
An amateur russian startupper creates several business plans but there is not enough cash for bringing them to life. The Startupper wins 1 kekollar at the “Naiobka” casino but it still won’t do for the business start. The guy has to make some potential investors give him\her the money at any cost…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
[h1]Um. What?[/h1] ☑️ Few minutes and 100% ❌ Everything else
[h1]Business-hooiznes[/h1] Terrível. Nem pra jogo meme serviu, cada vez que eu pego um jogo desse dev ele consegue se superar nesse quesito de jogo ruim.
Business-hooiznes, developed by Nikita "Ghost_RUS" and Underanger TheGachiWarrior and published by Ghost_RUS Games, is an odd, low-budget attempt at a business-themed simulation that quickly reveals itself to be something far less conventional. Rather than delivering a structured tycoon experience with systems to manage and optimize, it leans into chaotic, choice-driven storytelling infused with absurd humor and unpredictable outcomes. The result is a game that feels more like an experimental narrative sandbox than a genuine simulation of entrepreneurship. The premise follows a struggling startup founder attempting to secure funding and bring various business ideas to life. While this setup suggests a progression system involving planning, resource management, and growth, the actual gameplay moves in a different direction. Instead of building a company step by step, players are presented with a series of scenarios where they must make choices that influence the direction of events. These decisions can lead to wildly different outcomes, ranging from minor successes to abrupt failures, often without clear logic or predictable cause-and-effect relationships. Mechanically, the game revolves around decision-making and memory rather than strategy. Players must navigate conversations, respond to prompts, and remember the consequences of previous actions in order to progress further in subsequent attempts. One of the more unusual design choices is the absence of a traditional save system, forcing each playthrough to be completed in a single run. This creates a sense of tension, as mistakes cannot be easily undone, but it also introduces frustration, particularly when outcomes feel arbitrary or poorly communicated. The game’s structure encourages repeated attempts, but the lack of clarity in its systems can make these attempts feel more like trial-and-error than deliberate improvement. The tone is heavily defined by its use of exaggerated humor and meme-inspired writing. Dialogue often veers into absurdity, with scenarios that prioritize shock value and randomness over coherence. At times, this approach can be amusing, especially when the game embraces its own ridiculousness. However, the humor is inconsistent, and its reliance on repetitive or niche references may limit its appeal. Players who enjoy chaotic, internet-driven comedy may find moments of entertainment here, while others may struggle to stay engaged with its style. Visually, Business-hooiznes is extremely minimal. The presentation lacks polish, with basic assets and a simple interface that focuses solely on functionality. There is little animation or visual feedback to enhance the experience, and the overall aesthetic feels unfinished. The audio design is similarly limited, offering minimal sound effects and background elements that do little to reinforce the game’s tone or atmosphere. These aspects make it clear that the game is operating on a very small scale, with presentation taking a back seat to its experimental ideas. Despite its shortcomings, the game does attempt to offer replay value through its branching paths and multiple endings. Different choices can lead to different outcomes, encouraging players to explore alternative routes and see how events unfold under different conditions. However, because the underlying logic is not always transparent, this replayability can feel inconsistent. Instead of discovering new strategies, players may find themselves guessing at solutions or repeating actions in the hope of triggering a different result. One of the more noticeable issues is the lack of cohesion between its concept and execution. While the idea of a chaotic business simulation has potential, the game does not fully develop its systems in a way that supports meaningful decision-making. The entrepreneurial theme remains largely superficial, serving as a backdrop for a series of loosely connected scenarios rather than a central mechanic that drives progression. In the end, Business-hooiznes is a niche and experimental title that prioritizes unpredictability and humor over structure and depth. It offers a brief, unconventional experience that may appeal to players interested in unusual indie projects or absurd narrative games. However, its lack of polish, unclear systems, and inconsistent tone prevent it from delivering a satisfying or cohesive experience. It ultimately feels more like a collection of ideas than a fully realized game. Rating: 5/10
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Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
I'm confused. Music is probably from CS 1.6 de_westwood map, Questions about nothing, a lot of mistakes, so sometimes you need a time to understand what they want from you. Of course this game is good for achievement hunters who wanna complete 100% game. Anyway 2/10 only for achievements.
Что это ♥♥♥♥♥ вообще такое
Из-за названия игры, не пожалел денег и купил по купону. Ну честно говоря игра не очень, но там вопросы смешные и + название игры) 6/10
Business-hooiznes is an horrible meme game. A 10 minutes experience of answering completely nonsensical questions with absurd answers. Literally nothing about this game is funny or interesting and it contains one or more homophobic slurs for no reason at all. All games from this developer usually have those 'features'. Overall, hard pass unless you only care about achievements and do so with a guide.
Yes.
life changing gameplay amazing sex i came in 30 seconds life changing 3
Tamemen troll oyun iş planı seçiyosunuz sonra "meme" tarzında troll sorular soruluyor çoğunu anlamıyoruz zaten anlasak bile değmez zaman kaybı
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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