
Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: Call to Arms is a game with serious potential. It has an editor that lets you modify almost anything, a decent campaign, and a good multiplayer system. It also has terrible AI, a bad UI, a poor control setup, strange design decisions, and a very user-unfriendly editor. This game has been abandoned by its developers since 2021. I would strongly advise that you do not buy this game, even on sale. Call to Arms/Men of War is a storied game series with a good reputation - and with the Gates of Hell giant hosting a relatively happy community, one would think that its sibling is at least as good. It shows off nice models, cool gameplay, and awesome sound effects. With mods like Advanced Warfighter to boot (which adds a ton of new units and modifies AI to be more realistic), you would think you get an awesome RTS experience? The answer is no. The game is rife with issues, whether its the editor, any non-basic movement or tactics - by that I mean anything beyond "go here" is a challenge to the game's UI or AI; occasionally both. CTA's UI is so user-unfriendly as to be nearly hostile. It assaults you with janky menus like you're writing an essay in Word 95, with even simple features like "heal your unconscious friend" being based entirely on user input. This extends to the editor, which feels more like developing a new game rather than playing one. It also lags to high heaven when you make changes, and your edits really don't like to save. Get ready for a user experience that assaults both your eyes and your mind! You want your troops to hold a certain position for a scenario to work - oops, we forgot to save that... so now you have to manually redo the orders for ALL of those units. Have fun! And of course we don't save squad setups either... now they're ALL individual units!! You want to spawn an MG soldier? Oops, you have to find him first... he's named t#_04. Obviously! And this is not to mention how time-intensive it is to set these things up. There really isn't a great solution for these problems. I know there are custom mods that partially deal with some of these - but combining large mods like that is incredibly unstable (you really need mods to deal with some of the shortcomings in the variety of units and vehicles). That brings me to the gameplay. This is fairly similar to a typical RTS, but it comes with its own list of problems: the UI, the controls, and the behaviour of the units stand out as particularly worthy of criticism. You want to select multiple units? Oops, now they're a squad... and you cannot make squads larger than 12 people. You want your soldiers to move forward in a wedge? Oops, now that you've selected those soldiers, they'll move to the destination as a blob. You want to do something simple, like tell your guys to spread out? Well... no hotkey for that! The game's solution to these problems is micromanaging each soldier. That might be doable if you're working with 2-60 soldiers and a couple vehicles, but who the hell wants an RTS where you only play as a platoon? You would also think that a game would try to make things easier for the player, but no! You would think that with a strict unit limit, the game would focus heavily on good AI? NO! It loves to get itself killed ("hm, I should reload *before* running away from that grenade..."), making odd decisions like running INTO suppressive fire, and it tends to aim quite poorly (until directly controlled by the player). This can be partially fixed with mods - but should you really need that for a game like this? Wrapping up with some praise. Sound design is really quite good. Guns sound real, explosions have depth, engines roar to life. Models are generally quite detailed. The editor lets you edit almost anything. You can have AT4-armed Russian National Guardsmen fight it out against americans with AK47s, you can have the Islamic State fight in Abrams tanks... it's a lot. Finally, the game developers have entirely abandoned this game. The last update was in 2021, and there are zero signs this will change. With issues this large, I can't seriously recommend the game, even if it's on sale or it's part of a pack. So, unless these things change, STEER CLEAR. - but if they do, please message me so I can update this review.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dev dropped half baked modern combat with jank mechanics, lack of unit diversity, jank controls for friendlies and half-baked campaign and then full focused on WW2 like we don't have MoW:AS2 holy giga GOAT!!!! i love me ANOTHER WW2 RTS game isn't HORRIBLE to play but get it on sale. I just hate the WW2 focus and them completely abandoning primary game with legendary rarity of updates.
Lack of units and your units have zero comprehension/ intelligence while the enemy can act like super computers. Bland missions mixed with forced stealth for several of them. Could have been a great game but was abandoned by the devs early on then never got much love from the modding community either. Especially compared to Gates of Hell and MoW AS 2. Get it on sale if you do wanna buy it then play with the Warfighter Overhaul mod if you want any kind of fun.
сама по себе игра довольно интересно задумана. перевести men of war в современный сеттинг. танки, вертолеты, артиллерия, первое лицо. круто же, да? купив эту херь, я еще не знал какой портал в ад я открыл. игра буквально ХУЖЕ чем предшественник из второй мировой. добавили какие-то кейсы, какую-то монетизацию, ненужную торговую площадку, СТОРОНЫ КОНФЛИКТА ТОЛЬКО ЗА ДЛС, вы там че на приколе что-ли? я понимаю что игра в новом сеттинге, можно играть от первого лица, и всё в этом духе. но вы хотите сказать, что только за такие удобства я должен заплатить еще больше? сюжет (в моем случае только за США) максимально топорный. ничего интересного. максимум мне понравилась миссия "курьер" в стиле all ghilled up (все в камуфляже) из Call of Duty 4 Modern Warfare, но это единственная ложка мёда в этой бочке дегтя. диалоги - вообще ужас. у нас прибывает техника противника, и заместо каких-то криков "Т-80 НА СЕВЕРЕ!!1", солдат говорит спокойным голосом, будто сидит в окопе и чай пьёт. озвучка командования МОЖЕТ БЫТЬ еще пойдет на реального солдата, но пока что это сильное разочарование. в, как по мне идеальной этого жанра игре, Men of War: Assault Squad 2, было одно большое отличие от сюжета этой игры: можно было вызывать подкрепления, солдат, технику когда угодно, только при условии что у тебя есть очки. здесь тебе дают пару отрядов, пару техник, и этой командой самоубийц мы каким-то образом должны захватить 8 точек и уничтожить несколько танков. МОЯ техника подрывается от каждого камушка, кинутого ГДР-овцем, в то время как вражеский БТР выдерживает с десяток выстрелов в заднюю часть и вдобавок умудряется двигаться вперед и уничтожать моих солдат. максимум подкреплений, которых вы получите, это сюжетные подкрепления. то-есть по захвату условных 4-х точек вам высветится катсцена, где прибывают солдаты и техника. но не верьте описанию, что я сейчас назвал. знаете, что это за подкрепление? это один Хаммер с ракетной установкой, который взрывается к чертям от одной тычки танка, и парочка солдат, один из них с гранатометом. ВСЁ. подкреплений больше не будет, ебись с этим как хочешь. мне страшно представить что будет, если врубить уровень сложности "герой". взрывчатку вообще еще хуже сделали. если в MOW динамит мог подорвать танк и вывести из строя ближайшую технику одним только взрывом, то C4 в этой игре по мощности где-то на уровне РПГ. это не хорошее сравнение. даже если он взорвется прямо на танке, его взрыв ВОЗМОЖНО повредит гусеницы, но не больше. самая бесящая часть - в этой игре убрали противотанковые гранаты. в MOW они были всегда и были почти что мастхевом, потому что техника абсолютно всегда была supremacy на карте. но здесь этот тип гранат зачем-то заменили на ♥♥♥♥♥♥ светошумовые гранаты. СВЕТОШУМОВЫЕ, ♥♥♥♥♥, ГРАНАТЫ, НА ОГРОМНОЙ КАРТЕ. то есть, по сути, если у вас на карте техника, которую необходимо уничтожить, а у вас нету РПГ, то либо принимайте свою судьбу и перезапускайтесь, либо отправляйте своих солдат рыться в карманах у лежащих шахедов в попытках найти рокетлаунчер. ну и напоследок. моей последней каплей стало то, что в игре не отображается нормально кнопка ремонта, и в целом ремонт стал затруднителен. если в мой танк попадали, я в основном просто бросал его, потому что не знал что делать дальше. по привычке искав кнопку ремонта в меню взаимодействий, я её не находил, её тупо не было. ОКАЗЫВАЕТСЯ, для ремонта теперь необходим техник, и чтобы он начал чинить этот же самый танк, нужно прожать shift+r и нажать на технику. просто ахуеть, мне ради этой информации пришлось лезть в настройки игры и смотреть, какая кнопка отвечает за этот высер. а если техника нет, или он уже умер... нуууу, могу только удачи пожелать. максимум что сделано хорошо - вид от первого лица и от третьего если берешь управление техникой. но по какой-то причине периодически казалось, что солдат, от лица которого я играю, бежит с вытянутой шеей вперед, потому что FOV в этой игре вытянут, видимо, на минимум. даже модами эта говно-игра не фиксится. я честно не знаю, за кой черт я вообще её купил. максимум игроков в этой параше - 500, каждый день, стабильно. и это просто позор. купите Men of War и не страдайте как я.
Got it on a heavy sale, it's fairly fun when it works and campaign missions are nice, but outside of those it's quite repetitive and incredibly dated feeling with bountiful jank. Mods make it even more unstable than it already is and vanilla itself has constant crashes for every situation. Here's some (among many other) things that I'll nitpick about it: -Bizarre choices for many animations -UI/menu navigation and default Keybinds are terrible -40gb file size feels like a lot for what's offered -Goofy AI (frequently without any intelligence) -Insane balance where IFV's can topple entire towns with some autocannon shots -A microtransaction lootbox market...? They're selling consumable keys and crap that cost more than the game does. Outside of this, it's a neat thing to pick up on sale and play for a bit. But there's few people online and hasn't had any updates in 5 years which it desperately needs.
Yay! Time for another one of my excruciatingly long reviews! Straight up, this game is outright tons of fun. Zero regrets on the purchase if the concept appeals to you, but you don't plan on going in expecting something like the second coming of Lord GabeN. It's not that. Take it for what it is. This may be an odd comparison to make, but for the older Millennials out there, you can almost think of it like "What if Company of Heroes, but Command and Conquer: Renegade." Minus the C&C Cheese and more attention to detail given. It's not hyper-realistic, but also not overtly arcade-y either. Balance where it should be for what the game is. As far as the level of detail goes, if you're wondering if vehicles and infantry and vehicles are treated like just one big hitbox, and if you shoot the main gun barrel for long enough the whole thing explodes, then worry not. It's not that. They took the time to actually include some amount of various sections/systems on vehicles (and infantry to some extent) that can be damaged independently as their own thing, but not to the level of nuance of something like Gunner HEAT PC. Your engine, track, or wheel might get taken out (or you might take said component(s) out) but the turret and various relevant weapons systems will still function, and vice versa. You can score mobility kills to where the crew may bail out because at that point they're just sitting in a steel can in the dirt, or it might just become a stationary pillbox you have to deal with. Perhaps my only main criticism would be that the singleplayer AI leaves some amount to be desired, but it's not outright horrific or anything. Still, it's not that versatile. It'll react to your positioning, but it's not going to probe, notably adapt, and then try to exploit your weak points. In regards to how I approach the majority of games across all genres, it's worth mentioning that I'm not one to just try to find the most optimized way to cheese the AI with some singular common tactic, and then constantly do that mostly that thing, and then complain "WHY AM I ALLOWED TO DO THIS?! TOTAL GARBAGE!" I'd rather experiment and try new things, poking around at what else works, what doesn't, and just new ways to approach things. (Probably why I'm a big fan of sandbox games, regardless if they lack any explicit preconceived objectives, tasks, or goals given to the user, as I just conjure up my own, but I digress. This isn't a sandbox either, so no worries if you hate sandboxes.) I mention all of this because there is absolutely a few ways I found that you can cheese the AI to hell and back. You can probably find it on your own if you experiment a bit. That kind of thing is fun for a spell, sure, but then it just feels stupid in short order. It's like, yeah, you CAN do that, but there aren't singular approaches being given to you where you HAVE to go about it in that kind of way. At some point it falls on the user to also mix things up of their own volition, imo. When it comes to whether or not we'll see more updates or DLC? Yeah, probably not. That shouldn't come as a shocker since the game is over a decade old. It's not overly realistic if you're expecting perpetual development (beyond core functionality) and additions for a title like this, that's this old, at this point. Final verdict? - It's fun - It's not expensive - I'm glad at least someone took a solid jab at an RTS/FPS hybrid. - I was/am entertained - I felt I got my money's worth, and still am getting my money's worth since I'm still going through it. I'd recommend it if you: - Like the idea behind the concept and find it intriguing. It basically lays what it has to offer on the table well enough in what's shown on the store page. - Like the prospects of being able to take manual control of individual units so you you can just slay the enemy by your own hand at a low-level rather than as the commander from an aerial perspective the whole time. - Are interested in something that's not insanely difficult to progress in nor stressful. - Get a sensible chuckle out of inadvertently discovering that if you take manual control of a tank while your own guys are actively using it for cover, you can indeed squash them. (Oops.) - Are looking for something that's not a time-sink, but also isn't mind-numbingly simplistic. - Want to show the world that your units across RTS games really do have bad aim and that you, indeed, could do better than them at slaying the intended target. - Don't care if ♥♥♥♥♥♥ of your infantrymen aren't rendered with 8K resolution textures with ray-traced lighting. - Aren't expecting ArmA3 meets Gunner HEAT PC meets Combat Mission: Shock Force 2 levels of simulation, - Like single malt scotch. I would NOT recommend it if: - You have a tendency to seek out the best way to cheese through things with the least amount of effort input. - You're a Grognard looking for something on the level of nuance and simulation in the Combat Mission series, but with an FPS twist. - You're a Grognard who was hoping there'd be some deep logistical and management system included. (Not that I'd think any fellow Grognards would have expected it to be somehow comparable to Gary Grigsby's War in the East 2 on that front or anything.) - No more new content from the devs for this game specifically is a deal-breaker for you. - Don't like the idea of stray rounds hitting livestock and stray animals in a game. - Graphics from yesteryear are a dealbreaker for you. - Need a highly adaptive AI in order for you to enjoy a singleplayer game. - Are looking for something more within the realm of ArmA3 (or Reforger) meets Combat Mission: Shock Force 2 levels of detail. - Are that one single person in the whole of Phoenix, Arizona that saw the movie United Passions in its opening weekend. (Seriously, who tf is that one guy?) Just in case anyone is wondering if I had an AI write this, please... LLMs are so comically consistent and repetitive in their style, tone, voice, syntax, phrasing, and formatting that the only comparison to be made would be... Well... This is just long too, I guess. Something original vs LLM-generated sticks out DRASTICALLY, provided that one's reading comprehension skills are at least just ok-ish. I've just been seeing a whole TON of AI generated reviews popping up on Steam lately that I figured it's worth mentioning. For posterity, if anything. I'm just a wordy mofo.
Моя бронеколонна из 5-ти абрамсов и двух бредли и столько же страйкеров ехали и их всех шотнул маджахед с рпг 60-ых годов и вторую мою бронеколонну с элитным спецназом с ми-35 шотнул тот же маджахед
after years, still buggy mess, game is fun, but i dont recommend, DLC;s are way too expensive. DO NOT BUY IT, good concept but poor delivery
Возможно это игра не для пве котлет. В сетевые баталии не заходил. ИИ ваших бойцов крайне тупой. Без ручного управления они не попасть не могут нормально, не вылезти из укрытия когда надо пострелять, из-за чего часто к позиции, если не углядеть, просто пробегает толпа врагов, которую можно было в упор расстрелять. Техника тоже стреляет криво, если самому не целиться. Буду искать другие более современные проекты подобного жанра. Они еще и политизированные любители бусификации украинцев.
部署,控制突突突,就是引擎不好使、官方还移情别恋去搞二战去了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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