
Bubsy returns in the first authorized digital release of his first two games! What could paws-ibly go wrong?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, [i]THIS[/i] is my barometer for ♥♥♥♥ games right here. [b]For the uninformed:[/b] these games are prettttyyyy ass. Not [i]the[/i] worst... but "playable" can be a stretch at times. These constantly pull "how the ♥♥♥♥ was I supposed to know that?" on you. It blows me away that they made the first game and were like, [i]yeah, it's bad and all. But how about a sequel that's even WORSE![/i] Even the developers were stabbing Bubsy dolls in their office. And yes, they actually did that. As for the collection itself, it's okay, I guess. There's some occasional audio weirdness, you have to use the toolbar to fully navigate the collection, and it can randomly lag (in all fairness, I'm running it through Proton, so ymmv). I, [i]shockingly[/i], agree with the other glaze reviews that these games get more hate than they deserve. [b]BUT[/b] to that end I also say, you can roll manure in powdered sugar, but it still ain't a jelly donut. Meh.
[h1][i]“This is gonna be cool!”[/i] ~Butt-Head[/h1] Nowadays, Bubsy comes with one heck of a bad rep. Even people who never played Bubsy games know that the pantsless bobcat is bad news. The thing is, though, it wasn't always like that. I mean, Bubsy was never in a major league, but in order to understand Bubsy, it's important to understand the time period itself. While nowadays there's that huge, [i]huge[/i] gap between AAA projects and games with a strict budget, back in the day things weren't that simple and rushed games that only looked like a real deal yet felt like complete garbage were still a thing. Actually, that was just the thing that led to the infamous video game crash of 1983 – publishers were buying cheap and often unfinished stuff from all sorts of people. And even though post-crash times brought some quality with 'em... Let's just say that in a way nothing really changed. Take legendary Super Mario World by Nintendo and The Wizard of Oz by Manley & Associates as an example. Both came out the same year for the same exact platform (SNES). Both looked bright and impressive. Both were family-friendly. You were able to find them on the same exact shelf in your local store. Yet one was a fantastic game, while the other was garbage. That's just how things worked. While some companies had vision and did their best to deliver a high quality product, lots of others were out for a quick buck. Because, well, we as a species never learn. And let me tell you, while chasing that buck, people did some crazy sh*t back then. Take Atari for example. They tried to reverse-engineer Nintendo's 10NES lockout chip. Which led to that well-known lawsuit. And Bubsy? It was totally that kind of story. When the development began, Accolade was already in the middle of their legal battle with SEGA. And yes, the reason was that Accolade tried to reverse-engineer things too. And while SEGA tried to sue 'em for that, they found no better thing to do but to steal SEGA's legendary mascot too. That's what Bubsy initially was. A Sonic rip-off. All the cool guys had mascots at that point. Accolade wanted one too. They didn't want to be second-grade, they wanted to be cool! So, they asked Infocom's veteran Michael Berlyn to make 'em one of those mascots. Michael took the task seriously and started to study the competitors. As a result, he came up with bobcat character who, exactly like Sonic, loves to go fast. Rings became wool, lots of level design was taken from Sonic as is (take that carnival level for example), etc. Like I said, Bubsy originated as a Sonic rip-off. And after Accolade actually won the lawsuit (believe it or not), there was nothing standing between them and the store shelves. I mean, come on. They got away with reverse-engineering. Naturally, they're free to imitate Sonic. The question was – can they? Like I said, though, Bubsy wasn't really that bad. But yeah, mistakes were made. With the biggest one being that, even though the character himself was designed to go fast, the environment was designed as something more Mario-like and therefore didn't give Bubsy enough space to act like Sonic did. Sonic was a speed demon. While Bubsy ended up being a bit rough and overall unpleasant. Especially thanks to how the first game in the series also made him die from one hit / touch. Think Sonic who's always on zero rings. Not so fun, huh? Still, Bubsy wasn't a catastrophe. Wannabe? Sure. But not a catastrophe. Looked fine too. SNES came out relatively recently and its games still looked a lot like playable cartoons to kids. Bubsy had that. With tons of pop culture references on top. Thanks to all that... Well, you'd still wish your parents bought you, say, Mega Man X or Disney's Aladdin, but all in all, you weren't screwed. Even the sequel wasn't really that bad (there were even plans for an animated series, characters from which appeared in Bubsy II). Things in the sequel became a bit too confusing thanks to how Accolade tried to switch from straightforward level design to something more labyrinth-like, while quality was a bit lacking (Accolade just tried to add too much stuff – from SHMUP-like levels to mini-games that players were able to access from the main levels, thanks to which it ended up being a quantity-over-quality situation), but thanks to how they also added a proper health meter... Again, it was playable. The horrors began with that infamous Game Boy version of Bubsy II. Which felt a lot like an unfinished prototype. And, of course, everybody heard of Bubsy 3D. But guess what? We're not talking 'bout those today. Today we're talking about the first two games. Because that's exactly what we've got in this collection. The first two games. SNES versions specifically. And here's a question... Why? I mean, despite looking slightly worse, Genesis / Mega Drive versions felt much more smooth thanks to SEGA's powerful CPU. Even with lots of things on the screen, there were close to no slowdowns on Genesis, so all in all, it was [i]the[/i] version to go with. Yet we can't have it here. They took only the first two games in the series and gave us versions that can't even count as the best. Which... isn't even my biggest complaint. I mean, why not? They wanted to re-release SNES versions and they did that. Who cares? Whatever! The real problem is, when we buy old games of such kind nowadays, we expect quality-of-life features. Like that rewind thingy that allows the player to, well, [i]rewind[/i] the game back for a bit to avoid the death that just happened. The first Bubsy could totally use some of that with its cheap deaths that were everywhere (one-hit death, remember?). Also, things like optional visual improvements and filters are welcomed and, of course, we all love ourselves some extras. Now, what does this collection have? Well, it has... nothing. That's it. Absolutely [i]nothing[/i]. The first thing you'll see after launching this product is a rather ugly window that looks like something that came from an ancient-old version of Windows. And if you ever used an emulator before... OK, I'll keep things short, they used Snes9x, OK? They took that ancient-old emulator, added some minimum customization to it and here we are. Well, at this point they've replaced Snes9x with Mednafen (a more accurate emulator), but... Are you sh*tting me? Are we seriously paying for Mednafen now? I mean, it's just that. A free emulator that lets you map buttons and save states by using keyboard shortcuts. There's nothing else here. It sounds like I'm trying to make a drama out of nothing, but think about it. They literally sold us two ancient-old games and a free emulator. With zero improvements and / or additions. The same exact emulator that you can get as a part of RetroArch here, on Steam. And no, I'm not saying “I'd rather download the ROM online, it's free!”. Sure, it's free. But it's also illegal [i]and[/i] I do like having things in my Steam library. It's just that when I do use emulators to play something, I know that I need to go through all the clunkiness and emulation-related problems because what I'm dealing with is a free product. Paying real money to go through the same exact unpleasant experience? Imagine them re-releasing an Xbox game, but instead of adding proper gamepad support, throwing in an x360c and saying “that'll do”. What Butt-Head decided it'll be cool? So, at the end of the day, I must say I'm... confused. On the one hand, I don't mind the games. Those aren't my top choice, of course, but I did play 'em back in the day and to be honest, I did have my share of fun with them. Both back then and now. Despite Bubsy and Bubsy II being nothing more than wannabe attempts, they can still be fun if you're into retro. But the way they've treated this specific release is unforgivable. Well, that's probably why they've removed it from the store and replaced it with a much better collection. But that's, my friends, a story for another day.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stellt euch vor, wir schreiben die 90er. Unter dem Weihnachtsbaum liegen kein Mario World, kein Sonic 2, kein Donkey Kong Country – nicht einmal ein schlechtes Film-Lizenzspiel. Nein. Es ist Bubsy. Jeder, der sagt „früher war alles besser“, sollte sich dieses Spiel zur Erinnerung nochmal antun.
Don't try them they them like they are sonic the heagehog and you will like them.
Bubsy Two-Fur serves as a digital resurrection of one of the more eccentric and divisive mascots of the 1990s platforming scene. Originally developed by Accolade and later published on Steam by Atari, this release bundles together the first two entries of the Bubsy franchise, Claws Encounters of the Furred Kind and Bubsy II, offering modern players a chance to experience the quirky, fast-paced platformers that helped define an era of mascot-driven gaming. While the compilation’s presentation pays tribute to the nostalgia of early 90s platformers, it also exposes some of the inherent design choices and technical limitations that have caused mixed reactions over time. At its core, Bubsy Two-Fur thrives on personality. Bubsy the bobcat is an unabashedly confident, pun-loving character whose voice lines and animated expressions inject a certain charm and humor into the gameplay. The game’s trademark catchphrase, “What could paws-ibly go wrong?” epitomizes the lighthearted and sometimes goofy tone that runs throughout both titles. Visually, the games retain the hand-drawn, cartoonish style that distinguished Bubsy from his contemporaries. The vibrant colors, exaggerated character animations, and whimsical backgrounds help create a world that feels distinctively lively and playful. In this sense, Bubsy Two-Fur successfully captures the spirit of its era, presenting an experience that feels both nostalgic and character-driven. Gameplay revolves around classic 2D platforming mechanics with a strong emphasis on momentum and precision. Bubsy’s signature glide move, which allows him to float horizontally through the air, introduces a unique layer of control and exploration to the otherwise straightforward running-and-jumping formula. Levels are typically filled with springboards, moving platforms, and enemy placements designed to challenge reflexes and timing. However, the games are known for their punishing difficulty spikes, including instant death from falls or enemy contact, which some modern players find frustrating. This unforgiving design can occasionally detract from the fun, especially when paired with sometimes inconsistent hitboxes or control responsiveness. Despite this, those who enjoy methodical platforming and pattern recognition will find a rewarding challenge here. The compilation also offers several modern conveniences not present in the original releases. The inclusion of save-anywhere functionality and multiple save slots makes the game more accessible and less punishing, helping new players avoid the frustration of repeating long sections. Additionally, Bubsy II introduces a local two-player mode, which allows cooperative play via keyboard or controller. While this feature adds a social component, it is often overlooked compared to the single-player experience, which remains the primary draw. Sound design plays a notable role as well: the soundtrack is filled with catchy, upbeat tunes that complement the frenetic pace of gameplay, and Bubsy’s digitized voice clips bring an extra layer of personality to the experience. Despite its nostalgic appeal, Bubsy Two-Fur has not escaped criticism. Early Steam releases faced technical issues related to emulation, resulting in stability problems that frustrated some players. Though patches have since improved the performance, the initial negative reception lingered among the community. More critically, some players feel that the games’ dated mechanics and design flaws—such as awkward level layouts and sometimes clunky controls—make them feel less polished than other platformers of the era. There is also a broader debate about whether Bubsy himself ever transcended the status of a cult curiosity to become a truly beloved mascot, with opinions divided between those who appreciate the quirky charm and those who see the franchise as a flawed experiment. Ultimately, Bubsy Two-Fur is a nostalgic trip that captures the essence of early 90s platformers while highlighting both the strengths and shortcomings of that era’s design philosophy. It appeals most to players with a fondness for retro gaming and a tolerance for occasional frustration, as well as those interested in the history of mascot platformers. The games’ vibrant art style, memorable character, and fast-paced action offer moments of genuine enjoyment, but they are balanced by gameplay quirks and technical roughness that may not hold up to modern standards. For fans and newcomers alike, Bubsy Two-Fur remains a fascinating snapshot of a colorful, if imperfect, chapter in gaming history, reminding us how character and attitude can sometimes be just as important as tight controls and smooth mechanics. Rating: 8/10
Atari в 1993 фигню не делали. А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Bubsy 1 and 2 changed my life when I did start to play them and you should too and 3 people were in denial of if Bubsy was a real thing or not but many ways they were in that denial states Bubsy is a real thing to game and to play with this game
The only way to win is to not play.
Bubsy is funny
i got this game for free
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 33 | 94% | $9.99 | |
| $7.1K | 94 | 82% | $3.99 | |
| $2.6K | 72 | 97% | $1.99 | |
| — | 42 | 86% | — | |
| — | 43 | 91% | — | |
| $3.9M | 6.5K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $306.9K | 688 | 85% | $19.99 | |
| $307.1K | 388 | 68% | $19.99 | |
| $307.1K | 601 | 97% | $24.99 | |
| $307.1K | 668 | 94% | $14.99 | |
| $306.7K | 779 | 88% | $19.99 | |
| $306.6K | 2.9K | 91% | $5.99 |