
Budget Cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 1.7Kreviews | 81% | — | $366.8K |
| $29.99 | 329ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Budget Cuts is basically what happens when your first day at a new office turns into a stealth mission against murderous robots. The VR mechanics are the highlight. You can teleport around the office, hide behind desks, peek around corners, throw objects, and carefully plan how you're going to get past the security robots without being detected. The humor is great too. Despite the creepy situation, the game has a surprisingly goofy personality, which keeps the tension from becoming exhausting. The office setting also works really well for VR. You're constantly looking through doorways, reaching around objects, and physically interacting with the environment in ways that make the world feel much more convincing. It's a little dated compared with newer VR games, but the core idea still holds up. **8/10 — first day at the office went great until HR became armed security robots.**
Still really fun and scary
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok
КАЙФ ИГРА, сложная не для терпил и чуть чуть страшная. СОВЕТУЮ эта игра просто кайф. В некоторых местах придётся потеть и не на шутку но оно того стоит. Играбельно пока не дойдёшь до Адама (Босса) раньше ключ был посередине его блока управления и багом (единственным лёгким способом прохождения) можно было достать ключ, а сейчас ключ на стене посередине комнаты и его сложно достать.
ESP: un bug raro no me dejo continuar, cerca del inicio del 3er nivel te tienes que teletransportar adentro de una alcantarilla/ventilacion y no me deja. Mire un walkthrough y es por ahí pero no me dejo avanzar. También los controles podrían mejorar, se bugeaba y el joystick de cada control solo me dejaba girar para un lado cada uno en vez de dejarme girar de regreso con cualquiera. Eso no es modificable y no encontre el boton para volver al menu principal o de ajustes con ningun boton normal. ENG: weird bug didnt let me continue, at some point at the start of the third level you gotta teleport inside some kind of sewer/vent and it just wont let me. I checked with a walkthrough and is the right way. Controls arent as good as they could, as each control's joystick only turns you one side (cant turn back with the same joystick) and cant change that. Also didnt find a way to go back the main menu or settings with normal buttons.
haven't thought about this game in a while, owned it somewhere or played it somewhere at some point and forgot why i stopped. its the movement that's why i stopped that's why you shouldn't start. every aspect of movement in this game feels custom made to piss me off. snap turn camera, losing entire limbs to walk, having to physically crouch in my play space, or physically rotate your body for smoothness its the worst bits of control from so many games all pooled together.
Маленький вкусненький кусочек шедевра❤️
螺丝刀用不了,卡关了!
Budget Cuts is a distinctive virtual reality stealth game that turns the dull routines of corporate office life into an entertaining struggle for survival. Developed by Neat Corporation and published by Neat Corporation together with Creature Label, the game was released in 2018 and was designed specifically around VR rather than adapting conventional first-person gameplay to a headset. Its combination of stealth, physical interaction, dark humor, science-fiction satire, and sudden bursts of combat gives it an identity that remains easy to recognize among VR titles. The player assumes the role of an employee working for TransCorp, a massive corporation where mundane responsibilities include stamping papers and filing documents. Unfortunately, the company specializes in producing robots designed to cut expenses, and human employees have become part of the budget that management intends to eliminate. This simple premise provides an effective foundation for the game's humor and dystopian atmosphere. The ordinary office environment becomes threatening once robotic security begins hunting the player, transforming cubicles, corridors, ventilation systems, and departmental workspaces into areas that must be navigated cautiously. The centerpiece of the gameplay is the TransLocator, a teleportation device used to move around the company's facilities. Instead of treating teleportation as nothing more than a VR locomotion solution, Budget Cuts integrates it directly into stealth and exploration. Players can examine potential destinations, reposition themselves around patrols, reach concealed areas, and plan routes through hostile territory. This makes movement feel like part of the puzzle. Observing an enemy's position and determining where to teleport next can be just as important as having quick reactions during combat. Stealth is especially effective because VR gives simple actions an unusual amount of physical involvement. Looking around corners, hiding behind structures, checking rooms before entering, and keeping track of nearby robots feel more immediate when performed through natural head and body movements. The game frequently creates tension without requiring elaborate horror techniques. Hearing or spotting a robot nearby can be enough to make crossing an otherwise ordinary office corridor stressful. The colorful visual presentation and comedic premise keep the experience from becoming overwhelmingly frightening, but the sense of vulnerability remains convincing. Players are not limited to avoiding enemies. Combat provides a deliberately chaotic alternative, with knives becoming one of the game's signature weapons. Throwing them at robots is entertaining because the physical motion required by VR makes attacks more personal and unpredictable than simply pressing a conventional attack button. Players can attempt carefully controlled stealth runs or abandon subtlety when circumstances deteriorate. The contrast between cautious infiltration and frantic robot destruction gives encounters considerable personality, particularly when an initially clever plan collapses into improvisation. The office environments complement these mechanics effectively. Air vents can provide hiding opportunities, corners can conceal approaching threats, and rooms can become temporary safe zones or dangerous traps depending on enemy positions. The corporate setting also strengthens the satire. Budget Cuts takes recognizable ideas surrounding workplace automation, cost reduction, bureaucracy, and employee disposability and exaggerates them into a ridiculous science-fiction nightmare. The title itself neatly summarizes both the corporation's philosophy and the reason the protagonist is in danger. The robotic opponents are important to maintaining the balance between comedy and menace. Their mechanical appearance allows combat to remain exaggerated, complete with oil-splattered confrontations, while their patrol behavior makes them threatening enough to encourage careful movement. The game can consequently shift from amusing workplace parody to genuine suspense within moments. Its violence and frequent use of knives also explain why the developers caution against the game being played by younger children. Beyond the main adventure, Budget Cuts includes the Budget Cuts Arcade content as part of the base game. This addition expands replayability with four bonus levels, additional difficulty choices, and an arcade-oriented mode built around achieving high scores. These features work particularly well once players have mastered the fundamentals. Early sessions may involve cautious experimentation with movement and throwing mechanics, whereas experienced players can approach environments with greater speed and confidence. The inclusion of 30 Steam achievements provides another incentive for completionists to explore beyond a straightforward campaign playthrough. There are some limitations. Budget Cuts is a VR-only experience, meaning appropriate hardware is essential. Its reliance on physical interaction and teleportation also means players accustomed to smooth conventional first-person movement may require an adjustment period. Throwing objects in VR can occasionally produce results that differ from what the player intended, and repeated stealth encounters may become less intimidating once enemy behavior and environmental patterns are understood. The game's appeal therefore depends heavily on whether the player enjoys methodical movement, experimentation, and physical VR mechanics. Even with these considerations, the game's greatest achievement is how naturally its individual elements support one another. Teleportation contributes to stealth, VR strengthens spatial awareness, office architecture creates hiding opportunities, robots reinforce the automation theme, and physical combat provides an energetic contrast to careful infiltration. Very little about the central concept feels arbitrarily attached. The mechanics largely exist because they complement the setting and the type of experience Neat Corporation wanted to create. Budget Cuts ultimately succeeds as both an entertaining stealth adventure and an example of game design constructed specifically for virtual reality. Its corporate satire is amusing, its robots can be surprisingly intimidating, and its teleportation system gives exploration a tactical quality that distinguishes it from ordinary first-person games. Some mechanics reflect the experimental nature of earlier VR development, and the hardware requirement naturally limits accessibility, but the underlying concept remains imaginative and engaging. Players interested in stealth, physical interaction, environmental problem solving, humorous science fiction, and unconventional VR combat should find plenty to appreciate in TransCorp's dangerously efficient workplace. Rating: 8/10
Лучшая vr игра в которую я играл.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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