
Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been supporting this game since it came out. Every once and awhile I would try this game again over and over again. Watched the developers interviews , try to check out the books the game is based on. But can't get through these frustrating tutorials. Im a avid John Tiller player. It should be super easy for me. But nope once i miss understand a direction I have to start all over again.
I have no doubt that many people enjoy this game. I found it a complete disappointment, particularly because I stuck it out long enough to not be eligible for a refund. It's too abstract for my taste. I'm not going to trudge through the long, drawn out, not-able-to-skip-to-next-screen tutorial to get the exact quote, but somewhere in there they explain their abstract system by claiming that you cant really shoot and eliminate units in WW2 combat, that's unrealistic. You have to get them to either run away or surrender (these aren't divisions, they are squads and leaders). I dont think I've ever facepalmed so hard, it was that ridiculous. The tutorial is decent at showing you the various movement/activation/command aspects of the game, but get ready for lots of story, videos you cant skip past and are just flavor, and just a long and convoluted process (the 2.2 hours of my play time) to show you a few basic things to get you started (maybe 15 minutes worth of ACTUAL learning). I didnt waste my time starting the single campaign choice again but I suspect you have to go through the tutorial again, considering I never selected tutorial just campaign and it went straight to the tutorial. I hope not, for the sake of those who enjoy the game. It's just too abstract. I was hoping for something more like a turn-based version of close combat, where command matters and between battles you can customize your units with weapon upgrades and add replacements. Something along those lines. Instead it's more like a board game like Risk or Diplomacy or even Chess (Undaunted comes to mind as well). These require thought and strategy and complex movement rules and choices, but they arent really combat or war games. They are move-your-game-pieces boardgames and we call the pieces combat units for flavor. Disappointed.
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game can’t stop playing hopefully will be more toys added in the future
这款游戏的创作者们极具耐心,我对此深表感激;正是他们在长达三个小时里不厌其烦的亲身指导,让我得以成功体验到这款完美的游戏。 The game's creators were incredibly patient, and I am deeply grateful to them; it was their tireless, hands-on guidance over the course of three hours that enabled me to successfully experience this perfect game.
WTF The worst UI ever. Do yourself a favor and dont get this even on sale.
Burden of Command Is probably one of the best turn based strategy/wargame combos I have ever played. It is very rough around the edges in places but has excellent gameplay and narrative that more than makes up for it.
Failed in bootcamp, went home in disgrace. Parents kicked me out and I became the town drunk. Look if you're [i]incredibly[/i] patient it might be fun, but I never got there. Four tutorial missions in bootcamp with constant pauses, talking, and esoteric rules was quite enough. Wish there was a neutral option.
Havent completed it yet, but I love this style of game, wasn't something i had on my radar, if you have any interest in the Second World War, then give this a shot!
Ever go to a museum and you find an an interactive game in the are to play? This is what this game feels like. The tutorial is painful to play through as the creator of the game does a voice over, while showing you a screen capture video of how to play. You then follow that up by copying his moves. He makes cheesy dad jokes while trying to insult your intelligence on how "difficult" the learning curve is. If you can make it through the Virginia training, the battles are actually enjoyable to play. I got to around chapter 10 in Morocco and the game crashed mid-battle. Pros: 1) Historically driven, giving excerpts from historical books and short videos from Veterans (Easy Company for example). 2) The choices feel well thought through and decision do comeback throughout the dialogue to effect future interactions. 3) The "Aid" or Experience menu between rounds is a good mechanic. 4) Gaining experience seems relevant. Cons: 1) Tutorial... it's brutal to play through. I'd rather have tried to figure it out myself, without the voice over videos. 2) The game slows down the further you get, due to the multiple enemy movements, which is probably why the game crashed on me. 3) The creator states that they don't like the "insta-kill" of most other tactical games, but if you have 2 tanks, a BAR, and two rifle platoons shooting at you, must I really do an assault to take a position? 4) As a an Army veteran myself, you don't salute in the field. Could you some touch up to accuracy to Army culture. 5) SO MUCH READING! 6) Doesn't really explain Verbosity or Sarcasm. Maybe it's buried in the help docs. Overall - it's a good game if you really want to learn about WWII in Africa and enjoy tactical games. I'd give this a 5 / 10. I'd easily give it an 7 / 10 if they'd clean up the presentation of the game. The entertainment factor just isn't there. Recommend buying on a heavy discount.
Fun game, nice attention to historical detail. This is a well thought-out tactical turn based game.
Players by region
Where this game's players are, estimated from review languages.
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