
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3.71/day in the week after.
About





Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.9Kreviews | 79% | — | $5.9M |
| $2.99−85% | 192ratings | 72% | #200 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito bom mas tem seus defeitos. Tem seus momentos que dão um sustinho, mas acho que deixaram a historia muito interpretativa e um tanto confusa. O fato que o Cthulhu pode aparecer ja da uma tensão, muito bom. Peguei na promoção ent valeu bastante a pena.
Pretty fun game all around, but I would wait for a sale like now. It's primarily a walking simulator, but different levels will implement a rough stealth mechanic. As other mentioned the RPG mechanics are essentially useless and your choices barely do anything. However, the atmosphere is what is important in a lovecraftian game and they do that great.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 492.67/day in the week to Jul 17 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean*languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра крутая, сетинг старого, заполненного болью и страданиями людей городишки передали отлично. Но из-за графики играется не так страшно. НО, сюжет подан правильно и копаться в них как настоящий детектив я люблю))
It didn't ~blow me away~ but it is pretty good! A little bit of techno voodoo is required to get it going on modern systems, but once that's out of the way, I didn't encounter any other issues or anything gamebreaking. Personally I haven't bumped into any of the glitched achievements that so many other reviews are mentioning, but - in terms of gameplay, it's remarkable to me how much this one does indeed feel like a TTRPG transformed into a singleplayer game, particularly in the way areas are set up and the dialogue options (particularly in the earlier chapters), and then bringing in elements of a more standard "stealth" based survival horror later on. There is -some- replay value, mainly if you're going for 100% achievement completion, but not too terribly much since it seems like the story pretty much always plays out the same way in the end (regardless of those "This Will Affect Your Destiny" prompts, which... honestly I haven't seen much difference between choices on those so far?), so at the most it's just that and to see what the various dialogue options do. It's a very well put-together atmosphere, very moody & vibey, but I gotta say it does feel extremely self-contained. It's a fun, intriguing story, but once you're undergoing the investigation, everything else in the game world sort of falls away - which I suppose you could say is part of it, as the player character falling into obsession over all this weird stuff he's encountering. But at the end of the day, the fact of the matter is if you're here looking at this game, then you probably already like what this one's got in store for you. So as usual, pick it up on sale, play through it once or twice, and then shelve it.
pensa num joguinho massa
Vorab zwei Infos, die sicher viele interessieren werden. Erstens, das Spiel hat keine deutsche Synchro, sondern nur deutsche Untertitel. Gesprochen wird Englisch. Zweitens, das Spiel wird aus der Ego-Perspektive gespielt, ist aber kein Shooter und auch generell nicht sehr auf Action aus. Es ist kein Point & Click, aber es würde auch nicht übermäßig viel an Reiz einbüßen, wenn es eines wäre. Die Entscheidung, ob ich es empfehlenswert finde oder nicht, ist mir nicht leicht gefallen. Das Game ist sicher sehr ambitioniert, auch in großen Teilen sehr gut designed, und auch die Story ist reizvoll und stilgerecht. Aber alles in allem finde ich es konzeptionell auch ziemlich unausgegoren. Die Story ist hier tatsächlich sehr wichtig und steht sehr im Vordergrund. Und das ist bei Games oft ein Problem, weil es den interaktiven Charakter, der bei Computer-Spielen ja nun mal prägend ist, einschränkt und unterbricht und einen effektiven Spannungsbogen kaum möglich macht. So auch hier. Teilweise geht man mit seiner Figur ein paar Schritte, wird dann von einem Video-Einspieler unterbrochen, geht dann wieder ein paar Schritte, nur um schon wieder unterbrochen zu werden usw. Überhaupt hat man nicht viel Bewegungsfreiheit. Und leider verschenkt das Game auch viele Möglichkeiten. So gilt es z.B. Items wie Bücher, Schlüssel und andere Gegenstände zu suchen, die für den detektivischen Aspekt des Games wichtig sind. Diese kann man (zumindest horizontal) drehen um sich auch ihre Rückseite zu betrachten. Aber das hat nur in einem einzigen Fall wirklich einen Sinn, soweit ich mich erinnere. Ansonsten kann man sich das Drehen sparen. Man kann in den Büchern, die man findet auch nicht blättern. Es sind nur Gegenstände, die man teils sammelt und über die man Informationen bekommt. Trotzdem gibt es relativ viel zu lesen. Wirkliche Detektivarbeit leistet man hier sowieso nicht. Man findet Sachen, die landen im Menü und schalten neue Optionen frei usw. Man guckt bei der Detektivarbeit eher zu. Aber da es hier um übernatürliche Dinge geht, und damit natürlich nicht um Logik, ist diese Lovecraft/Sherlock-Holmes-Kombi sowieso nicht ganz überzeugend. Die Gestaltung ist, wie gesagt, durchaus stimmig, stilvoll und gut. Die handelnden Figuren wirken allerdings recht puppenhaft, starr und leblos. Auch ihre Animation erinnert etwas an die Augsburger Puppenkiste. Und es gibt viele Dialoge, bei denen man aus unterschiedlichen Antworten wählen kann, um den Spielverlauf zu beeinflussen. Ich mag das nicht so gern, weil es das Spielen doch recht langatmig macht. Inwieweit der Spielverlauf dadurch wirklich variiert, kann ich nicht sagen. Dazu müsste ich das Spiel nochmal spielen. Man kann auch nicht aktiv speichern, um das mit verschiedenen Antworten auszuprobieren. Aber die Atmosphäre, der Sound und die Inszenierung einiger Sequenzen ist wirklich gruselig. Für Lovecraft-Fans sollte das Spiel auf jeden Fall interessant sein.
Le jeu fait que crash
Misterioso, atrapante, me gustan la ambientacion y los personajes, hay cositas que se no me gustan pero no me arruinan la experiencia del juego
this game is ABSOLUTELY winning the mid-off, bro i dont even know how to describe how painful this experience truly was. it's not a bad game by any means, but it's dreadfully boring. if you were expecting a 'choices matter' type adventure game, you'll be sorely disappointed. You have all sorts of stats, mountains of menus and information to read, and seemingly a bajillion different dialogue options. however, none of this seems to make a lick of a difference whatsoever. the game is shockingly linear, and almost nothing you do has any sort of consequence on the plot. the plot, by the way, is rather non-existent at times. okay... so you got all these stats; strength, investigation, occultism, etcetera, right? none of them do anything. that's right, they do absolutely nothing. as near as i can figure? all they do is let you unlock dialogue options that ultimately don't give you anything. there's not even any particular lore or character interactions you can unlock through it. just an extra superfluous sentence you otherwise would have missed. the game just ushers you along regardless of what you do, so there's truly no point in building a character. quite honestly? this is a walking simulator. nothing you do matters and the plot is paper thin. its one of those games where you'll find yourself yelling "just do xxx!" or "use your gun!" at the screen. if youre into the eldritch or the occult, seek your fix elsewhere.
keep crashing. can't enter game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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