
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the iconic Operators of Task Force 141.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 44.71/day in the week to Sep 4 → 53.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141. From small-scale, high-stakes infiltration tactical ops to highly classified missions, players will deploy alongside friends in a truly immersive experience.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.9Kreviews | 47% | — | $40.8M |
| Free | 5.5Kratings | 58% | Top 100 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
COOL
iyi
Call of Duty: Modern Warfare II (2022) was one of the most anticipated games in recent years. Since the 2019 reboot of Modern Warfare was so successful, players expected the sequel to be even better. Many fans hoped for better maps, smoother gameplay, exciting new features, and regular updates that would keep the game fresh. While Modern Warfare II definitely looks amazing and has some fun moments, it also has a lot of problems that kept it from reaching its full potential. Because of its confusing menus, slow gameplay, questionable design choices, and lack of exciting content, many players believe Modern Warfare II is one of the more disappointing games in the Call of Duty franchise. One thing almost everyone agrees on is that the game looks incredible. The graphics are some of the best in the series, with realistic lighting, detailed environments, and great character animations. The guns look and sound realistic, making every firefight feel intense. The campaign also has some exciting missions that feel like scenes from an action movie. Whether you’re driving through a convoy, sneaking through enemy territory, or fighting on a ship during a storm, the game does a great job of creating memorable moments. Even though the graphics are impressive, good visuals cannot fix gameplay problems. One of the biggest complaints from players was how much slower the game felt compared to previous Call of Duty titles. In older games, players could move quickly around the map using advanced movement techniques. In Modern Warfare II, many of those movement options were removed or slowed down. Sprinting, aiming, and reacting to enemies all felt slower, which caused matches to become less exciting. Instead of rewarding aggressive players, the game often rewarded players who stayed in one spot and waited for enemies to come to them. Another feature that frustrated players was the perk system. Instead of starting each match with all of your chosen perks, you had to wait for some of them to unlock during the game. This change confused many players because the old system worked just fine. Important perks sometimes became available too late to make much of a difference, making the feature feel unnecessary. Rather than adding strategy, it mostly added frustration. The multiplayer maps also received a lot of criticism. While some maps looked great, many players thought they had poor layouts. There were too many windows, rooftops, and long sightlines where enemies could hide. This made moving around the map risky because you could be shot from several different directions at once. Instead of encouraging fast action, many matches turned into slow games where players spent more time waiting than fighting. Weapon balance was another issue throughout the game’s life. Certain guns were clearly stronger than others, causing many players to use the same weapons every match. While the developers released updates to improve balance, new overpowered weapons often replaced the old ones. This made multiplayer feel repetitive because players who wanted to compete seriously usually had to use whichever gun was currently the strongest. One of the most criticized parts of Modern Warfare II was its menu system. Something as simple as changing your class or finding a game mode often required clicking through several confusing menus. Many players joked that the menus looked more like a streaming service than a video game. While this might seem like a small problem, players spend a lot of time navigating menus between matches. When they are difficult to use, the overall experience becomes much more frustrating. The progression system also disappointed many fans. Unlocking new weapons and attachments required leveling up completely different guns first. For example, if you wanted an attachment for your favorite assault rifle, you might first need to level up a battle rifle that you didn’t even enjoy using. While this encouraged players to try different weapons, many people felt forced into using guns they disliked instead of simply playing the way they wanted. Another complaint involved the amount of new content after launch. Although the game received seasonal updates with new weapons, maps, and operators, many players believed there simply wasn’t enough fresh content to keep multiplayer interesting. Several fan-favorite maps from older Call of Duty games were missing at launch, and many of the new maps failed to become classics. As a result, some players became bored more quickly than expected. Many fans also believed the developers focused too much attention on Warzone instead of traditional multiplayer. Warzone is extremely popular, but many longtime Call of Duty players mainly enjoy six-versus-six multiplayer matches. They felt that multiplayer updates came too slowly because so much development time was spent supporting Warzone instead. Skill-Based Matchmaking, commonly called SBMM, remained another controversial topic. The system tries to place players with others of similar skill levels. While this sounds fair, many players felt that every match became overly competitive. Instead of being able to relax and casually play after school or work, every game felt like a tournament where everyone was trying as hard as possible. This made the experience stressful instead of fun for many people. Despite all these problems, Modern Warfare II is not a terrible game. The shooting mechanics are satisfying, the campaign is entertaining, and playing with friends can still be a lot of fun. The Gunsmith customization system allows players to create many different weapon builds, giving plenty of options for experimenting. The game also received regular updates that fixed bugs and introduced new content over time. The biggest reason many players consider Modern Warfare II disappointing is because expectations were so high. After the success of Modern Warfare (2019), fans expected the sequel to improve nearly everything. Instead, several new features made the game feel less enjoyable than its predecessor. The slower movement, confusing progression system, frustrating menus, and controversial gameplay decisions prevented the game from becoming the classic that many fans hoped it would be. In conclusion, Call of Duty: Modern Warfare II has excellent graphics, enjoyable gunplay, and an exciting campaign, but those strengths are outweighed by frustrating multiplayer decisions and design choices. While some players still enjoy the game, many others believe it failed to live up to its potential. For those reasons, Modern Warfare II is often remembered as a game with great ideas but disappointing execution, making it one of the most debated entries in the Call of Duty series.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #89, worst PL #95 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
777
你明明可以直接抢我的钱的,非要给我个游戏资格进去就进小黑屋,联机一坨,剧情也是一坨
第一章就有剧情BUG,剧情点不触发
不是斩首行动就是潜入关,改名禁毒战争得了,比黑色行动还黑色行动
Böyle amk bugları ile uğraşıp duracaksak her öldüğümde oyun siyah ekranda kalıyor ayarlara giremiyorum vs vs deli ediyor adamı
本来就是买了为了打个战役的,结果进战役必须要联网,好不容易进去了,结果好家伙,画质设置不了,一设置就直接卡死,我想请问你们是BUG工作室吗?不吃点屎你们心里不舒服是吧,我们到底是不是人呐,每次就整那和屎一样的垃圾枪皮,他妈的能不能做点实事啊,真的都不知道咋骂你们了,好好的一个现代战争本来是工作室拿得出手的成就,结果现在让你们做的一坨屎,天天BUG不修复还要想着圈钱,我可去你妈的吧,无限世界你们无限你妈去了,一个主创工作室现在还不如一个打下手的,真的恶心他妈给你开门,恶心到家了
恶心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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