
Call of Duty®: Vanguard includes a deeply engaging single player Campaign, a massive Multiplayer offering featuring over 20 maps including 16 built for core Multiplayer and an exciting new Zombies experience developed by Treyarch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #85, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.4Kreviews | 67% | — | $5.3M |
| $23.09−67% | 55.8Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Satisfyingly brutal ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls with revolvers ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Long grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 0 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| Free |
| 5.4Kratings |
| 42% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such an over-hated game. The movement is great, the guns are even better, and the maps are great.
[h1][b]キャンペーンが開始即クラッシュによりプレイ不可能 [/b][/h1] 他のレビュアーが書いている通り、難易度選択の直後に確定でクラッシュ 勿論、設定を弄ったり、調べて出てきた方法は一通り試したが全く改善せず 付き合いきれないので返金 2時間超えていたが受け付けてもらえた(報告数が多いのだろうか) キャンペーン目当てではもはや商品未満なので全くおすすめできない
本人当年战网入坑16.17.18,三代全满级,组合包也买了八十三个,总结一下cod18这一代,千万不要冲着剧情买这一代,这一代剧情简直就是屎中屎,你非要玩剧情去玩16 17 21,都比这代强,这代剧情属于是跟战地排一块都觉得战地剧情强,你甚至能看到美军拿stg44,千万别想着玩剧情买 其次多人模式,一个字,爽,至少玩着比21强,而且因为小锤的逆天枪匠,导致没有弱的枪,加上永久双倍经验,基本上杀300个左右就满级了,而且机动性相比19残疾人也高上不少(司马小锤到运营期结束也没给我整出来趴下保持开镜配件),基本上全天排2m+-3m就能排到人,也有不少萌新,只要有一点cod底子,都能在18里爽杀 僵尸模式建议别玩 四个地图三张复刻 简直就是懒到极致 如果喜欢玩僵尸模式 17 21都很可以 这个僵尸模式纯是小锤干工程用的 剧情也是跟主线毫无关系 可以忽略 如果是解压玩的话 恭喜你吃到屎了 总之 玩22 21多人玩不下去的话不妨尝试一下cod18 为什么我不推荐20呢 20里面全是司马钉枪mx,还有各种神器,1800射速的cor45双持,爆炸狙,三连发rpg,海马克jak独头弹,全是ps开软件改的,你pc改不了,咸鱼80块代改,你喜欢在这种恶臭环境里玩的话,那无所谓了
ah yes this game was downfall of this Franchise First off such shame how woke the game was and how greedy Activision is with its online microtransaction with skins that not even ww2 like Snoop Dog,Attackontitan,Godzilla,kingkong,Anime Stuff and camos,guns you know rest if you look it up that do not belong on the game this Franchise is turning into fortnite Campaign: was a joke very boring the cutscenes are more longer then some of the missions bad story boring ass characters Edit: Finish the campaign and it crashed at the end Multiplayer: just mid world war 2 multiplayer was better then this like come on but gun play pretty alright most of its my saying is up the top of this Zombies: I been long time zombies fan since waw can't believe what they done to this game mode feels like i'm not playing zombies anymore fact you can use loadouts in zombies is such let down they took out round base zombies to make ♥♥♥♥♥♥ division mode they took lot of fun out game should others buy this dogwater of a game NO don't waste your money on this play World war 2 instead better story and zombies and mp can't believe Activision has betray its fans over greed and money and respect over the years and its just gonna keep on getting worst and worst the prices for this game should be crime Buy this one instead https://store.steampowered.com/app/476600/Call_of_Duty_WWII/ 2/10 probably one of worst games i played
[h2]⚠ Kleine Kaufwarnung (Steam-Version)[/h2] Vorab sollte man wissen, dass die Steam-Version von [i]Call of Duty: Vanguard[/i] gelegentlich technische Probleme mit sich bringt. Bei mir kam es unregelmäßig dazu, dass Texturen gar nicht oder fehlerhaft geladen wurden. Laut Community treten diese Probleme in der [b]Battle.net-Version[/b] deutlich seltener bzw. gar nicht auf – das sollte man vor dem Kauf im Hinterkopf behalten. [hr][/hr] Ich habe nach [i]Modern Warfare (2019)[/i] aufgehört, Call of Duty zu spielen – primär wegen des starken SBMM. Nach dem in meinen Augen sehr gelungenen [i]Black Ops 7[/i] habe ich mich aber dazu entschieden, die Teile nachzuholen, die ich verpasst habe. [i]Vanguard[/i] war jetzt an der Reihe. Der Titel gilt allgemein als eines der schlechtesten CoDs – und das kann ich so [b]nicht bestätigen[/b]. [hr][/hr] [h2]👍 Was mir gefallen hat[/h2] [list] [*][b]Das Setting[/b] Ich bin kein Fan realistischer WW2-Shooter. Vanguard fühlt sich eher wie eine alternative Realität an (Laserwaffen, überzeichnete Designs usw.). Für einen Casual-Shooter hat das für mich erstaunlich gut funktioniert, auch wenn es Veteranen von Call of Duty 2 definitiv abschrecken dürfte. [*][b]Multiplayer-Feeling (2025)[/b] Der Multiplayer fühlte sich überraschend casual an. Ich habe bis zum Commander gespielt und dabei eine [b]1,75er K/D[/b] erreicht – ohne das Gefühl, permanent gegen Esport-Pros antreten zu müssen. [*][b]Gameplay[/b] Sehr schnell und flüssig, aber trotzdem klassisch [i]Boots on the Ground[/i]. Kein Jetpack-Zirkus, sondern klassisches CoD mit hohem Tempo. [*][b]Modi[/b] Es gibt spaßige und vor allem noch aktiv gespielte Modi wie [b]10 vs 10[/b] oder [b]Gun Game[/b], die echtes Oldschool-CoD-Feeling aufkommen lassen. [*][b]Progression[/b] Dauerhaft doppelte Erfahrungspunkte sorgen dafür, dass sich alles angenehm flott freischalten lässt. [*][b]Zombie-Modus[/b] Treyarch liefert mit einem Remake von [i]Shi No Numa[/i] eine Map, die sich wie klassisches Zombies-Gameplay anfühlt – ein klarer Pluspunkt. [*][b]Singleplayer-Kampagne[/b] Solide und unterhaltsam. Vom Ton her eher [i]Inglourious Basterds[/i] als authentischer Zweiter Weltkrieg. Wer Realismus sucht, wird enttäuscht – wer cineastische Action will, bekommt sie. [/list] [hr][/hr] [h2]👎 Was mir nicht gefallen hat[/h2] [list] [*][b]Technische Probleme[/b] Ab und zu wird man einfach aus der Lobby geworfen. [*][b]Starke Vorteile für Einsteiger[/b] Das Spieldesign bevorteilt gewisse Spielstile stark. Akimbo wird extrem häufig genutzt, es wird viel gecampt und defensives Spielen lohnt sich oft mehr, als es sollte. Das kann frustrierend sein. [/list] [hr][/hr] [h2]🧾 Unterm Strich[/h2] [b]Call of Duty: Vanguard[/b] ist deutlich besser als sein Ruf. Für mich persönlich ist es [b]klar besser[/b] als z.B. MW3 2023, Ghosts oder die Jetpack-CoDs. Wer ein schnelles, unkompliziertes Call of Duty mit alternativem WW2-Setting sucht und über technische Macken hinwegsehen kann, bekommt hier [b]2025 ein überraschend spaßiges Gesamtpaket[/b].
The game is good, the missions are long, the graphics are perfect, in my opinion better than Cold War
1. Przygotowanie zacieru (cukrówki)Składniki: 7 kg cukru, 21-25 litrów wody, 1 opakowanie drożdży gorzelniczych (np. X-Pure, COOBRA).Proces: Rozpuść cukier w gorącej wodzie, uzupełnij chłodną wodą do 25-30 litrów w fermentatorze.Temperatura: Gdy nastaw ostygnie do 20-28°C, dodaj drożdże.Fermentacja: Zamknij szczelnie pojemnik z rurką fermentacyjną. Trwa to zazwyczaj od 3 do 7 dni (zależnie od drożdży).2. Destylacja (pędzenie)Sprzęt: Do przeprowadzenia destylacji niezbędny jest destylator (aparat kolumnowy lub pot-still).Etapy:Wlej czysty zacier (bez osadu drożdżowego) do baniaka destylatora.Podgrzewaj powoli. Alkohol paruje w niższej temperaturze niż woda.Przedgon (szkodliwy): Pierwsze 50-100 ml destylatu zawiera metanol i należy je odrzucić.Serce (właściwy bimber): Zbieraj główny produkt, gdy temperatura w kolumnie jest stabilna.Pogony: Gdy temperatura wzrośnie (powyżej 95-98°C), kończ zbieranie, bo idą substancje o złym smaku.3. UszlachetnianieUzyskany surowy bimber zazwyczaj rozcieńcza się wodą do ok. 40-50%.Można go filtrować przez węgiel aktywny, aby pozbyć się zapachu.
Call of Duty®: Vanguard is the 2021 entry in the long-running Call of Duty franchise, developed by Sledgehammer Games and published by Activision. Set during the waning years of World War II, Vanguard attempts to blend the series’ signature high-octane action with a character-driven narrative, while also offering a robust multiplayer suite and a cooperative Zombies mode. With a campaign that spans multiple fronts of the war, ambitious visuals, and a highly customizable multiplayer experience, the game delivers on many of the core expectations of the franchise, though not without certain missteps and a sense of familiarity that may divide longtime fans. The single-player campaign follows a small elite task force known as Task Force One, comprised of soldiers from different Allied nations. Players assume the roles of several protagonists across various war theaters, from the Western Front to the Pacific, Eastern Europe, and North Africa. Each character brings their own backstory, personality, and skillset, and the campaign attempts to unify their experiences into a larger, somewhat revisionist narrative about the rise of special operations units. While this structure allows for varied gameplay—featuring stealth, sniping, large-scale assaults, and vehicle sections—the story is uneven. At its best, it delivers strong character moments and striking visuals; at its weakest, it feels like a cinematic montage rather than a cohesive plot. The effort to humanize the war through its protagonists is commendable, but the narrative often relies on clichés and doesn’t always allow its characters enough space to develop. Gameplay-wise, Vanguard sticks closely to the formula that defines the Call of Duty experience. The gunplay is tight, responsive, and polished, with a satisfying arsenal of WWII-era weapons that have been given a slightly modernized handling feel. Each mission in the campaign is fast-paced and scripted to maximize spectacle, with bombastic set pieces and meticulously choreographed action sequences. The missions often feel like playable war movies, complete with explosions, dramatic slow-motion, and cinematic camera work. While thrilling in short bursts, the heavy scripting can reduce player agency, making the experience feel more like a theme park ride than a true tactical challenge. Multiplayer in Vanguard offers a comprehensive package with a mix of classic modes like Team Deathmatch and Domination, alongside newer additions like Patrol and Champion Hill. A key highlight is the Gunsmith system, which allows extensive weapon customization, giving players more control than ever over how their weapons perform and look. The map design ranges from tight urban skirmishes to open battlefield engagements, and the new Combat Pacing feature lets players adjust the intensity of matches by choosing between Tactical, Assault, or Blitz lobbies. This innovation adds replayability and helps cater to both slower-paced, strategic players and those who thrive in chaotic firefights. However, the multiplayer experience was marred at launch by technical issues, inconsistent weapon balance, and the challenge of integrating new mechanics into a WWII setting without it feeling forced or out of place. The Zombies mode, developed by Treyarch, presents a significant departure from traditional survival modes in past entries. Set in the dark, occult-tinged world of Der Anfang, it attempts to blend objective-based gameplay with traditional wave survival. While the aesthetic and lore continue the storylines from Call of Duty: Black Ops Cold War's Zombies mode, Vanguard’s version was criticized at launch for lacking core features such as round-based maps and meaningful progression. Though updates have added content and improved the mode over time, it initially felt undercooked and failed to meet the expectations set by previous Zombies experiences. Graphically, Vanguard is an impressive showcase for the franchise’s current engine. The game boasts realistic lighting, detailed textures, and smooth animations, particularly on next-gen hardware. Environmental effects like fire, snow, and destruction add to the immersion, and facial animations in the campaign are some of the best the series has delivered. The audio design is equally strong, with powerful weapon sounds, immersive environmental audio, and a dynamic orchestral score that adapts to gameplay moments. The voice acting, especially for the main campaign characters, adds emotional depth and professionalism, though the script doesn’t always give them much to work with. Despite its strengths, Vanguard struggles to distinguish itself in a franchise known for annual releases. While it offers a solid campaign, well-crafted multiplayer, and a visually stunning presentation, it often plays it safe, relying on established formulas rather than innovating in meaningful ways. The WWII setting, though handled with modern flair, may feel overused for some players, particularly when the franchise has explored more novel settings in recent years. The effort to inject fantasy elements into the Zombies mode and a character-centric story into the campaign are bold, but not always fully realized. In conclusion, Call of Duty: Vanguard is a technically polished, content-rich entry that checks most of the boxes for what fans expect from a Call of Duty title. It provides high-quality gunplay, cinematic storytelling, and expansive multiplayer options. However, its lack of innovation, uneven narrative execution, and initial shortcomings in Zombies prevent it from reaching the heights of the series’ best entries. For franchise devotees and fans of WWII shooters, there’s plenty to enjoy, but those looking for a bold new direction may find Vanguard more of a refined retread than a groundbreaking leap forward. Rating: 7/10
Это просто чушь собачья. Сюжет, рассчитанный на соевых идиотов. Геймплей крайне сомнительный. Графика красивая, но при помощи нее нам показывают вместо Сталинграда какой-то Париж, вместо солдат какие-то персонажи Фортнайта. Еще и стоит 50 баксов через 4 года после выхода.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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