
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Piękna, czeska gra o budowaniu imperium przemysłowego, stworzona przez Marka i Filipa. ♥
The game and mechanics are really fun but it requires more than a laptop. It consistently overheats and crashes by dell xps laptop with nvidia graphics card. Factorio with 10k+ entities doesn't cause me any problems, but I can't even look at the empty world on the lowest graphics settings in COI. :(
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 19.6K | 71% | $19.99 | |
| $13M | 41.7K | 97% | $14.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 30.3K | 95% | $24.99 | |
| $12.9M | 16.6K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $497.3K | 4.5K | 91% | $4.99 | |
| $140.3K | 166 | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $2.3M | 2.6K | 66% | $29.99 | |
| $5.4K | 25 | 84% | $5.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Best
10/10
Tu à joué a Satisfactory, tu as craqué au moment de produire de l'aluminium parce qu'il y à des éléments a gérer en sortie … Alors tu décide de changer de jeu, et tu vois Captain of Industry. C'est pas pour toi, SAUF si tu aimes te casser la tête. Chaque "usine" te produira ce dont tu as besoin, et aussi ce dont tu n'as pas besoin. Et il faudra que tu t'en occupes, sinon ca bloque, et donc ce qui est en amont, et donc ce qui est en amont … Jusqu'à que ta centrale nucléaire surchauffe, fusionne et émette des radiations, ce qui va tuer tes ouvriers, donc tu n'aura pas de main d'œuvre pour rattraper ta bêtise. Bref, t'as compris le concept, alors vient passer 600h, et quelques parties avant de finalement comprendre que l'eau est d'une importance capitale, que parfois détruire des ressources est peut être la meilleure solution (pour l'instant) et que le blé, bah ça fait de la farine et pas du pain directement (j'ai bugé 2h avant de comprendre car il était 3h du mat et j'avais les yeux qui clignotaient).
Build, grow, improve, rebuild, grow more, improve, rebuild, more and more logistics. It tickles the Factorio itch without having to move a character around(like post-drones in Factorio, love it). Really enjoying it.
Le jeux est long et addictif, un peu a la Satisfactory mais en vue de haut.
Hammer Game! Habe mittlerweile über 500 Spielstunden und bei jede Start entdeckt man etwas neues, was sich optimieren lässt. Jederzeit gerne wieder :-)
Komplexidät
I just added this game to my favorites. I can't say enough how much I'm enjoying it so far. The tension to make building parts but able to take loans is very nice. The trading is nice too when one has a lot of one resource; even though you're restricted initially what you can actually get for your overstocked resource. There will be a lot of time invested in this title. Update after putting more time into this game. Capt. of Industry is becoming my new fav fav game. I never had a fav^2 game before. The speed I play is the slowest which is perfect. I always keep all my resources at an equilibrium. I'll look at maximum storage and decide to add storage or not as I go along to add capacity for a given resource. I really like Satisfactory and most factory games. But Capt. of Industry feels "real" because the environment isn't space or some alien planet. Further, the game really rewards patience and deliberate expansion. Everything seems to make sense.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.