
Experience a hilarious and adorable e-commerce game in a magical world where humans and monsters are at war. Help a humble rabbit fairy expand her online store selling homegrown carrots. Uncover hidden secrets while growing the business and becoming a successful entrepreneur.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
电商部分游戏性基本合格,但是文案组意银的“我被资本做局,尽管一个民族都窝囊但我看了两本书就能遗世独立清如醒”的鉴证世界观都要压不住那股屌丝文学的味了。
De las mejores novelas visuales que eh jugado. 100% recomendado. Ningún personaje se queda atrás, nisiquiera los que aparecen por poco tiempo. Bunny E-Shop es una metáfora a como los ricos reinan sobre los pobres, a como la gente siempre es egoísta, pensando por si mismos en lugar de pensar en el resto. También es una metáfora al racismo y como la gente juzga sin conocer bien de un tema. Pero... aún en un mundo así, siempre hay amigos, seres queridos, que están para ti, y juntos pueden afrontarlo todo! Despues de todo.. son grandes relaciones. Las relaciones son como plantar zanahorias, puedes ver la zanahoria ya lista para cosechar, se ve bien el tallo, pero no sabes como saldrá la parte de abajo. Por eso es importante conocer bien a tus zanahorias y darles un buen cuidado <3. Resumen: Historia: 11/10. Me hizo llorar, tiene tremendos plot twists y te deja grandes enseñanzas. Música: 10/10. Nunca te cansas de ella y acompaña bien a las situaciones. Gameplay: 9/10. Buena jugabilidad y simplona. Te adaptas rápido pese a haber muchos botones y se siente que de verdad le han puesto amor al juego por la cantidad grande de cosas que puedes hacer. ¿Contras?: No está en español, eso es todo, pero si sabes ingles lo disfrutarás muchisimo. 100% recomendado. Grata experiencia. Ojalá olvidarlo para poder rejugarlo sin saber nada jaja. ¡Evade spoilers en lo posible!. Ten un lindo día~ <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主要评价一下剧情部分吧。优点是剧情量很足,在42周的游戏流程中,几乎每一天都有不同日常剧情还是值得称赞的,日常外出也有不少支线,经营线还算不错。 但是仙丹线是真没什么意思,最后萝卜治病真的是机械降神,你的伏笔和铺垫在哪里?你在前面提到过兔牙的老师多少次?你有提到他的研究吗?就这样的反转真算不上精彩。一些如瘟疫的真相之类的重要剧情也是平淡托出,没有什么情绪感染力。 只能说还好你这游戏没什么恋爱元素,不然这人设真的被喷死。兔牙不必多说,全游戏最好的角色,经典的女儿位。奶糖一个加了悲惨背景的润妖,属于是喜欢不上也讨厌不了,不上不下。喵爷这性格纯别扭,真要相处起来我都不敢想有多麻烦。 送1W萝卜这段是真的打碎了我对这角色的正面评价。你这一个模拟经营游戏,我一个月收上来的萝卜5K都没有,还送1W?真把我干红温了。还给个教训,这不就没苦硬吃?纯欺负兔牙老实人。真没干啥好事这角色。
“这世界上不分人还是妖怪,分的是有钱和没钱。所谓人类和妖怪的贸易战无非是有钱的让没钱的更守规矩而已。有钱了也就不用分是人还是妖怪,他们想死就死,想活就活..死了去阴间一样住别墅。没钱的管你是妖怪还是人,活着难受死了也不安宁然后敢挑战这个秩序的不管是人还是妖怪....估计都要下地狱。” “为众人抱薪者,不可使其冻毙于风雪。为自由开道者,不可令其困厄于荆棘” 理想主义者们相信,不断发展的前进才是现实,他们不仅敢于直视血淋淋的现实,甚至敢和残酷的现实进行你死我活的斗争。历久弥新的信仰不会只存在于艺术作品中,它终将实现。
都说是一款只有中国人还玩得懂的养成游戏,本来差点被画风劝退,后来没想到它的政治立意这么深刻,通过做电商卖萝卜这件事,逐步推敲到人性,舆论,网络,国情,政治,非常大胆且有想法的玩法,只是我实在想不明白如此牛逼的剧情为什么要用这么卡通的画风,反差也的确是个有意思的点
回旋镖是个好东西。 中配也很棒,但是喵爷在剧情真是各种迷惑,白浪费了配音,老森应该给柳柳额外的精神赔偿。 游戏的思想性很好,值得夸赞,宣传小红也不是贴脸思想灌输大搞春晚式教育,不过对于社会主义和阶级斗争这几块,总感觉有点偏离中心的抽象,有些甚至不算那方面思想,具体的看评论区有几个大佬细讲了。个人觉得愿意宣传很棒,但不至于尬吹到“游戏界的让子弹飞” 但是话又说回来,为什么华夏这边是丑妖怪,老美那边是人类,不是应该反过来吗?
I got this in the bundle with the anime wife game. I thought a management sim with some kind of friendship aspect could be a fun thing to fill time Ultimately this ended up being way longer than i expected since i figured it would only be a couple of hours, there were lots of things i liked about it. characters were great and you end up caring a lot about them which helps emotionally, good voice performances, some interesting satire depositing a view of our sphere from the outside. I think the management sim stuff is a lot of fun, albeit very simple. But there are frustrations I have. Outside of the management stuff, you dont actually get a lot of choice in this visual novel, and dont mistake this is way more of a visual novel than it is a management sim. this story is especially frustrating. There is an event which changes the flow of the management sim from new goals and trying to survive and overcome rivals while an anime plot happens in the background, to essentially a busying mechanic to fill time between story beats. it rubbed me the wrong way when this happened. You have a big goal at the time and you work towards it making your one carrot decision a day to get closer to it only for a character to come in and make basically every bit of progress and advancement jump forward to unsatisfiying degree. and then we just spend a lot of time plodding forward waiting for things to go bad. And thats another issue, the plot for a lot of this is "worst thing ever happens thats going to take tons of work" to next week when we have "instant and convenient solution presents itself" following on from the game losing its plucky carrot business spirit, these story beats are annoying. the later one is such a "worst thing ever" that its actively frustrating. its like 4 all is lost moments back to back. the management part of the game is gone at this point, which at this point youve basically finished all goals with shrewd planning and it already felt backseated at this point In short, the game really really loses steam around 3/5ths of the way through. it loses interest in its fun gimmick, loses attention by removing the progression and then follows it with over the top and frustrating beats. It is fun to see the payback at the end, its also does emotionally land for me, when characters are in sever peril, especially one notable character. its nice to have bridges mended and see the characters all happy. I just wish we still had carrot goals and management here. Overall, I did really like it, and while it was frustrating, i was also hooked and i did care about the outcome and i did have a lot of fun trying to meet the first half sales and fan goals to stay affloat ( i really wanted to just sell carrots too, so made it harder for a while by not really dealing in other products, i was a believer) Maybe if we could have made more decisions in the visual novel parts it might have been better, especially because the main character is so stubborn and makes decisions that i found frustrating, when im supposed to be him. But overall its good, and certainly on play time alone, its cool. I would die for Tuya, Miaoye and even toffee tbh, my faithful carrot employees. I understand there is DLC that is untranslated and with the bundle hopefully sales increase enough to justify translating it, i will play it to see what happens next, why not? Also some people were mentioning a free mode? I did not discover this, but would like to have a game thats essentially just running the carrot store, making devlopments and investments and dealing with tough goals and change in market trends, and choosing to upgrade different parts of the village. That sounds like a lot of fun to me. EDIT: freeplay is in the DLC, please translate it
立绘好看,剧情一般般吧。
人参を売るゲーム?否、これは人民の主権を取り戻すゲームだ! COVID19と米中対立を風刺した社会派ゲーム。政治ネタがかなりあるのでそういうのが嫌いな人は回避推奨。 経営パートとノベルパートの比率は3:7くらい。 経営部分は人参などを売りながらクレーム対応、配信、人参研究などをして店のファン数と信用、売上を伸ばす。2箇所目標未達だとゲームオーバーになるが、普通にプレイしていればエンディングにたどり着けるはず。 シナリオはギャグパートが多いが終盤はシリアス展開。ただシリアスの中にもギャグが入っているのでそこまで重くない。基本的に一本道。鬱系のバッドエンドは無いです。 妖怪(主人公側)と人類(敵)の貿易・経済対立がメインテーマだが明らかに妖怪側が中国、人類側が米国として描かれている。ゲーム発売が2021年ということもあり感染症を巡る対立も描かれる(感染症の発生源、治療薬など)。欧米のチャイナヘイトと同様、人類が妖怪を差別、蔑視している描写もある。True Endだと[spoiler] 妖怪側が貿易戦争に勝ち人類側が経済崩壊、病気蔓延[/spoiler]という親中派から見ると非常に痛快でスカッとする結末になっている。個人的にはかなり良かった。しかし当然反中派からすると不快に感じると思う。 キャラについては兔牙ちゃんがPurePureな幼女でめちゃくちゃ可愛い。一方で主人公は言葉遣いが悪く乱暴な性格。サブヒロインの喵爷はヒステリーで面倒くさいし奶糖はアイドルなりに性格悪い。一応終章で3人ともいいところを見せるが、兔牙ちゃんがいなかったら完走出来なかったw 本編に恋愛要素はないがDLCではいちゃいちゃできるらしい。(未プレイ)
挺好的国产游戏,只是讲一个小故事没必要塞这么多鉴证内容吧,观感挺不好的,什么时候才能看到不搞宏大叙事的中国游戏呢
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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