
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das wohl anspruchsvollste Fabrik- und Aufbauspiel auf dem Markt. Es ist eine hervorragende Mischung aus Wirtschaftssimulation nach Vorbild von Anno und knallharter Automatisierung nach Factorio und kombiniert dabei das Beste aus meinen beiden favorisierten Spiele(-reihen). Nebst der für mich zweifelhaften Bodenschicht Dyson Sphere und Satisfactory, bei denen ich mit äußerster Vorfreude auf das Anspielen wartete und hinlänglich enttäuscht wurde, weil beide einen Komplexitätsanspruch eines Kippschalters für einen Dreijährigen haben, hat sich Captain of Industry direkt in mein Herz gespielt. Top Spiel. Ich freue mich auf die weitere Zukunft mit diesem Schätzchen <3
If you think you are interested in this game, it will be a good game for you.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13M | 45.2K | 97% | $9.74 | |
| $13M | 26K | 93% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $12.9M | 16.6K | 86% | $34.99 | |
| $13.1M | 31.8K | 95% | $17.49 | |
| $13.1M | 49.2K | 98% | $10.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $2.3M | 2.6K | 66% | $29.99 | |
| $5.4K | 25 | 84% | $5.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am not great at this game, but it is fun. I like going as far as I can. I hope that as I practice, I get better, but even with watching videos and reading guides, I still make the same errors that I always do. I'm working on it :)
Juegazo de factorias Llegas a una isla desierta (o archipielago mejor dicho segun el mapa) y libertad total, construye tu fabrica, cuida a tus ciudanos, empiezas teniendo simplemente que alimentarles, luego agua, luego trata los desechos, luego que si luz, wifi, dispositivos moviles que TÚ fabricas ... En cuanto a los mapas, libertad total de terraformar el terreno como quieras (siguiendo logica de que los materiales tienen gravedad y se pueden derrumbar)
good game
10/10
Wonderful take on the factory / base builder genre. Really scratches that itch, and its always fun to dig holes.
This game is slow, and you should take it slow. But I am the Captain now! What a great game. It is well worth the time. Making everything work together, figuring out the perfect way to not be wasteful. Also a massive shout out to JD plays on Youtube. The game is big and having some framework to help you think the way it needs you to think was a massive "fun" unlock for me. JD explained everything I found confusing so well that I managed to make my own versions of complex builds, understanding the production logic. Overall if you like Anno, ONI, Satisfactory and want something that is grounded in (what I precieve as) the real world this will be for you.
Peu de défauts pour ce genre de jeu (pas d'habitants animés) mais une complexité suffisante pour tenir en haleine pendant de nombreuses heures (quoi ? déjà 587 heures). Chaudement recommandé.
Its like a mix between Factorio and the Anno games, but with terraforming. Great if you want to get a more 3D Factorio experience without enemies. Not the steepest learning curve, but certainly challenging with the way you can layer pipes and belts.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.