
Call of Duty® 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 94% | — | $5.7M |
| $9.99−50% | 1.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saygıdan ötürü satın alıp, ayakta bitirdim.
Nowhere near as good as the first game and its expansion, mainly because COD2 got "consolised" with regenerating health and much smaller levels that largely revolve around setpieces rather than big levels that you explore. Prior to this, COD was PC only and it benefited from that. There's a lot of (and too much of) "hold out for x waves of Nazis", and the character development suffers as a result. That said, it's still a solid WW2 FPS. Games this old usually need some tinkering to get working on modern systems but I had no issues at all here. Just change the resolution and refresh rate exclusively and separately from each other and other settings or the game will CTD.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- DIFICULTAD ▢ Fácil ■ Normal ▢ Difícil - GRÁFICOS ■ Flojos / anticuados ▢ Soportables ▢ Buenos ▢ Increíbles - OST ▢ Floja / repetitiva / cansina ■ Nada especial ▢ Buena ▢ Preciosa - HISTORIA / LORE ▢ Ausente ▢ Diferente ■ Decente ▢ Épica ▢ Adictiva - REQUISITOS ■ PC antiguo ▢ PC normal ▢ PC nuevo ▢ PC next generation - DURACIÓN DE JUEGO ▢ 0-5 horas ■ 5-10 horas ▢ 10-20 horas ▢ 20-40 horas ▢ 40-80 horas ▢ +80 horas ▢ Posibilidad infinita - OPINIÓN PERSONAL: Call of Duty 2 es uno de esos shooters que, pese a los años, sigue transmitiendo una sensación de guerra muy directa y cruda. Su campaña, centrada en distintos frentes de la Segunda Guerra Mundial, está muy bien narrada y ofrece momentos intensos que se quedan grabados. La jugabilidad es simple pero efectiva, con un ritmo rápido y misiones que avanzan sin relleno. Técnicamente ha envejecido y bastante, pero su diseño sigue funcionando y mantiene ese encanto de los primeros CoD. Es un juego que marcó una época y que aún hoy se disfruta por su ambientación, su ritmo y su enfoque clásico. Un título histórico dentro de la saga. Lo recomiendo 9/10
Ağır nostalji benim için. Bir oyun hiç mi eskimez ? Tek eskiyen yönleri ara sahneler ve geçişler onun dışında oynanış olsun müzikler sesler tam bir savaş ortamı. Benim nesil illa internet kafede oynamıştır. Tunus haritasında oynadığım o multiplayer zevkini hiç bir oyunda bulamadım hala.
After >20 Years still unique. Love it!
2026 yılında hala oynuyorum nasıl bir oyun yaptınız siz aga
A great game does not stand the test of time because of nostalgia alone. It stands the test of time because it remains just as memorable as the first time you played it. My playtime at the time of this review is roughly how long it takes to finish the campaign, and while Activision rarely gives this game steep discounts, it’s still worth picking up to relive old memories. For a 20+ year old game, it runs remarkably well on a modern PC without any patches or tweaks. Simply install and play. I did not encounter any crashes or bugs during my playthrough. Coming to the gameplay, it has aged pretty decently. My only gripe is how frequently two or more grenades get thrown at you at the same time, with no option to throw them back. Otherwise, the gunplay and overall gameplay loop are still absolutely fun. I’m not going to review the campaign itself because it’s a story we’re all too familiar with. It was genuinely fun to relive the cinematic moments based on events that changed the course of history.
✔️
These old Call of Duty campaigns are insanely good!!! :D I enjoyed CoD1 so much that I immediately bought this one and this entry improves on literally EVERYTHING from CoD1 and even introduces lots of mechanics and quality of life improvements They have an incredible atmosphere, level design, characters you can take seriously, sound design, ambient sound design, pretty decent graphics and really polished gameplay especially for back then, it's genuinely immersive even for me who has trouble with that a lot of the time My favorite missions by far were the Soviet ones, especially because of the "Improvised" combat tactics they used and because it felt more gritty and realistic as opposed to being a handful of super soldiers that clear out an entire country on their own, while the British campaign was the weakest one in my opinion I really like how "small" this game makes you feel, after you're done clearing out a section or a bunker all you're left with is a mountain of corpses and distant gunfire, explosions, planes and rockets as you walk back to your squad, signalling to you that you're less than dirt in the grand scheme of things and that the battle you just fought was miniscule compared to the war as a whole, this kind of ambience just doesn't exist in modern CoD titles Another strong point about this game is its continuity, not only do you keep the guns you picked up as you went, but you actually use the points of interests you conquer like bunkers or farm houses, and sometimes you even have to retreat back through the level you just played as opposed to going through a level, a cutscene plays, and suddenly you're somewhere else Locations are also pretty open most of the time, especially buildings, you can enter most of them and there is usually more than one angle to approach the fight from which I like a lot You do have more ammo than in 1 here it seems but you're still expected to pick up your enemy's weapons, just not as often as before The only "negatives" I noticed were that run and gun is very encouraged in this game, hipfire became drastically less accurate and they really want you to aim down sights while holding forward and clearing out rooms at times, and enemies became slower and less accurate compared to 1 on the same difficulty (Hardened), but there are a lot more of them now so it evens out I guess QoL and general improvements I noticed right away: [b]Health bars were replaced by health regeneration[/b] - I liked how you had to pick up med kits in 1, but I do enjoy this health system a lot more [b]It looks better[/b] - Not only do textures and lighting look better, but the weather effects (especially snow) and presentation are really really good [b]Climbing introduced[/b] - Well, mantling, but it does count! [b]Ladders introduced[/b] - Nothing major but good to see regardless [b]Smoke grenades introduced[/b] - Used to cover large openings and are never overused which keeps them fresh [b]Improved movement[/b] [b]Improved shooting[/b] - Bullets are more accurate and recoil feels better [b]Improved sound design[/b] - Everything sounds better, including voices [b]Crosshair shows red when you look at enemies now[/b] [b]Helmets actually work[/b] - Sometimes bullets will richochet off them and absorb a bullet [b]Jumping doesn't force you out of ADS anymore[/b] [b]Enemies will call out and name specific locations[/b] - i.e. "Enemies at the barrels over there" or even tell you which story of a building snipers sit in [b]Some of the timer sections from CoD1 are replaced with enemy waves now[/b]
RIP Vince Zampella. You’re a legend who shaped CoD and Battlefield. Titanfall 3 lives on in our hearts forever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 231 | 98% | — | |
| $27.7M | 61.1K | 93% | $19.99 | |
| $42.1M | 39.8K | 89% | $39.99 |
Related
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|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 16.3K | 92% | $19.99 | |
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| $5.7M | 7K | 96% | $19.99 | |
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