
Card Cultivation is a card management game that visualizes the process of cultivating immortality through cards. In the game, you will play as a cultivation practitioner: cultivate techniques, explore treasures, and craft weapons, Throughout re-cultivation, you will recover memory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情和题材无疑是老学校式的,但在这个玩法下却很有魅力,很上头,也很有潜力[strike] 如果你有闲钱就买来尝尝吧,就当是造福人类 [/strike] [spoiler] 关注逆风笑谢谢喵[/spoiler]
現階段未完成只有一個劇惰,大概15-20小時玩完: 首先講解下遊戲修仙境界是煉氣>築基>結丹>元嬰,其實去到結丹初期就可以接觸結局但可以繼續遊玩,不過結丹到元嬰初期是非常漫長的時間並且內容已經非常空泛,到元嬰初期就不能升境界,所以這期間只是遊戲商用來拖時間手段基本是未完成。 在築基後期要選擇流派有5個:術修,丹修、獸修、武修、器修,其實放那3個都不太重要影響不大,想容易玩就丹修,沒有上限只需煉丹時間,連聖獸都可以打死。 我就不列明優缺點,雖然缺點一大堆,但是它可玩性是有的。
This is the best game I've played here so far and it's not yet finished. There are so many play style you can do and enjoy. There are a lot of things I'd wish they add (QoL) but for the team of 3 people I think they are doing a good job.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常有修仙味道的一款游戏,有点慢热不适合喜欢无脑爽或刷宝类的人玩,但特别适合喜欢修仙培养类、碎片化剧情类、卡牌类的人玩,目前刚玩到筑基期可以御剑飞行,你可以把你的修仙桌面通过御剑飞行带到不同的地方去,也有储物袋方便了操作和整理,可惜前期的储物袋太小了后面不知道能买到更大的不。目前玩下来挺不错的,好评!
玩起來很麻煩,不太好玩
创意不错,就是教程还能再细一点,不然新人容易被劝退
支持一下
趁着夏促入手玩了一下,作为修仙题材的游戏,自由模式总体比初始模式好玩一点,开放性大了不少(但不适合一开始玩,好多地方要摸索一下)。重做的奇遇玩法和其他游戏差不多,会在路上遭遇一些随机事件,不过目前没遇到什么特别惊喜的。
好玩
买之前看差评有点犹豫,实际玩下来没那么夸张,完成度确实还没到满分,但已经足够让我连续玩好几个晚上了,如果喜欢《觅长生》这种慢节奏修仙,应该会喜欢这款。虽然还有不少地方需要完善,但核心玩法确实挺有自己的特色
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $288.3K | 1.3K | 92% | $9.99 | |
| $288.3K | 587 | 95% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 | |
| $288.3K | 273 | 71% | $24.99 | |
| $288.5K | 1.1K | 74% | $9.99 | |
| $288.2K | 366 | 86% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 90% | $24.99 | |
| $108.6K | 353 | 56% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 200 | 73% | Free |