
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3.71/day in the week after.
About





Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.9Kreviews | 79% | — | $5.9M |
| $2.99−85% | 192ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un gioco molto bello lo consiglio per chiunque voglia assaporare perfettamente le atmosfere dei racconti di Lovecraft
Juegazo, aunque pueda parecer un poco lineal tiene sus cosas que cambian la trama.
залупа 0/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 492.67/day in the week to Jul 17 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean*languages with full audio support
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A ambientação é muito boa e os diálogos e as escolhas lhe fazem, por um momento, sentir que está jogando um RPG. Porém, quando se vai explorar o cenário (principalmente o externo), percebe-se que ele é extremamente limitado. Não se consegue explorar boa parte do que é mostrado da ilha. Os gráficos também são meio feios e não sei o motivo, pois a engine é boa. Gostei do sentimento dúbio que o jogo nos dá, pois, ao buscarmos, como detetive que somos, todos os elementos possíveis para solucionar o caso, em dada altura percebemos que talvez não devêssemos ter feito tantas concessões para conseguir o que buscávamos. Eu tinha umas críticas quanto ao direcionamento que a história dá baseado em suas escolhas (diálogos), mas como demorei a comentar, já me esqueci. É um bom jogo, mas poderia ter sido muito melhor. Nota: 7.5/10
Okay I just finished my playthrough and overall I do recommend the game eventho I do have some issues with it. Spoilers ahead. [Spoiler] I am lowkey really dissapointed with the endings, and like the whole secoond half to last third of the game. I get it's not easy to make a game about cosmic/eldritch horror, and especially meet people's expectations with something like Cthulhu. But there's just too much that's bad. First the writing: It's just...not good. Don't get me wrong, there's many things that I think are well done about it. The premise is really cool and fun, setting the scene of arriving at the island and meeting the first few characters. Also the characters in general are writtten really well here in the beginning, seeing the people's dynamics with each other and you. The writing and pacing too is really good till after you leave the bookstore and go find Shara. And then it just keeps going downhill for me. The dynamics all start to not matter anymore? Like that the way I talk to people doesn't really have an influence, eventho the game like puts that in as a mechanic. Alsoo just in general the whole "This will afect your destiny" thing. Did it? I don't ♥♥♥♥♥♥♥ know, and I think that's bad design if I can't feel how or even if my choices had any kind oof impact. What does it matter who I save with the medkit? Neither of them shows up again, nor do I really care for either. The whole theme of destiny was not handled very well, they keep saying your fait has already been written, constanly giving me the feeling like it doesn't matter what I do, which it kinda doesn't tbh? Or it doesn't really feel like it. In the end I get to make a descison to either do the ritual or not and both endings were so dissatisfying. Either I do a counter ritual which takes five seconds and is really unpectacular, my eyes turn black and thats it. Credits roll. And I get to see myself in an asylum. Or the other one, I free cuthulu only to see it for split second not even really able to look at it or interact with it any further, then credits, and people mashing each other against rocks cause they've gone mad. Like... The whole last encounter too was so irritating, slowly walking and limbing around, random vision things that just kinda keep repeating empty phrases and then two dissapointing endings. The whole story arc with Cat feels like it was completely pointless and could easily be taken out the game. It felt like it was set up like so much more. Then other characters you meet once and then only in the end. Like the bartender, why would I save him? I had one encunter and he wasn't treating me super nicely (which made sense dont get me wrong), why should I save him over Cat if I had at least a few more interactions with her. Fitzroy, he got introduced as a genuinly inresting guy, only interacted once in the beginning and then in the end. And the character writing just gets not really good towards the end. And there's so many things that don't make sense imo, it feels all so dissconected and random. Why is Pierce confused to see the doctor, saying you're dead after literally EVERYTHING else he just encountered? And there's so many of that kinda stuff in the ending especially. The weirdness is so unsatisfyingly made. I get the game is abut madness and loosing your mind, but the way they executed that in the latter half is just...not good at all and just made me go "what- why did that just happen? what is the pint of this?" and to then just go and say "well its about madness what did you expect" is lazy. It feels like the game forgot what it was trying to tell. The gameplay: I really enjoy the detective aspect of it, the investigation and skill system. And those moments where you enter the investigation mode or whatever you call it. That's pretty cool. But gsh are the monster encounters not good. They're not horrible, but they're more frustrating than anything really. Also in many cases it feels like there are puzzels that are taking me out f the imersion and just feel like they serve, we need more gameplay, the thing where you have to turn the two walves to fire the oven felt so weird. But again, overall the game is a fun expierience. Especially in the first half/first two thirds where the gamelay and story peaks. Ignoring the ending I had fun regardless of the things I think were done badly. And I do think it's an exierience worth having. [Spoiler]
Game nicely feels the Lovecraft stories
Very atmospheric, with about 15 hours neither too short nor too long, storytelling instead of jumpscares. A must for fans of the genre!
氛围感很强,剧情还行,画面太有内味了
Estoy en el capítulo 6 ó 7, a la espera de lo que me deparen los acontecimientos, pero ya me ha merecido la pena. En cierto modo, es como una partida tradicional a "La llamada de Cthulhu": una (buena) historia, personajes peculiares en unos extraños años veinte con lo oculto o desconocido siempre de fondo y la investigación. Hasta la pequeña ficha del personaje, con sus porcentajes y el apartado de la Cordura, recuerda al juego. No todo puede gustar a todo el mundo pero creo que es una aportación al universo de Lovecraft, con todas las limitaciones que pueda tener, más que decente. Como no podía ser de otra manera, el videojuego es para quien quiera jugarlo pero el aficionado lo puede disfrutar mucho.
Very captivating and well executed story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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