
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr - Captain of Industry is a hardcore factory/light-city builder with an enormous tech tree and punishing logistics and challenging resource management. Excellent if you're really into that kind of thing, hard to recommend if this is your first factory sim type game. I'm at 190 hours at this point. I've played on 2 saves so far. I feel like I'm no where close to end-game! There is a *lot* to do here, and balancing your production, making things more efficient, having back stocks, trade deals, balancing output vs pollution, keeping your pops alive, and exploring the world will keep you very busy. Expanding into new tech needs to be done thoughtfully and carefully so as not to crash your fragile economy. Early and mid-game, energy use has been pretty rough. My only nitpick is that there is no battery storage option for electricity. There is an option for heat storage, and the generators have a rotational storage, but this is all pre-generation of electricity not post generation. Unless you're burning coal as your main source of power, other sources like oil and byproducts will be quite variable and bursty. Nuclear power is quite far down the tech tree and sprinting to it will take a lot of work. I love using the diggers to make pipelines and terraform the land for development or resource exploitation, and then dealing with the dirt and rocks and other materials and where to put them. The truck-based logistics make for an interesting mechanic. (Don't worry, you still have conveyor belts, they're just costly in the beginning.) One gripe I have is that there is basically no way to create road networks. You can pave the surface and get a maintenance boost for vehicles driving on them, you can draw lane decorations, but there's no guarantee the trucks will actually use them to get around. They criss-cross randomly on open terrain finding the path-of-desire. I would love to have the ability to simply draw some road paths and trucks will prefer to use those to get to far flung parts of my map versus making Nazca lines on the ground everywhere. Another problem I have with the game is that each settlement has to be contiguous and on the same elevation level. If you build a second settlement somewhere else, you need to build and populate all of the same services buildings, like electrical, water and waste, food, and goods. It should be possible for the tiles to not exactly snap together but still be part of the same logical settlement. All and all though, there's a lot to enjoy here. Optimizing, balancing, exploring, building new tech, its all there and its good fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自由建立自己的小镇
it work
++
еакнрекнек
Hra se mi líbí. Je to zajímavá budovatelská strategie, i když se časem začne trochu opakovat. V zásadě se mění hlavně barva konstrukčního materiálu, jednotlivé části dostávají vyšší level a k tomu přibude pár nových věcí. To se ale dá pochopit a nijak zásadně mi to nevadí. Co jsem ale nepochopil vůbec, je princip fungování lidí. Například na lodi máte posádku 70 lidí. Posádku propustíte a voilà, mezi dostupné pracovníky se vám připíše jen 56. Kde je sakra těch zbývajících 14? Odnesli je mimozemšťané? Šli na pivo a na práci kašlou? Tohle mě na hře fakt štve. Když už mi mizí lidi, chci aspoň vědět proč. Jestli chcípli, odstěhovali se, někde se automaticky zaměstnali nebo je hra prostě sežrala. Člověk pak místo řešení továrny čumí na čísla a přemýšlí, kam se mu zase vypařela půlka pracovníků. U hry, kde pořád něco počítáš a optimalizuješ, je tohle dost frustrující, ale možná mi tu jen něco uniká a časem na to příjdu :).
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jol leköt pillanatok allatt el repül az idö !
재밌슴
Super Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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