
Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 506reviews | 70% | — | $555K |
| $39.99 | 252ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O grande mérito de Capes está em como ele absorve e refina as dinâmicas dos grandes clássicos de turno. Com uma jogabilidade fluida e divertida, o título prova que sabe aproveitar as melhores influências do gênero para criar algo com identidade própria.
The core gameplay and levels are great. I understand some of the comments comparing it to XCOM and where it fall short, but in some ways you are trading the freedom of XCOM for a tighter and more curated gameplay experience. There are some really great ideas in here. If it's on sale, grab it.
Интересно поиграть, есть где подумать, мне понравилось, брал по скидке
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $39.99 |
| 57ratings |
| 82% |
| — |
| not modelled |
| $13.99−65% | 36ratings | 62% | — | not modelled |
| $39.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gran juuego la verdad mas el detalle de las sinergias con todos hores lahistaria se entiende y besta buena aun hay algunas escenas donde los demas personajes se quedan muy callados dadala situcion pero todo el juego esta muy bueno casi siempre use mercurio y vendal
What this game is: A fun, puzzle-like take on tactics with fun characters, powers, and synergies. Always wanted to try out a super-hero trpg and this nails it to a T. Think along the the lines of titles like Hard West or Showgunners instead of XCOM. Very linear thus far as I've just recruited my third hero so definitely still in the nascent team building phase of the game. What this game is not: 1) XCOM 1 or 2: Tone down the scope big time; again think more along the lines of Showgunners as a curated, trpg experience with some side missions and replayability of missions thanks to bonus objectives. These bonus objectives DO NOT have to be completed all in one go; its encouraged to come back when you get more heroes to update strategies. You play in one city, much like XCOM: Chimera Squad if you want to draw a comparison at all. Which leads to point 2. 2) A Fully customizable sandbox. You will not be able to design your own hero. There is limited apparel options/skins available. Yes it's disappointing; no it does not effect the quality of the game, or the discoverability of combos and strategies for your heroes.
Capes is a superhero-themed tactical strategy game developed by Spitfire Interactive and published by Daedalic Entertainment. Instead of telling another origin story about heroes rising to fame, the game begins in a world where evil has already achieved victory. Supervillains have ruled King City for decades, superheroes have been outlawed, and ordinary citizens have grown accustomed to living under oppressive control. This unusual starting point immediately separates Capes from many other comic book-inspired games, creating a darker and more desperate atmosphere where every act of heroism feels like an act of rebellion. The campaign follows a newly formed resistance movement determined to challenge the regime and restore hope to the city. Players gradually recruit heroes, build a capable team, and launch missions against increasingly powerful enemies. While the overall storyline follows a familiar struggle between good and evil, the setting itself adds enough personality to keep the narrative engaging. The city feels like a place that has spent years under villainous control, and the consequences of that rule can be seen throughout the campaign. Citizens live in fear, heroes operate in secret, and every victory feels like a meaningful step toward liberation. The game's greatest strength is undoubtedly its combat system. Capes embraces turn-based tactical gameplay that rewards planning, positioning, and teamwork rather than relying on chance. Every encounter is designed like a puzzle in which players must carefully consider movement, ability usage, enemy threats, and objective priorities. Unlike many strategy games that use hit percentages and random outcomes, Capes places much greater emphasis on certainty and tactical execution. Success depends on understanding the battlefield and using heroes efficiently rather than hoping for favorable luck. Each hero brings a unique set of powers that dramatically alters how missions can be approached. Some excel at mobility and can quickly reposition across the battlefield, while others specialize in controlling enemies, protecting allies, or dealing devastating damage. As the roster expands, players gain access to a wide range of tactical possibilities. Experimenting with different hero combinations becomes one of the most rewarding aspects of the game because every character contributes something valuable to the team. The variety ensures that battles remain fresh even deep into the campaign. The teamwork mechanics are particularly impressive. Capes emphasizes cooperation between heroes through special combination attacks and coordinated abilities that reward careful planning. Rather than treating heroes as individual units acting independently, the game encourages players to think of the team as a connected system. Setting up powerful combinations often feels just as satisfying as landing the final blow on a major enemy. These moments successfully capture the spirit of superhero teams working together to overcome impossible odds. Progression systems add another layer of depth. Completing objectives and optional challenges rewards players with opportunities to strengthen their heroes through new abilities and upgrades. The advancement system encourages exploration of different playstyles while providing meaningful incentives to revisit missions and pursue secondary goals. Character-specific missions also help flesh out the roster, giving players additional insight into the personalities and histories of the heroes fighting for the city's future. Visually, Capes adopts a colorful comic-book-inspired style that fits its subject matter well. The heroes are visually distinctive, making it easy to identify their abilities and battlefield roles at a glance. Special powers are accompanied by dynamic effects that create a sense of impact without overwhelming the tactical clarity of combat. The game strikes a balance between spectacle and readability, ensuring that players can appreciate the superhero action while still maintaining full awareness of the strategic situation. The mission design consistently keeps players engaged by introducing varied objectives beyond simply defeating every enemy. Rescue operations, defensive scenarios, boss encounters, and multi-stage battles force players to adapt their strategies rather than relying on a single approach. Enemies possess unique abilities that can disrupt plans and create unexpected challenges, making every encounter feel distinct. As the campaign progresses, the game steadily increases complexity without becoming unnecessarily complicated. Where Capes occasionally falls short is in its storytelling. The narrative serves its purpose and provides motivation for the campaign, but many of its themes and character archetypes will feel familiar to longtime fans of superhero fiction. Some dialogue exchanges lean heavily into comic book conventions, and certain plot developments lack the depth found in the game's tactical systems. Fortunately, the strength of the gameplay more than compensates for these shortcomings, and the cast remains likable enough to maintain investment throughout the story. Another minor issue is that the challenge level may be intimidating for newcomers. While the game explains its mechanics reasonably well, later missions demand careful planning and a solid understanding of hero synergies. Players looking for a more casual superhero experience may find some battles surprisingly demanding. However, strategy enthusiasts will likely appreciate the thoughtful encounter design and the satisfaction that comes from overcoming difficult situations through clever decision-making. What ultimately makes Capes stand out is its successful fusion of superhero fantasy and tactical depth. It understands that extraordinary powers become more interesting when paired with meaningful strategic choices. Rather than simply allowing players to dominate enemies effortlessly, the game asks them to think carefully about every action while still delivering the excitement of commanding a team of superpowered heroes. The result is a refreshing take on both the superhero genre and tactical strategy games. For fans of turn-based combat, squad management, and comic book-inspired worlds, Capes offers a rewarding experience filled with challenging encounters, creative abilities, and satisfying teamwork mechanics. While the story may not redefine the genre, the gameplay consistently delivers enough depth and variety to keep players invested from beginning to end. Rating: 7/10
Lots of strategy in this game!
Muito bom, vale a pena jogar
Juego por turnos,cuando lees algunas reseñas,crees que solo hay una forma de salvar los escenarios,pero no es asi,ademas puedes simularlos y rejugarlos de varias formas.Es divertido y si te gusta el mundo de los superheroes es un XCOM de superheroes salvando las distancias,recomendable,le daria una oportunidad. Seria interesante tener mods y poder modificar aspectos y poderes
This game is surprisingly fun and has lots of content to play through. It's more of a puzzle game without probability rolls like other turn based games. It's actually a little like gloomhaven gameplay that requires thinking and using the right characters to replay certain missions. I didn't find myself having to use different heroes to complete most missions but I did level up new heroes that join the team by replaying older missions to gain xp. I recommend this game because I play a few hours a game and still haven't completed the game after a week. Lots of missions to playthrough... a lot more then I expected.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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