
Card Cultivation is a card management game that visualizes the process of cultivating immortality through cards. In the game, you will play as a cultivation practitioner: cultivate techniques, explore treasures, and craft weapons, Throughout re-cultivation, you will recover memory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奇遇重做之后地图没以前那么无聊了,飞着飞着就能撞见事件,比之前纯赶路舒服不少。 不过地图还是感觉有点小,玩久了基本知道哪里有什么了,希望以后能继续加地图和事件 另外求求制作组把收纳做好一点 我后期桌面真的跟垃圾场一样
一般啊
Great game made by a solid few with regular updates. Multiple ways of playing the game martial/artifact/spirit beast/puppets/summons/demonic. Ended up playing hardest difficulty no save scum after a few runs and made it to the end alive~ You will find many things you didn't find in your first 1-3 playthroughs so repeating it is worthwhile. Free mode has traits with positive and negative which is a great system, hardest difficulty got bonus traits to choose from which is nice. Hope to see traits/playstyles unlocked from playing the game through so it add to the replayability just like For The King does. 8.3/10 and going to be more the more they add to it for sure
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game and very nice combination between game mechanics and cultivation type of game.
很好玩,但是引导不足,在结丹时我在未受到任何引导(可能是我遗漏,但遗漏本身就是一个问题,也有可能是就是没有)的情况下被要求寻找道魂,我无疑是找不到的。希望开发者快点更新,绝对好玩。
За 10 часов игры стало понятно лишь то, что что ничего вообще не понятно. Через транслит пишут, что цели задания по карте можно найти через "лупу". Открываешь карту - никаких луп. Качала зверя через души, с высокими статами - зверь появляется ровно такой же, как если кормить его душами с 1-1 статами. Нет описания артефактов, которые ты можешь получить через ресурсы. Училась только методом тыка, что когда и где лучше крафтить. Очень не хватает общего понимания об игре. Десять непрерывных часов дали понять, что даже средней культивации высовываться не стоит - мобы бьют по 20, а хп всего 55 ( у героя). 这是我第一次玩你们的游戏。虽然很有难度,但我非常喜欢。感谢你们的辛勤付出!我会继续研究怎么玩,并争取通关。 (抱歉,由于使用了谷歌翻译,如果语法有不通顺的地方还请见谅。) PS 感谢游玩 PSS 请把制作人员名单翻译成俄语或英语
很不錯玩,玩的很上頭,剛開始不爬文(只簡單找一些自己當下想知道的資訊)大多數都是亂玩。很不錯玩。自己玩了三輪,第三輪玩最困難的真仙模式,也是很有挑戰。可惜的是上元嬰之後東西就缺很大了,只能等繼續更新了!!
SL上长了个游戏
RPG卡牌游戏,剧情绑定太严重,我讨厌玩剧情。
产能慢的堪比卡拉比丘,游戏主线内容40h左右,觉得这些够你玩了那可以入,否则别急,小心背刺
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4M | 4.1K | 90% | $24.99 | |
| $108.6K | 353 | 56% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $0 | 200 | 73% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $288.3K | 1.3K | 92% | $9.99 | |
| $288.3K | 587 | 95% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 | |
| $288.3K | 416 | 87% | $12.99 | |
| $288.3K | 273 | 71% | $24.99 | |
| $288.4K | 1.3K | 69% | $9.99 |