
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра сначала захватывает ,но потом наскучивает спустя 5 часов становится скучно и игру не вернуть
Ce jeu est fantastique je suis content de l'avoir fait avant qu'on soit envahis de vidéo narrations de merde à la TheGreatReview (que je déteste) dessus
At first I felt more like I was fighting the contolls, less fighting the wall, but you can get used to them. At times thy'll still be annoying, but managable. Also, you can enjoy the game despite the story. -I'd like to climb -Ok, but listen about the guilt. And the higher you climb the more the guilt -But I just want to climb for fun -You think climbing is fun? Lemme tel you about the cat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.3M | 63.8K | 92% | $19.99 | |
| $20.4M | 175.5K | 88% | $7.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $20.5M | 38.2K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| #155 |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prima di tutto nessuno mi dice di non fare una cosa..
《Cairm》的美术风格和关卡设计相当出色,即便玩法内核仍显粗糙、尚有可挖掘的余地,但这些亮点完全无法掩盖剧情和角色塑造的致命缺陷。 如果说登山游戏只为了“登山”本身,那倒也无可厚非;如果能讲好故事、立住人物,则能跃升为佳作。但《Cairm》的剧情让我毫无享受可言——女主角在险峰攀爬时,朋友特意来电告知“猫死了”,这段插入到底想表达什么?我完全理解不了任何叙事层面的用意。 更令人烦躁的是角色的表现。我走风壁路线,本来就弹尽粮绝,而女主每次摔落都要爆出一连串粗口,给本就不顺利的玩家火上加霜。 如果我没理解错,主角的精神状态显然异于常人——她在最后也没有找到登山的意义,如果说宁死也要去爬顶峰这个行动没有说明她有自己的认知的话?但这种行为在我眼里跟疯子无异,如果跳楼也算极限运动,那她现在的登山和跳楼又有什么区别? 总之,《Cairm》用顶级的视听语言包裹了一个令人不适的空洞内核,潜力很大,却根本没被善待,给我的体验就是金玉其外,不会有打开第二次的欲望。
GOTY
Mais quelle fin ! J'ai eu l'impression de vivre réellement cette ascension j'en suis encore tout traumatisé ! Je vous recommande vivement de terminer ce jeu
Totally Optional Activities.
10 out of 10 times I would recommend this game
This game gave me perspective on the word 'insurmountable'. I was not expecting a climbing physics game to move me emotionally, but it happened. Extremely satisfying to play, and the story will have you yearning for more. Aava's frustrations and incorruptible spirit will become your own by the end of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.