
Card-en-Ciel is a roguelite card-battling RPG featuring over 300 different cards and 50 unique vocal songs! Play as Neon, the "Gaming Chair Detective" famous for solving net-crimes, as he encounters a strange new case when he dives into an in-development game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 880reviews | 90% | — | $474.1K |
| $24.99 | 255ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Getting the good ending is too difficult tbh. I haven't really found an Inti Creates game I liked since BM02. And now I'm saddened and feel a cold streak. :(
Card-en-Ciel is a unique fusion of roguelite progression, tactical card battles, and Japanese role-playing storytelling developed and published by INTI CREATES CO., LTD. Rather than following the familiar formula of traditional deckbuilding games, it introduces players to a virtual gaming universe where digital worlds collide and fictional characters become sentient. You step into the role of Neon, a detective who specializes in investigating incidents occurring inside virtual reality games. His latest case quickly evolves into an adventure filled with mysterious anomalies, colorful personalities, and countless references to fictional game worlds, creating a setting that feels imaginative and packed with charm from beginning to end. The game's strongest quality is its combat system, which combines strategic card management with movement across a battlefield grid. Every encounter requires players to think beyond simply playing the strongest card available, as positioning, enemy placement, and movement all influence the outcome of battles. This extra tactical layer makes combat feel more dynamic than many deckbuilders, rewarding thoughtful planning and clever combinations rather than relying solely on luck. Since each expedition features randomized encounters and evolving deck choices, every run encourages experimentation while maintaining a satisfying sense of unpredictability. An impressive feature is the enormous collection of more than 300 collectible cards, each representing a distinct character rather than a simple combat ability. Every character comes with voiced dialogue and unique interactions, giving the deck far more personality than expected. Instead of functioning as disposable resources, the cards become memorable companions that react to events and occasionally acknowledge one another during battle. This design helps establish a stronger emotional connection with the growing collection and makes discovering new cards consistently rewarding throughout the adventure. Card-en-Ciel also stands out through its presentation. The colorful anime-inspired artwork, expressive character illustrations, and energetic battle effects create an appealing visual style that complements its upbeat atmosphere. The soundtrack deserves special praise, particularly through the Muse system, which allows powerful support characters to trigger fully voiced musical performances during combat. Rather than serving as simple background music, these songs become part of the gameplay itself, transforming important moments into memorable audiovisual showcases. The variety of vocal tracks and musical styles helps each virtual world establish its own identity while adding excitement to longer play sessions. The story offers far more substance than is usually expected from a roguelite card game. Dialogue between characters is lively, humorous, and occasionally emotional, while the mystery surrounding the corrupted virtual worlds provides a compelling reason to continue progressing. Players familiar with INTI CREATES' previous works will appreciate numerous references and cameos, but newcomers can still enjoy the narrative because the characters are introduced naturally and remain entertaining regardless of prior knowledge. The balance between storytelling and gameplay keeps the pacing engaging without allowing either element to dominate the experience. While the game offers tremendous depth, it also asks players to invest time in learning its mechanics. The combination of deck construction, battlefield positioning, numerous card abilities, and layered combat systems creates a steeper learning curve than many games in the genre. New players may initially feel overwhelmed by the sheer number of strategic possibilities, and building effective decks requires patience and experimentation. Fortunately, once the mechanics become familiar, the complexity evolves into one of the game's greatest strengths rather than a barrier. Replay value is another major highlight. Randomized dungeon layouts, countless deck combinations, unlockable cards, and evolving strategies ensure that repeated runs remain enjoyable long after the main story concludes. Every playthrough presents fresh opportunities to discover new synergies, refine tactics, and overcome increasingly difficult encounters. This constant sense of progression keeps the gameplay rewarding while encouraging players to revisit earlier strategies with newly acquired cards and abilities. Card-en-Ciel succeeds because it refuses to settle for being just another deckbuilding roguelite. Its combination of tactical movement, engaging storytelling, memorable characters, excellent music, and extensive card collection creates an experience that feels both ambitious and polished. Although its complexity may discourage players looking for a more casual experience, those willing to learn its systems will find a rewarding adventure filled with creativity and impressive attention to detail. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩的卡牌游戏,同时还有优美的卡面和配音 在此提醒一下,打最终boss时最好先在周围都配置卡片,boss难度会减少很多 同时,前有奇迹,还请不要轻言放弃
theres one card with such a crappy voice that its become ironically really funny games good tho
非常无聊,第二个迷宫以后就看得到这个游戏的尽头了。
好玩
If you love repitition this is for you... After an hour of playing I just cant anymore. Good idea but this just is not for me.
非常御宅,最懂otaku的游戏之一
sovl explosion
This was a really great advertisement for INTI's other games, of which Gal Guardians is the only one I've played and enjoyed. More than anything else, the music and songs are what kept me playing but it did get monotonous and grindy once you've cleared the main story and all the dungeons.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 0 | 73% | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $474.1K | 1.1K | 76% | $17.99 | |
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| $474.7K | 1.3K | 93% | $14.99 | |
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| $473.6K | 673 | 89% | $39.99 | |
| $474.7K | 1.3K | 98% | $9.99 |