
Outnumbered and outgunned, but not outmatched.Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 4 → 6.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 32.1Kreviews | 66% | — | $28.6M |
| $15.99−60% | 59.2Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes good game, needs next game for the story
[b][h1]Call of Duty: Ghosts[/h1][/b]Call of Duty: Ghosts includes campaign, extinction and multiplayer, but the AppID's are different so this will purely be a review of the campaign, my review of the multiplayer and extinction are[u][url=https://steamcommunity.com/id/JHGaming/recommended/209170/] here[/url][/u] When Ghosts released I skipped it in favour of playing another year of BO2, and in doing so missed out on a fantastic campaign, so many of the stories from the cod world focus on an American spec-ops team Vs a Russian villain, so it's refreshing to play through Ghosts which is a story about two brothers and their father fighting against the combined forces of South America helmed by a former ally. It is sad that Ghosts didn't perform well as we will likely never see a follow-up to such a great story. [b][h2]Gameplay[/h2][/b]Ghosts is a very classic cod campaign in terms of difficulty, Veteran is very similar to Black Ops 1/2 with very heavy flinch on being shot and very fast death if you peak for too long, once you get an idea for how enemies move and peak it is pretty easy to get through most missions with little issue. In my short time playing though I saw a few mission-breaking bugs so keep in mind this is not quite flawless. [b][h2]Story[/h2][/b]The story of cod Ghosts is great, it's a very personal story of friends and enemies amid a global war, the very villain you are gunning for, Rorke, is a former ally, a former Ghost, these personal connections are what makes this story so strong, all the characters feel like they care about each other so when some inevitably die it's crushing, and this story is not afraid to kill characters off, [spoiler]the death of the father is devastating. [/spoiler] Rorke is a great villain, he is so intense and menacing each time he confronts you, each time he kills someone in your team makes you hate him even more, [spoiler]so it's satisfying when you finally get to shoot him dead at the end[/spoiler] then that cliff-hanger ending to top it all off. I want so bad to see a follow-up to this story now but I don't see it ever happening, it's a real shame the other modes in the game weren't nearly as good as the campaign. [b][h2]Achievements (40/40)[/h2][/b]The campaign achievements are fairly easy, Veteran isn't too bad of a challenge and most of the missable achievements are able to be done in one run by restarting the checkpoint until you get what you need. [b][h2]Music/sound[/h2][/b]I think all the Voice actors stand out the most in the very intense moments during the campaign like character deaths. Rorke is the best though, he is so intense in all the confrontations, one of the best cod villain portrayals in my opinion. [b][h2]Settings/Accessibility/Misc[/h2][/b]Subtitles available. Adjusting visual settings replays campaign cutscenes which is annoying. Keyboard, mouse and gamepad support with rebinding available. 5 languages supported with VA. [b][h2]TL;DR[/h2][/b]Fantastic campaign about two brothers and their father fighting against a former ally. Menacing villain. Not afraid to kill characters. Devastating cliff-hanger ending. Easy achievements [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just peak
Good Graphis and story.
Back when cod was fun
Keegan🥹🥹
jy joue tout les soir
十三年或许太久了,但还不算太迟
I played the Call of duty Ghosts Campaign for the first time this year. I originally bought a cheap key just so I could try the Squads Multiplayer. To this day I have not tried Extinction so this will be a brief review of just the campaign and multiplayer portion. Campaign: Wow this story sucks. Even more unfortunate is there are some real highlights in terms of setpieces in the missions here. There's clearly a lot of effort put into the level design. The campaign also had a much better use of color and environmental variety than the multiplayer. The story is clearly just built around giving you excuses to be in these insane situations. The "military tactics" on display in this game is nothing short of straight laughable at times. Your commanding officers will lay out a plan that's so ♥♥♥♥♥♥♥ insane it actually justifies why they lose battalions of soldiers, and the characters will take it as seriously as a heart attack. Also, worst villain in a call of duty game I think. The motivation literally makes no sense. What the ♥♥♥♥ are "amazonian torture methods", it might as well just be magic. I think in terms of pacing it's pretty strange too. It felt like we were getting to an ending like 4 times but the game invents a reason for the characters to not do something that makes more sense, just so we can get to another cool setpiece. Generally though those setpieces are cool, but that ending also sucks and doesn't make much sense. There's a reason we never got another. Campaign overall: Worth on a heavy discount. your mileage will vary based on how much you like grounded, slow COD combat, and how much you appreciate the novelty of reliving a troubled, rushed, Call of Duty era. Multiplayer: There's something interesting going on with the perks system here, but overall this is a miserable multiplayer to replay. In Squads you can level up your guys with bots, but the base gameplay is just not super spicy or enough to keep me hooked for long periods of time. Most of this feels like Mw3 2011 with less options, slower, clunkier movement, a contextual lean system that feels tacked on, and can be more annoying than helpful, and a time to kill for most guns that feels on par with the OG MW2. This is not a good thing in THIS game, because of how the game is built around this fast TTK. WIth the poor visibility on players and maps, and those maps being spread out and poorly accommodating to different weapon classes and play styles, making a meta entirely reliant on rifles that all feel alike after a little while. There's also few ways to counter annoying players behavior, it's not difficult to imagine why not many people play this game online anymore. Multiplayer overall: 3/10 - mostly for the unique squads and perks system that you can have as a nice little offline cod machine for your steam deck. Recommend you get this one cheap.
⭐ Call of Duty: ghosts – avaliação ⭐ nota: 7.9/10 ~ pontos positivos sobre a gameplay campanha cinematográfica com bom ritmo e variedade sistema de classes mais flexível, permitindo builds diferentes mapas maiores que incentivam estratégia e posicionamento modo extinction é uma adição criativa e cooperativa gráficos sólidos para a época e boa direção de som ~ pontos negativos sobre a gameplay mapas grandes demais prejudicam o ritmo clássico da franquia multiplayer mais lento não agradou quem esperava algo mais frenético história interessante, mas mal aproveitada no final balanceamento inconsistente de algumas armas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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