
Steal everything you can and flee from the Burning Knight's castle in this action-packed roguelike! The game features tight bullet hell, tons of items, characters to meet... and secrets!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
macaco
[h1][BACKLOG][/h1]
[h1][u]WARNING:[/u][/h1] [h2]This game was abandoned by the dev![/h2] It's a good game and really had potential, but its cons overshadow its pros. I still recommend you to buy this game if you want to spend some time, but only with [b]90% discount[/b]. [h2][u]Pros:[/u][/h2] [list] [*]Replayability; [*]Good variety of items. [/list] [h2][u]Cons:[/u][/h2] [list] [*]Rooms are very small and the layout is messy. [*]Lots of visual pollution. You'll die a lot not because the game is hard, but because you'll not see enemies or hazards hitting you. [*]Sometimes enemies will spawn right where your character is. [/list]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Portuguese - Brazil, Italian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アイテムの大半が取らないほうがいい罠か、取る必要のないゴミでアイテム開放すればするほど弱くなっていく。特に武器はdisc gun以外のすべてが初期武器以下の性能といってもいい。アイテム同士のシナジーみたいなものもみられない。 そのため「今回はこういうビルドにしよう」というような選択肢がほぼない。極一部の使えるアイテムが手に入るかどうかだけ。 バグも多く、壊れたアンクでボス部屋から出ると鍵が掛かっていて入りなおせず詰む、氷の面でなぜか部屋から出られないことがあるなどの進行不能になる致命的なものも残っている。もちろん何もない平らな壁に引っかかるなど軽微なものも多数ある。 あと、ただ面倒なだけの氷面ギミックは何とかしたほうがいい。
趁着打折入的坑,看别人玩,感觉游戏的特效 打击效果 美术风格 我都非常喜欢,这是我推荐的原因,但是仅此而已。 但是实际玩一玩我发现,除了游戏的操作手感有点小问题之外,游戏 BUG还巨多,例如无论关卡内还是关卡外,切换语言之类的,都会导致你武器丢了,请问这是这么情况,玩着玩着武器没了空手和怪打? 还有在进入输入设置的时候,鼠标键盘都失灵了,没法退出页面,只能 ALT+F4 重启。 其他BUG就不说了,玩着玩着就蹦出来一个。 操作手感方面也更是一坨,谜一样的碰撞箱,远程武器射弹速度过慢,打不中人,近战武器用起来好些,但是如果想和怪近身战,那怪的碰撞箱更是,用近战武器你永远无法判断你哪下会受伤 不用游戏引擎搞游戏,制作组也不会把控效果,那玩家游戏体验只能是差。
слышу за дверью кого-то ♥♥♥♥, - открываю, смотрю меня
Игра попыталась объединить Enter the Gungeon и The Binding of Isaac. Абсолютно безумные пушки, интересные предметы, даже упоминание Хахена Лорда в игре есть. Задумка, на самом деле, похвальная, но на деле стакается это всё не очень хорошо. В игре порой непонятно, что тебя дамажит, проклятые выстрелы просто чёрные, и их совершенно не видно. На морозной локации - софтлок, с балансом серьёзные проблемы. А ещё если зажать кнопку управления вместе с кряканьем, то персонаж просто идёт в направлении, куда ты указал. И это только то, что нашёл я. А сколько таких багов на самом деле - фиг его знает. Если бы их в игре не было, игра ощущалась бы куда приятнее. А по итогу имеем то, что имеем ощущается просто как недоделанная демка
Got softlocked in the third area of the game. Invisible walls locked me out of the exit to the next floor. I checked the forums and saw that issue being brought up 2 years ago... You would figure it would be fixed by now, especially since the devs are clearly still updating this game. Another issue are the unclear visuals. Thankfully, you can darken the floor and disable flashing lights, making the enemies and bullets slightly more visible. The problem with that solution is the fact that the chasms are nigh invisible when the floor is darkened. Also, some floors are lighter than others, making that setting inconsistent. Imo the best solution to that problem is adding clear outlines across the enemies and bullets (kind of like Revita, another roguelike with pixel graphics, does). There is one more bug (or is it intentional? Either way, it's annoying) I saw - for some reason you don't aim at the cursor when you're moving. For example, when you put the cursor above your character and start moving up while holding the LMB, you start shooting behind your character despite the cursor still being above him. If you move the mouse, the aim readjusts and you hit where you're aiming (meaning you can't keep the mouse steady and move around if you want to hit your target). Overall, it's an okay little game, especially now that it's on sale, but I can't recommend it because of the invisible wall bug.
sehr viel potenzial. sehr verwirrend leider und unfaires game design. hätte mir mehr hilfe am Anfang gewünscht. 6/10
игра смешная, но разработчику на неё всё равно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.4M | 10.8K | 96% | $9.99 | |
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| $674 | 6 | 100% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.9K | 120 | 71% | $12.99 | |
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| $32.9K | 156 | 55% | $9.99 | |
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