
Collect cards, mix them, watch them rise their rank, sell for gold, and invest in upgrades. Stack, mix, sell and repeat... The machines in this dark fantasy factory keep humming, and the profits are waiting for you...
Modeled estimate, not a reported figure. How we estimate →
About

BULK is a satisfying incremental game about turning endless piles of cards into pure profit.
Welcome to your workplace, a dark fantasy factory where the machines never rest and the cards never stop.
Grab cards from a conveyor belt, mix them with a magic device, and watch them rise in rank. Sell your cards for gold, then reinvest to make production faster, stronger, and a little more chaotic.
Whether you love to click, optimize, or sit back and watch the numbers skyrocket, BULK delivers an incremental experience that blends active and idle gameplay with satisfying progression

FEATURES:
Collect and combine: Snatch cards from the belt and fuse them to discover higher-tier versions.
Upgrade everything: Boost speed and efficiency to multiply your gains.
Automate your empire: Unlock passive systems to keep earning even when you’re not clicking.
Endless progression: Chase bigger ranks, faster cycles, and ridiculous profits.
Dark fantasy factory: Ancient runes power the machines, and whispers echo through the pipes.
Stack. Mix. Upgrade. Profit.
Welcome to BULK — where more is never enough and there’s no way out…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a nice mindless grindy game, though it does get very repetitive. After about 30 minutes of game play it does however turn into a power point presentation at about 4fps, and you have to restart it, losing all the cards on the table in the process (has happened to me 3 times now). Also unlocking the trap door stops the belt moving, making it a lot harder to unlock the rest of the upgrades, and the completion-est in me wants to finish it all before moving on, which isnt very satisfying. It's a nice idea, just lacks that "oomph" to make it go from a couple of hours of game play, to grind for 10 hours. It's a "play for 20 minutes while waiting for something else thats more interesting" game at the moment.
Juegazo para echarte unas partidas de chill , y muy adictivo. Si lo sacaran para el móvil estaría jugándolo hasta en el WC. muy recomendable chavales. VIVAL EL BULK HOSTIA, VIVA EL BULK!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На третьем "этаже" задушили со сложностью. Пропало желание дальше двигаться
这游戏感觉一般,打完之后只有两个感觉:1.重复的游玩体验,没有传统增量游戏的爽点。2.我失去了我的手腕。这游戏真的太浪费手腕耐久度了,2.5小时打完手腕巨疼。
一开始还有点意思,玩了一会之后全是重复的内容。 基本上要一直转视角,转久了感觉很不舒服。
Wish I just played the demo cause this is painfully boring.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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