
Explore, collect, and build sweet decks. Cardaire is a single-player collectible card RPG. Adventure awaits in the Duelist Frontier, so crack some packs and bring your best deck to take on the challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well worth the $4 I spent while it was on sale. Getting all the achievements took me around 10 hours and I don't really expect to replay it any time soon as getting all the achievements allowed me to explore most if not all of the side content. The secret final boss was probably the only challenging opponent in the game for me so I'm hoping there are more difficulty spikes like that in the game's upcoming sequel. Overall, an easy, casual experience for those who like CCGs and RPGs.
It's Duelist Kingdom.
What a joy of a game! A short and very obvious love letter to the early era handheld TCG games, Cardaire is a simple game with a very well designed progression and fun quirks that keep its card combats fresh all the way to the finish line and even past into the postgame. The story is cute and well told, the characters are simple yet memorable, the OST is quite a banger (shoutout to the Max Luxiato theme!!) and the art is great and evokes the exact feeling of watching a late 90s early 2000s cardgame on its first few boosters. Amazing game!! Hope to see more from this dev!!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All the nostalgia of Duelist Kingdom with a fun collectible card game. There's something really charming about the game that makes me want to keep playing.
Very fun, short little indie game. Makes me remember why I liked playing TCGs. Unlike said TCGs, which remind me why I don't anymore.
game good
It's not bad. The AI needs work to make it more of a challenge. I had fun though, it's nice seeing more single player card games coming out.
For anyone growing up with story-driven, single-player videogame adaptations of TCGs (or original card games) - such as Digimon Digital Card Battle, Pokemon TCG for the Gameboy, or dozens of Yugioh titles - this is a really well put-together inclusion to a (fairly niche/dead) genre for a bargain price. The story is simple, but serviceable, with the occasionally surprisingly insightful or entertaining comment or joke. The music is, surprisingly, quite good (the first boss music is particularly good, and I appreciate the added instrumentation layer when it moves from the conversation into the battle itself). The card pool allows for some diversity of strategies, and the pacing of giving new cards that slowly unfold new synergies and options is well-implemented and enjoyable. For certain, this game deserves a bit more attention than what it's gotten, if only for how rare it is to see a card game in this style nowadays. The [i]weaknesses[/i] of the game are almost entirely down to the length and mechanical complexity. I finished the game in as little as 4 hours, including collecting one copy of every card (except for the few 'secret rare' cards that you have to grind for). Shockingly, there's no post-game content whatsoever (yet), even though it seems to be hinted at. And the opponents of the game are so easy (in part due to relatively poor AI) that there really is no point in grinding or finding these secret rares - there's nothing like the Digimon Digital Card Battle post-game with the opponents playing special hyper-powered cards against you. There's only 118 or so reasonably acquirable cards, which feels a fairly small amount, with maybe only about 7 or so real archetypes viable: I'd categorise them (using Magic the Gathering terminology) as something like "Go-Wide," "Voltron," "Aggro," "Burn," "Control," "Dredge" and a special named/tribal archetype. Further, there's no ability to save and load decks, which somewhat discourages you from switching away from whichever deck you've tended towards when it's already beating all of the opponents anyway. Finally, the animations/gameplay feel fairly slow in-battle; I feel spoiled by animation/battle speed settings in most roguelite deckbuilders (or speed-up buttons on emulated older card games). And yet, despite two paragraphs of me pointing out the weakest elements of the game... I still need to leave with stating unequivocably that this was a wonderful trip down memory lane for me, a satisfying four hours, a rare type of video game, and it's a game I deeply hope receives more content or a much larger and more ambitious sequel.
Quick and easy to learn card gameplay. The game lasts for about 10 hours and respects your time. The humor is good and not too much in your face. All in all I loved it and I will buy the sequel for sure! Only critique I have is that you can only have one deck. You can replace the cards in the deck, but you cannot save various deck strategies in different deck slots. If you want to switch back to an old deck, you have to rebuild it from scratch.
To short. Not worth the 10$ i spent, because i'm not getting that much out of it. Wish i knew sooner, like before 2 hours in so i could have gotten my money back. Felt more like a paid for long demo, than a full game at this point.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $16.1K | 54 | 87% | $12.99 | |
| $4.7K | 37 | 97% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 1.6K | 75% | $22.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.2K | 131 | 31% | $4.99 | |
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| $14.2K | 77 | 78% | $5.99 | |
| $14.3K | 51 | 94% | $15.99 | |
| $14.2K | 137 | 93% | $4.99 | |
| $14.2K | 178 | 62% | $4.99 |