
One of the most critically-acclaimed games in history, Call of Duty: Modern Warfare is back, remastered in true high-definition, featuring improved textures, physically based rendering, high-dynamic range lighting and much more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, I played it on Ubuntu 24, the only issue was the loading animations, the audio was broken in the loading videos, just that. Those people saying the game crashes might have pc problems or don't know how to use a computer.
bão
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5M | 22.5K | 87% | $24.99 | |
| $12.5M | 15.1K | 88% | $29.99 | |
| $12.6M | 40.7K | 92% | $12.49 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.4M | 25.2K | 94% | $19.99 | |
| $12.6M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.2K | 93% | $19.99 | |
| $3.6M | 7.4K | 95% | $19.99 | |
| $10.9M | 22.2K | 94% | $19.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $3.7M | 7K | 82% | $19.99 | |
| $1.3M | 2.4K | 87% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is amazing until you get a few missions in and it starts having issues loading the next level because you are on new hardware
An incredible remaster of an already great game.
кайфово :)
I hate Mile High Club
如果说COD4是白月光,惊艳了无数男孩的话。那么COD4RE就是80岁的白月光,套了层丝袜就往你身上揩。 首先必须肯定的是,动视至少没有摆烂,很多原版的东西都得到了保留(他们甚至把DissT组的Rap都留下来了),还加了一些东西,比如马卡洛夫的彩蛋(虽然我也不知道我明明毙了小马哥为啥没弹成就) 但问题就出在于,太原汁原味了,包括原版那些反现代的变态难度设计都得到了保留(比如人均加特林机枪的复制人敌人和裤裆里藏了一万颗雷、能扔出人工轰炸区的掷弹兵),包括最后的彩蛋关,你多加30秒会死你? 大哥,这些设计连09年的COD6都不用了,你还在2017年留着它干嘛?更搞笑的是,这种落后的玩意要收你两百多块,早期甚至要跟着责任的电话13:永远打个爽捆绑销售 总而言之,如果你是骨灰级COD玩家,不计成本只想回味老现代战争的,那买这个总比买原版好。不过如果你是想突突突的路人,那还是算了
açılmıyot
Super remaster již starší klasiky, u které to všechno začalo. Celou kampaň jsem prošel na obtížnost Veterán a jde asi o nejtěžší kampaň celé série Call of Duty. Ve hře se mi tedy nelíbily původní nekonečné spawny nepřátel. Z místnosti o velikosti běžného obývacího pokoje může dohromady postupně vyběhnout například i 1000 lidí. WTF? Chápu, že původní hra je z roku 2007 a ty nekonečné spawny tam již byly, ale zhruba od té doby je nemám rád, protože je to nelogická blbost na palici.
推荐,打得很爽。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.