
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥ игра камень ножницы бумага игра работает на чистой удаче чисто фифти фифти
Um bom jogo! So espero o Português como idioma
Incredibly tedious inventory and idiot troop micromanagement simulator.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best PL #7, worst CN #88 · 11 markets collected
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun
好玩
神人Ai
我明明已经购买了DLC但是在游戏里面显示我并没有获取我已经重新组装游戏并且验证游戏完整性显示都没有问题请问这是什么情况如果DLC无法正常组装我希望能退费然后重新购买,我之前曾经正常游玩差不多75个小时现在突然不行了
cool game
One of those "oh give it 20 more hours, you'll get a hang of it" games. At first attempting to learn the basics might feel like a micromanagement hell - having to deal with inventories of 50-60 units at the same time, patching up wounded soldiers, looting corpses, stealing vehicles, setting up trenches and god knows what else might, and will, feel overwhelming. The game also suffers from a significant amount of jank, ranging from tanks phasing through obstacles, braindead AI (which can be somewhat mitigated with mods) to absolutely miserable voice acting at times. Most of it requires getting used to tho. But when it works well, the game does turn into a fantastic.. WW2 sandbox where you can do whatever you like as any unit can be directly controlled, turning it into a jankier War Thunder or some average 2010 third person shooter. The overall historical accuracy when it comes to scenarios, units and (hundreds of) vehicles also deserves praise, and I was pleasantly surprised to learn that the penetration and ballistics calculation models are really competent and well thought out - not ultra realistic but definitely outstanding for an RTS of this scale. [i](Also the modding scene is cracked - you'll see whole other RTSs and shooters fully recreated using this game's tools and assets provided by the devs) [/i]
Multiplayer Matchmaking is unfortunately really bad (or i dont understand it) Other games with half the Playerbase have a proper Matchmaking System in place, like CoH2. You just queue for 1v1 / 1v4 or what ever and youll join a queue. In this game, everything seems to be Server Browser based, but its quite annoying to setup or find a proper match. So for a good Multiplayer Experience, this isnt recommended. While the UI & Multiplayer experience is atrocious and seemingly non-existant - singleplayer is fun, but just not enough for people who seek the multiplayer experience like in CoH.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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