
Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise.Power Changes Everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don't look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best cod
If you wanna play this game on ultra-wide without it looking like someone stretched a soggy piece of bread across your monitor, here’s what you do: Right-click the game, Properties, Browse Local Files, Player2, Config. Open that bad boy in Notepad and slap in your ultra-wide ratio. Suddenly it doesn’t look like a toddler squished it with their forehead. Your eyes will throw you a party. Now, the game itself. Holy hell. Absolutely insane. Completely slept-on. The cast? Ridiculous. The story? Wild. The Action? Chef’s kiss. Funny thing: the “worst-rated CODs” somehow end up being the ones actually trying to do something cool (Just ignore BO7). Forget MW and Black Ops’ spaghetti cluster of storylines; this campaign just says, “nah, we’re gonna do our own thing, and it’s awesome.” This campaign hits like Titanfall 2-level writing, but with Kevin Spacey casually dropping lines like he’s ordering lunch. God why did you do it man. Multiplayer? Dead. RIP. But who cares. Zombies? Painfully hard even with a full squad of friends. John Malkovich, Bill Paxton, John Bernthal. That’s a cast that will ruin your sleep schedule and your sense of self-respect. Actually tho how did they afford that cast. This was back when COD actually was king, before we got giant machetes and Harper boss fights in some eternal online co-op hellscape. The game dared to be different, it dared to be wild, and somehow… it nailed it. Everyone slept on it, and that’s their loss. Same story with Infinite Warfare and Ghost. Games we will never see expanded.
Simplesmente a melhor campanha de um Call of Duty já criada. Call of Duty: Advanced Warfare foi deixado de lado com o passar dos anos, e poucas pessoas lembram dele com carinho. Algumas recordam de momentos da infância em certos mapas… mas eu não. Eu lembro desse jogo como a melhor campanha que já joguei em toda a franquia. E digo isso não por nostalgia. Quando joguei pela primeira vez, lá em meados de 2015, eu era garoto, e sinceramente achei a campanha chata. Eu não tinha maturidade pra entender o que estava sendo contado ali. Mas, anos depois, rejogando, percebi o quão grandiosa, complexa e ousada essa campanha realmente é. A Campanha: Política e poder. A campanha de Advanced Warfare é perfeita. Nunca vi um Call of Duty tão bem elaborado e tão bem pensado, principalmente nas questões políticas que apresenta. Esse jogo não tenta escolher um lado. Ele mostra que, no fim das contas, não importa se você é de esquerda ou de direita, o que realmente vence é o poder militar. A frase "ideias não determinam quem está certo, o poder determina quem está certo. E eu tenho o poder, então eu estou certo." martela na minha mente até hoje... Posso dizer sem medo: esse jogo moldou a forma como eu penso sobre poder, política e humanidade. O vilão, que pra mim nem deveria ser chamado assim, é o melhor que a franquia já teve. Muita gente vai dizer “e o Menéndez do Black Ops 2?”. Com todo respeito, Menéndez é ótimo, mas eu fico com a profundidade do antagonista de Advanced Warfare. A verdade é que o que move eles, o que os transformam no “vilão”, é algo humano, compreensível e ao mesmo tempo assustador. E é aí que mora a genialidade na criação de ambos. Mas eu ainda fico com o "vilão" de AW. Essa é uma campanha que exige maturidade pra ser entendida. Você precisa olhar e pensar: “O que esse cara tá dizendo… não tá errado. Talvez os meios sejam, mas a ideia não.” Isso é raro. E é algo que só esse jogo conseguiu fazer. O multiplayer de Advanced Warfare não é ruim, tive ótimas lembranças jogando, especialmente naquele mapa que lembra um pequeno bairro, bem similar ao mapa do navio do Black Ops 2. O sistema de pulo duplo funcionou bem, claro, o do BO3 é mais refinado, mas o de Advanced ainda assim é divertido e dá dinamismo às partidas. Muita gente critica essa mecânica, mas eu achei que foi uma boa inovação pra época. O Modo Zombies... kkkkkkk Sinceramente, o modo Zombies aqui parece mais um enfeite do que uma proposta real. Entrei uma vez, vi o básico, e deixei de lado. Não é ruim, mas também não tem brilho. É um extra, nada mais. Prefiro não alongar para não perder o carinho que tenho por esse jogo KKKKKKKKKKKKKKKKK Conclusão: No fim das contas, Call of Duty: Advanced Warfare é o único COD em que o multiplayer é o complemento da campanha, e não o contrário. Hoje, as campanhas parecem existir apenas pra acompanhar o modo online. Mas aqui não. Aqui a campanha é o coração do jogo. E digo mais, se esse jogo tivesse sido lançado só com a campanha, sem multiplayer nenhum, ainda assim seria um sucesso absoluto. É um jogo que envelheceu bem, e que merece ser lembrado não pela nostalgia, mas pela mensagem madura e ousada que entrega. É O CALL OF DUTY MAIS SUBESTIMADO DE TODOS!
Fun game to play if youve played this back on ps3 I love the style of this COD its very pleasing 10/10
Injugable , Recuerdo jugar este juego en xbox y quería revivir momentos invitando a un amigo y jugar supervivencia o zombies pero tengo problemas con el mouse , no me deja voltear la cámara , ya desactivé el steam input e inlcuso una opción dentro del juego que es para habilitar control de consola, después intenté jugar con control de xbox y tampoco me deja, yo recuerdo que este juego tenía doblaje latino pero no me aparece para cambiarlo , no quiero el doblaje castellano que suena horrible , no se por que en su momento los juegos shooters de pc separaban los modos de esta forma , tremenda estupidez , en lugar de que activision arregle estos errores de sus juegos anteriores prefieren seguir sacando porquerías de juegos que a nadie le interesan ya. voy a pedir un rembolso , vaya decepción.
[h1] 《使命召唤11:高级战争》我最喜欢的COD战役 [/h1] 其实,《高级战争》是第一款我在主机上玩的《使命召唤》,诞生于那个世代更迭时期的它,给了当时从自己的低配办公本刚刚升级到Xbox One的我不小的震撼,本次重温,还依稀回忆到到当年那个少年心中的感受。 [h2] 次世代的《使命召唤》 [/h2] 这是《使命召唤》系列首次更换完全重构的新一代引擎,也因此成了自初代以来,隔代视听规格升级幅度最为惊人的一代。实际上,就算是在今天,11的观感乍看之下依然不觉得老,并且这一路马拉松过来,也是再次尝到了初见时的那惊鸿一瞥。 无论是预渲染CG、即时演算过场还是实际游玩的表现皆是如此,再搭配上时至今日审美上依然经得起考验和回味的、酷似Neill Blomkamp电影的近未来工业设计语言、以及大咖演员Kevin Spacey的加盟、外加本作更是系列首次使用完整三年开发周期打造,才让《高级战争》呈现出了一种COD系列少有的质感和姿态、一种新鲜独特的同时,还能十年后都不曾落伍值得重温的作品。 [h2] 近未来战争演绎 [/h2] 和之前玩的《黑色行动2》一样,本作也取材近未来,但选择了2050往后的时间点,而非BO2的2025,且实际上工业设计变得更加保守(这反而令本作的语言在今日看来没有过时,BO2的美术风格则是当年时髦可今日略显俗套,这很讽刺?) COD11构想的是全套的近未来世界,小到磁力手套、AR手雷和墙壁透视;再到武器和载具,最后一路到城市和基因生化武器 。本作版本的外骨骼、重型机械坦克、动力装甲、静音炸弹、无人机蜂群、真·激光武器EM1、苍蝇无人机等设计概念时至今日都属于科幻游戏中依然会被提起的经典范例(不过其实还诞生了著名的Press F to Pay Respect Meme),这也是《使命召唤》少见的原创力时刻。 [h2] 系列目前为止最高机动性与其他创新和遗憾 [/h2] 游戏横跨少见的舞台首尔(甚至复刻了我实际旅行去过的清溪川,那叫一个熟悉)、巴格达、西雅图、南极,我一向对于做电子游戏中少见舞台的作品有额外好感;不过也有老受苦人旧金山金门大桥和不算少见的芝加哥,虽说在本作中成了一个类似《最后生还者》似的地方。 世界舞台跳了挺多,那战斗中呢?你还真别说,《高级战争》也是COD马拉松一路玩过来目前为止机动性最高的一作! 二段跳、跳跃悬浮、抓钩、滑铲、外骨骼近战、闪避因为外骨骼的加入一应俱全,以至于本作打起来一定程度上还真能上蹿下跳,左闪右滑,虽然血还是比较少,但外骨骼甚至解决了COD一直以来的重度几乎不可能还手型受击反馈! 通过一个加点系统,你可以降低80%的效果,同时,还能点诸如冲刺/换弹速度、手雷数量、装甲、瞄准速度等升级。没错,这应该也是《使命召唤》系列首次引入角色成长系统,通过完成特定挑战来升级外骨骼就是本作对于系列而言系统上的一个创新。 《高级战争》也是COD首次尝试对于武器而言使用沉浸式UI,得益于其AR设定,手雷数量和弹药都会显示在枪身而不是屏幕右下角;本作同样有着空战甚至开小潜艇船穿梭于运河中的关卡,此外对于QTE的强调也许也是系列之最。 不过最令我遗憾的,还是本作叙事结尾明显仓促的收笔,以至于这是COD系列的战役第一次让我没反应过来“啊?这就是最后一关了?”的情况,甚至让人觉得有些说不通,前一关我们还在惨败越狱全军覆没,后一关就直接大获全胜,中间并没有什么过渡和解释……… 本座还有一个性能问题,玩得越久,就越容易出现卡顿,必须重启游戏、很神奇。 虽然叙事有他的不完美,但从那张Atlas名片瞬间切换到枪械上的转场和其美剧式的旁白与叙事手法而言,本作的叙事依然在很大程度上算是COD系列里子IP首作最为精彩的之一。 本作的结尾伏笔虽然不如《幽灵》那般明显,但那句“这仅仅是个开始”不也预示了本该成为系列第四个子系列IP的AW吗?很可惜,十一年过去了,AW已经和幽灵一样被雪藏了。如果说问我你最希望看到的《使命召唤》子IP续作是什么,我知道,一定不是甚至去重启做了6作的《现代战争》和马上要出7的《黑色行动》,而一定是《高级战争2》 Damn it,我多么怀念当年那个充满原创力、开拓各色全新子IP的《使命召唤》啊!
个人感觉是仅次于老黑色行动和老现代战争的一部cod年货。剧情转折出彩又不失逻辑合理性,反派塑造立体有魅力,同时整体的剧情节奏很紧凑,没有拖沓。 战斗方面可以说是近未来题材中最好的作品之一。外骨骼技能组完美融入交战环境,各种近未来装备充满科幻感但又给人一种非常合乎常规设计思路的使用体验,让人感觉未来几十年的武器装备似乎一定会朝着游戏中的这条道路方向发展。原价入手的话从现在的鬼服角度来看很亏,但打折促销100左右入手非常值得。 最后,按F向曾经的动视致敬
PREÇO ARBSURDO DE CARO!!!! VCS ESTÃO LOUCOS DA CABEÇA??? MERCENÁRIOS GANANCIOSOS!!! PREÇO ARBSURDO DE CARO!!!! VCS ESTÃO LOUCOS DA CABEÇA??? MERCENÁRIOS GANANCIOSOS!!! PREÇO ARBSURDO DE CARO!!!! VCS ESTÃO LOUCOS DA CABEÇA??? MERCENÁRIOS GANANCIOSOS!!! PIRATARIA VAI VOLTAS !!!
Very poorly optimised for PC with some controls vital to level progression not working. It's a good game but do not buy it for PC, play it on console
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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