
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the iconic Operators of Task Force 141.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 44.71/day in the week to Sep 4 → 53.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141. From small-scale, high-stakes infiltration tactical ops to highly classified missions, players will deploy alongside friends in a truly immersive experience.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.9Kreviews | 47% | — | $40.8M |
| Free | 5.5Kratings | 58% | Top 100 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
genialer Shooter
还算可以40多就是好游戏
I honestly don't get all the hate for this game. The game is actually great. I can kinda see why they made the attachment progression take longer, it gives you more stuff to grind for and more reason to keep playing. Like for example, you get a really good weapon but then you need a certain muzzle and it tells you to use a completely different gun, like an SMG. At first it can be annoying, but honestly it makes you use different guns, figure out new tactics and actually get to know the weapons instead of just using the same gun the whole time. You might even end up finding a gun you really like because of it. I get why Infinity Ward, Treyarch and Sledgehammer Games made it like this. Just because they're trying something new doesn't mean it's a bad game. I genuinely don't understand some of these reviews.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #89, worst PL #95 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
Game finds lobbys where I have 999+ ping, so I wanna play campaign which I cannot play for whatever reason because it doesn't launch. Even when playing against bots you have ping. WHY?! And worst part is - you can't launch the game offline, even the campaign. Activision deserves all hate they get if you're unable to play anything in the game you bought. Eh, miss the times when games launched as ready product and not buggy mess
en iyi call of duty oyunu
제발 그만 좀 튕기게 해주세요.. 몰입하면서 겜 하는데 자꾸 튕겨서 짜증나기 시작함..
very good...
почему он разговаривает
Singleplayer langweilig Schade...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.7M | 35.7K | 88% | $44.99 | |
| $40.9M | 33.7K | 72% | $59.99 | |
| $41.1M | 74.6K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $40.5M | 35.9K | 54% | $49.99 | |
| $40.4M | 54.6K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 23 | 78% | — | |
| — | 782.1K | 59% | — | |
| $34.2M | 23K | 47% | $69.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $45 | 2 | 0% | $0.99 | |
| $9.6M | 48.1K | 73% | $11.99 |