
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 18.6/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 18.2Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Qual é o seu topo? Cairn tem muitos pontos forte, sendo para mim o principal a exploração do cenários a sua volta, conhecer mais sobre o lugar que você está escalando, sendo esse ponto forte acompanhado logo em seguida do desafio estratégico para as escaladas, você precisa ficar atento aos recursos, itens na mochila, status do personagem, clima, rota da escalada, toda decisão que for tomada pode fazer com que você tenha que tentar novamente. Normalmente jogos assim acabam tendo um problema em que a repetição do jogo deixe ele frustante demais ou tedioso demais, o que não é o caso de Cairn, se você falhar tente outra rota, talvez usar um item que você estava guardando ou quem sabe em um ponto da escalada usar um pitão, enfim o jogo tens seus meios para "Fugir" do tedio/frustação. Em questão de narrativa também não fica atrás na qualidade, não é complexa muito pelo contrario diria que ela seria o mais comum para maioria das pessoas, trazendo questão acredito eu que todos já passamos uma vez na vida sobre conflitos pessoais, motivações, sobre esse "topo" a ser alcançado e o que precisa ser feito para chegar lá, o que você está disposto a fazer para chegar lá. É uma narrativa melancólica e solitária. Visualmente ele é lindo, desde os cenários que são o ponto alto, até os personagens que possuem ótimos visuais. Agora um ponto franco, o jogo tem um minoritário problema em relação a movimentação as vezes, como um falta de precisão no deslocamento dos membros do personagem, em alguns momentos o personagem está claramente em áreas de pouco esforço e ainda assim indica como se o personagem fosse cair, ela fica entre um 8 e 80 de ser a escaladora mais forte do mundo, se segurando em pontos que não fazem sentido como colocar pé em uma fenda quase na altura da cabeça e ficar de boa ou ela tremendo que vai cair em áreas onde claramente todos os membros estão apoiado em partes seguras/confortáveis, e na parte final do jogo pelo menos no meu computador tive uma queda de FPS, mas assim nada que vai impedir de aproveitar o jogo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
千山冷雾遮前路,一影孤光逆俗人。 绝顶云开天路近,抬手终可摘星辰。 毫无疑问、绝无争议的神作!所有攀登过程中的怒火、沮丧和不甘全都在登顶神之山的那一刻随着艾瓦的怒吼烟消云散。一切都在那一瞬间化作感动的泪水,神之山的每一片雪花都在歌颂着艾瓦征服极高之巅的史诗赞歌。
登上顶峰的那一瞬间,真是有种如释重负的轻松感,主角生活中的压抑、相遇的旅伴的退出和攀登中的催促让我也逐渐紧张起来,我以为真的无法登顶了,但还好,我们如愿了。结局真的很震撼,我看着这段动画真的有种惊奇感,硬控我几分钟。对于主角来说这真的是一场心灵之行,我并不知道这个结局对于主角来说是好是坏,但这确实是她的愿望,那我们作为玩家做出了选择,得到的我们想要的成就。哎,玩完之后一阵空虚啊
超脱世俗,得见终极,灵魂永不放弃攀登
Great story and engaging gameplay that locks you in. The climbing gameplay creates a flow state and hooks you by nailing those precise movements and rewards you for speed with those movements. Impressed by the addition of the T-shirt that has your completed run time and path taken up the mountain printed on it. I'd never seen a game add physicality to an achievement so it was cool to see an idea that uniquely works for this game. Actually motivated me to try and speedrun a game for the first time.
无法共情的主角 虽然我们目标一致,她在里面库库爬,我在外面把手柄拧成抹布。 但爬山之外她显露的人格太锐利:对“迷弟”冷脸,呵斥踢打机器人、粗暴断开和家人的联系……一路展现的都是我不喜欢(或者说不理解?)的行为。 都说“天才不羁,地才不休”,但她好像是融合了二者的西西弗斯,“向上爬”这个动作成了终极意义。 除此之外,都不重要。 那我是什么时候被游戏震撼了呢? 她前期如此冷硬,就算是操控她的玩家都不是很能走进其内心,更多关注的是沿途风景和能探索的物品。这时候玩家和她更像是一体两魂,直到雪山上,没了回头路,她身心疲惫神志不清呼唤同伴想要放弃,可是玩家只能操控她向上、向上、向上……左冲右突的两个灵魂、玩家和她,终于合二为一。 玩家成了她意志的外骨骼,在她崩溃时,代替她成了新的西西弗斯,最终登顶神山。 还是很喜欢这款游戏,试玩时更多喜欢玩法,通关后发现人物塑造也很神,把说不清的、囫囵到只剩剪影的某种特质展现了出来: 能登顶神山的人就该是这样,面目模糊性格锐利把自己活成一座孤山,一个性格浮泛拥抱很多的人,应该也无法像这样爬上神山吧。 喜欢!
Steep learning curve and not for everyone. If you are patient and learn the game mechanics (recommend visual feedback and controller), the experience is meditative, though definitely anxiety-inducing at times. Encourage you to walk and take in the scenery. Past the core gameplay, the story and music are deeply personal and moving. Sound design, direction, and environment are also stunning. This is art that will have you thinking deeply on yourself at the end. As if you are the one climbing this mountain. Truly not just a game of the year for me, but of my lifetime. The only gripe I have is with the bag system. Don't be afraid to rattle the bag around to get as many items as you can in there. Should you reach the summit, you can also get a shirt of your journey.
В целом впечатления от игры положительные, с концовкой сюжета подкачали, но в остальном всё понравилось.
我媽問我為什麼翻倒水在鍵盤上,我說那是我的手汗
我自己本身是一名登山爱好者,线下刚攀完岩壁,线上花十五小时走完十六天雪山征途,终于登顶那座神山。 与其说这是一款登山模拟游戏,不如说它是专属于登山人与理想主义者的温柔情书。全程没有捷径,冰壁打滑、岩壁悬空、深夜孤身露宿风雪,每一步向上都要独自扛住疲惫与孤独,无数次失足跌落,又只能自己抓稳岩点重新出发。沿途散落着前人登山的遗物,藏着无数半途而废的执念,也一遍遍叩问攀登的意义。用一场安静独行,读懂每一个愿意为心中热爱奔赴险峰的人。这场和群山的对话,让我想起了乔治·马洛里说过的:“因为山就在那里。” 所以我个人十分推荐这部作品,完美诠释了第九艺术的魅力,可以说是今年的最佳独立游戏!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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