
Explore, solve puzzles, and fight your way through over 100 screens and return your pumpkin pals!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Compact layout
Minimap and full map showing location and completion
Checkpoints on each screen
Return pumpkins home for item rewards like double jump
New pitchfork platform mechanic
Endings based on number of lives lost/time completed
Upgraded bosses
Now with music!
Remap controls option, warping, retry faster after falling, more dynamic layoutsEngagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm playing Steam games in alphabetical order, and you can watch my review here: https://youtu.be/DSYE-GvQm6Y Prefer to read? A sequel to 100 Pumpkins, this game takes the idea from the original game and elevates it in almost every way. A 2D "minivania" where the entire game takes place on a 10x10 grid, with one pumpkin to find in each room, upgrades to unlock, doors to open, and bosses to fight. This game is definitely a little rough around the edges, but for the second game by the dev it does a fantastic job of condensing the metroidvania formula into a tiny, bite-sized package. Whereas the first game had some rooms that were clearly there just to pad out the gameplay, here there is basically no wasted space, with each room presenting a different challenge or puzzle to solve. It's still relatively short, taking only an hour or two to beat, but at a pretty reasonable price, it's hard to say no. Great work, and I'm looking forward to another sequel in the future!
Good Minivania, definitely worth the price, especially with the bundle. Great evolution from the first game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished this one after beating the first game not too long ago. Both games are tagged as metroidvanias. The first one is not, this one however certainly is. You have a full free roam, interconnected map, along with two unlockable power ups that allow you to progress to areas you could not before. I think I actually enjoyed the first game a bit more than this one, but I'm not fully sure why that is. I've thought about it a bit, and come to the conclusion that I just like the simplicity of the first game more, and felt the controls were a bit tighter overall. This entry is very good though. It has a an overall larger feeling map, more playtime, better visuals, sound effects, and unlike the first game, music. It is harder than the first and will grant you more of a challenge, and the additions of power ups for explorations and puzzles is a nice touch. The one use consumable pitchfork from the first game has also been turned into a permanent part of the character. It's now a throwable ranged weapon that can also be used as leverage for platforming. I feel like most people would enjoy this entry more than the first if you want to only pick one to play. If the dev ever decides to make a third entry, I'll likely pick it up. I enjoyed both of these games enough to easily want to give more of their games a chance.
Like the first game but better in literally every way. Hope this dev continues to make games cause his improvement is promising
masterpiece
I love these kinds of games, games made by a single or a few passionate person(s), and with this game, you can tell it definitely was made by someone who cared and loved the art of making games. It's an amazing small game.
A nice change of pace from standard big-budget metroidvanias. Easy to pick up and ends up giving you a fair challenge. You gotta really care about the game to get the good ending, though.
日本語のレビューがないので書きます。 10x10の画面に一つずつあるかぼちゃを集めるゲーム。 グラフィックは、画面の切り替えも含めて古き良き時代のゲーム。 フォークを刺すギミックがいい感じに効いています。 高難度のゲームばかりになってきたこの世の中に、 この易しめで、でも優しすぎるわけではない程よい難易度のゲームはとても心地よい。
Nice
Meh Some good challenges and some not Screwed myself over when I had 99 pumpkins and found the secret boss before delivering the last one. Now I'm stuck in the boss room with no escape Not worth playing the game again to get the ending Hard to recommend something when you know how to win but can't be bothered to do it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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