say that this game is currently the best new asym game around. the devs are caring and have hearing ears. the development IS happening and a lot of progress is ahead. but at the end of the day the game is fun. it's fun to play and it's a type of game that forces you to play as a team when needed and mindful when needed. you can't like just run around the map like a chicken with it's head cut off and gain progress. you need to play with your brains. also the map setup is very interesting and a new approach towards asym gaming map design. the randomization of different objectives in this asym game includes not only the progression targets but the whole entire map layout as well! which is very Innovative. currently I would suggest it.
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Kinda sketchy at first but still good and enjoyable
better dbd ngl
Carnival hunt é um jogo assimétrico no qual 5 coelhos jogam contra um caçador que visa destruí-los, enquanto os coelhos têm que subir até o último andar para abrir as portas e assim fugir por elas. Atualmente o jogo possui uma boa proposta mas tem um número de bugs imensurável o que atrapalha a experiência dos players e a dificuldade de jogatina para os casuais que optam pelo "inimigo". Tais bugs consistem em itens, ao serem derrubados em cantos específicos, como atrás de baús e próximos a paredes, simplesmente somem e não há como recuperá-los, travamentos constantes em perseguições por conta da má otimização e a instabilidade de FPS causada por determinadas partes do mapa. E tudo isso termina prejudicando a experiência dos jogadores, principalmente a dos que gostam de jogar de caçador, muitos momentos em que eles dependem da otimização do jogo para pegar um coelho, no fim, acabam abandonados. A prova disso se encontra nas estatísticas do jogo, de 100% dos players online uma média de 0,5% escolhem jogar com o monstro, para se ter uma ideia do quão está inviável. O certo a ser feito é os desenvolvedores reunirem o máximo de informações dos bugs coletadas ao longo do tempo e, com isso, corrigi-los de vez ao invés de fazer isso pouco a pouco e basear o balanceamento da jogatina com base nas estatísticas e não na opinião dos usuários, pois eles não têm noção de como fazê-lo sem pesar mais para um lado do que para o outro. Feito isso, no final tenho certeza que a vivência desse jogo será mais agradável para os usuários.
unbalanced ♥♥♥♥
Vůbec se to teď nevyplatí hrát proto že ta hra je totalně nevyvážena takže nekupovat prosím a Anticheat je zhlediska nefunkřní Bunny nemáj žadnou šanci a killeři mají wallhacky. Děkuju za pochopení a !!!NEKUPUJTE!!!
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