
Burst Into is an indie game that will give you a break with your friends on the chosen map.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
可能作者用了心的,但是呈现出来的效果确实让人恶心。是的,我用了恶心这个词。地图很小,BUG很多,唯一的亮点是载具有个可以飞的飞碟,然而并不好操作。建模也很差。
Burst Into is an independent multiplayer shooter that focuses on delivering fast-paced online action while giving players a surprising amount of freedom to shape their own matches. Instead of relying on a story-driven campaign or cinematic presentation, the game emphasizes competitive firefights across customizable arenas where destruction, mobility, and player interaction are at the heart of the experience. Its Early Access release demonstrates a project built around a solid gameplay concept, with the developers aiming to expand its scope through future updates and community feedback. Players who enjoy sandbox-style multiplayer games will immediately recognize that Burst Into prioritizes replayability over scripted progression. The game's defining feature is its destructible environments, which transform each battle into something less predictable than a traditional arena shooter. Walls, structures, and other environmental elements can be damaged or destroyed, forcing players to constantly adapt their tactics as the battlefield evolves. Rather than memorizing fixed cover positions, combatants must react to changing surroundings, creating moments where defensive positions disappear and new attack routes suddenly emerge. Individual maps also include adjustable destruction settings, allowing hosts to customize how much environmental damage occurs during gameplay, giving each match a unique feel depending on player preferences. Burst Into also offers several gameplay systems that expand beyond simple shooting mechanics. Vehicles allow players to travel across larger maps quickly while introducing another strategic element during combat. Built-in voice and text communication encourage teamwork, especially during competitive matches, while private room creation makes it easy for groups of friends to organize customized games with their own preferred settings. Ranked multiplayer provides an option for players seeking a more competitive environment, balancing casual and skill-focused experiences within the same package. Visual variety is enhanced through dynamic weather conditions and changing times of day, helping maps maintain a fresh appearance over repeated sessions. While these environmental effects are primarily cosmetic, they contribute to the atmosphere and prevent the battlefields from feeling overly repetitive. Combined with the destruction mechanics, these features create matches that rarely unfold exactly the same way twice. The developers also outlined plans for expanding the game's content through additional maps and new gameplay modes, showing a commitment to building upon the initial foundation established during Early Access. The available content provides a respectable starting point for an indie multiplayer project. Multiple playable characters, several weapon choices, a collection of maps, transportation options, and Steam inventory integration offer players enough variety to experiment with different playstyles. The customization of match settings further increases replay value by allowing players to create sessions that suit either relaxed gatherings or more serious competitions. Although the amount of content is relatively modest compared to larger online shooters, the systems in place demonstrate an emphasis on flexibility rather than sheer quantity. Graphically, Burst Into delivers a practical presentation that favors gameplay performance over visual spectacle. Character models, weapon effects, and environments are functional and sufficiently detailed to support competitive play without demanding high-end hardware. This approachable level of optimization makes the game accessible to a broader audience, particularly those with older PCs who still want to participate in online multiplayer experiences without sacrificing smooth performance. Despite its strengths, Burst Into faces challenges common to many independent online games. Since the experience revolves almost entirely around multiplayer, the quality of gameplay depends heavily on maintaining an active player community. The ambitious roadmap, including plans for additional modes and gameplay systems, illustrates considerable potential, but much of the game's long-term appeal depends on continued updates and sustained player engagement. As with many Early Access projects, its foundation is promising, though players should expect room for further refinement and expansion. Overall, Burst Into succeeds in presenting an entertaining multiplayer sandbox built around destructible environments, customizable matches, vehicles, and dynamic battlefields. While it may not match the production values or content depth of major online shooters, it compensates with creative mechanics and flexibility that encourage experimentation and replayability. Players looking for an affordable indie shooter to enjoy with friends will likely appreciate its evolving gameplay and environmental destruction, while those seeking a highly polished competitive experience may find its current scope somewhat limited. Nevertheless, the game's underlying ideas provide a solid framework that showcases the developer's ambition and leaves room for meaningful growth. Rating: 5/10
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Languages: English
Hours played at review time, across 39 reviews with recorded playtime.
セキュリティに弾かれたから、手動で切ってプレイしたよ。 オンラインはちゃんとマッチできる。 ただ、バグが多いのが残念。 SEが流れたり流れなかったり クライアント側が乗物から降りられなくなったり 宇宙人(?)で手榴弾装備時の右腕がめっちゃ曲がってたり。 乗物に関してはUFOの操作性がかなり劣悪なことかな。 WASD移動だけど、前進できる方向があらかじめ決まっていて、 左右に旋回するにはコツがいる。 それとグラフィックの致命的な問題は、 ユーザーの描写範囲は広いのに対して、 建物の描画範囲が極端に狭い。 ユーザーを爆発系武器で見つけて攻撃したら、 「あら、残念。そこには遮蔽物があるのよ。太郎。」 で、自爆。そして即死。 個人的には遊べたけど、アセットだらけなのが目立つし、 もうちょっとで面白くなりそうでなってない惜しいゲームだった。
┏📌 100%🏆Achievements by 2020.03.27 ┛ (复制粘贴舒服)
Não entendi muito o intuito do jogo. Acho que online com usuários devia fazer mais sentido. Não dá pra matar galinha, se for atirar fogo nela corre grandes riscos de se matar. 1/10 (Só pela unica conquista) (>‿◠)✌
this is not a game -_-
[h1] ┏📌 100%🏆Achievements [/h1] [i] by 2019.06.04 [/i] [h1] ┛ [/h1]
11/10 hours of fun so good would recomend to anyone who needs a game to play for hours and never get bored of
one of the worst games to somehow still remain in the steam store. yet somehow more playable than anything requiring rockstar games launcher
pretty good let me ride roller coster pleasey and ill like it more men. me and frien has great break!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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