
The Angler is an open world fishing game that can be played solo or with friends. Discover and catch a wide variety of unique fish species, from common to rare, on your journey to become a master angler.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 1.43/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.1Kreviews | 64% | — | $1.5M |
| $29.99 | 3.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved this game, and I put so many hours into it. It had so much potential. I'm so sad that they announced they would discontinue support and stop making any updates to this game. Since then, I've basically stopped playing. Super disappointing and I can no longer recommend it.
Avalanche studios sells you a $30 game and instantly abandons it. Shocker. Blacklist this studio if you know what's good for you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.3Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I spent several in-game days going back every night to the one lake where you're supposed to catch a Gold Rank Sauger. I know, because there's no way to skip time in-game. You literally have to exit out of the game and come back at night. Over those several nights, I caught at least 20 Gold Rank Saugers. Except I didn't, apparently. Every Sauger was gold rank, but it wasn't triggering the completion for the mission. So I assumed it was just a glitch in what counts as a gold rank for the Confirm Catch screen versus what counts as gold for the actual mission. The saugers I was catching [i]were[/i] pretty small. I just kept grinding for at least 3 real-life hours, hoping the correct fish size would eventually be caught and trigger the mission completion. Nope. Finally I just quit. This was after grinding for several days just to get up to level 12 so I could buy the jerk bait I needed to even start this mission. This game suffers massively from [b]selective realism[/b]. Sometimes it's realistic, like having your line snap if you've hook a fish too big for any amount of reeling with your current line gauge. And yet, other times realism is completely ignored. Why won't the store sell me certain equipment if I have the money, but I'm not high enough rank. What store ever told somebody "You want to give me $500 for this advanced fishing rod? Ha! Get lost newb! I don't want your money!" It's realistic about fish not biting if you have the wrong bait or lure, but not realistic about the lures being lost if the line snaps. Nope, that lure you bought got taken away by a huge fish, but there it is, back on your line again. Hooks and lures never get snagged on the weeds and rocks, because that would not be fun. I agree. But at least abstract the snags a bit. Make the reeling get stuck until you jiggle your rod or whatever. Realism! They allow you to adjust the depth of the bait on floats, but there's no way to know how deep the water is at any point in a lake. So it's basically moot. Just leave it at the top every cast. It doesn't seem to make a difference anyway. I get it. It's game mechanics. You have to fudge [i]some[/i] things. You have to abstract putting your tackle back on the line after a line snaps. That would be annoying to have to do every time, even though it's realistic. But can we at least have some consistency? Boats and trucks cost nothing, so why do you have to spawn them in? Why not just have the boat always there? And if you walk away to another another part of the map, you have to walk all the way back to get your boat or truck. Nah. That wouldn't be fun. Consistency in realism? Nope. Not in this aspect either. Maybe let the shop sell you whatever gear you want to buy, regardless of level, but you just have no luck with it until you level up properly. That would be more realistic, less frustrating/annoying. And for twitching and jigging, there's a hot key you can hold to do it automatically. But for stop-and-go, you have to physically let go of the mouse over and over. Consistency be damned. And maybe have the ability to skip time in-game. Time does pass. If you load in at night, dawn eventually comes. You can fast travel across the map, but you can't fast-travel through time. You have to exit the game reload the whole map and reset the time to night or whatever. Dumb. And the UI is silly. On the load screen, when you're choosing the map, you just have to mouse-over it to select it. No click required. So then you have to select your map, and then very carefully move your cursor around the other icons to click Go at the bottom of the screen, or the map you selected will be changed to whatever map you last moused over. Did nobody test this? I bought this game on the Steam sale for $30, including all the DLC. I had a lot of fun with Hunter: Call of the Wild, so I assumed this would be fun, too, based on the trailer. I honestly tried to enjoy Angler. It was fun for a couple of hours until you hit the wall where you have to grind, catching piddly little fish for real-life days just to advance to the higher tiers of gear. On the plus side, the hiking is nice. They've set up some nice trails in the world, going past scenic waterfalls, through tunnels and around picturesque lakes and through mountain passes. It's all a lovely experience. They didn't need to add all that. Nice job. I just wish they'd put as much work into the actual fishing, what people presumably came for. The boating is nice, too. It actually feels like boating. Driving a truck, not so much. I kept ramming into the trees when road suddenly turned sharply (no damage to the vehicle of course, because realism is selective). But apparently, development on this game has been abandoned. They're no longer working on it. So it's the equivalent of an [b]Early Access[/b] game where they just gave up on fixing things and started selling DLCs instead. As a fishing game, it's more frustrating/boring than fun, even for casual players (like me). I can only imagine how annoying this thing would be for more serious or professional fishing enthusiasts. This could be good. Hunter is. If they just put some more work into ironing out the little glitches and clunky game mechanics, it could be great! But apparently that's never going to happen. Sorry. Not recommended.
Abandoned game. Don't trust this dev. Their practices clearly show a lack of integrity and in improving the player experience. They are entirely focused on maximizing profit through minimal-effort DLC. I get that businesses need to make money, but you need to show an interest in the people who are playing your game first. Go look at any successful indie dev and see how they've been successful. It's not because they keep releasing tackle DLC or map packs. They really, really need to start listening to their community., who are literally begging for attention. This applies to COTW also, which this game should have ultimately been an expansion for and not a standalone game. It would have been MUCH better received, and probably had better access to resources/talent.
Feels very much like an early access and the devs abandoned the project. I love TheHunter COTW but I would not recommend this one even on sale.
Dead Product. Don't waste your hard earned dollars on this slug of a fishing simulation as there are MUCH better offerings still developed and available for purchase.
It's not really a bad game.. but I feel like it should have been combined with The Hunter, so that there was more to do in the same game. I guess if you really like fishing then you might enjoy this but I expected more to do.
买了不到一年他跑路了 游戏是好游戏,本来还很期待干掉别的钓鱼游戏的,结果,ummmmmm
While I do enjoy the game to some degree, I can't recommend the game since the devs posted a news article saying that they are no longer developing the game.
Its amazing that some games I purchased decades ago still give updates and these useless pricks cancelled this like around 2 years after it came out and 4 months after a DLC drop....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 8.3K | 89% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $5.99 |