
A modern re-imagining of the classic ASCII dungeon crawler. Choose your hero and descend into a procedurally generated world constructed entirely from ASCII letters. Can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−85% | 170reviews | 76% | — | $7.2K |
| $14.99 | 581ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the few rogue-likes I would genuinely consider actually like Rogue. This game has the potential of greatness, and is hella fun, but is dragged down by some significant pitfalls. -elements are of very little usefulness. Beyond magic door openers, elemental enchantments on weapons are just mild DoTs or semi-common immobilize status effects. For enemies and hazards is not much different, and any hazard floors are just a slight annoyance, chipping health away while you walk over them. -combat can come down to special move spam. They're the best attacks, recharge fast, deal AoE, high damage, and circumvent block, AND give invincibility while casting them AAAAAAND are likely to stun enemies. I'm not saying nerf em, but making regular attacks more useful and adding more special move variety would have been nice. -RNG: Nature of the beast for a rogue-like, I know, but going a full dungeon with no food, or not getting potion ingredients, or just walking into a room full off super powered enemies just feels bull at times. also I'm convinced the alters of the gods are just random no matter how much gold you give them. -the art style. I like the idea of the ASCII old-school style, but what I don't like is that everything looks the same at times. More detail or shading could go a long way to better defining environments and enemies. -Classes. Warrior, Ranger, and Amazon feel largely the same, with the mage having the slight difference of having a staff instead of a shield, the only difference between the classes is starting health, player models, and starting skills, but they all share the same skill trees and with no starting gear, they can all play somewhat samey over time, unless you deliberately restrict yourself to their playstyle. Would be good to have unique skill trees with some skill overlap, such as warrior, amazon, and ranger all having archery skill, but the ranger starts with it, amazon its a little down her skill tree, and warrior has to invest further to get it, and the warrior has a unique skill that gives him more defense from armor, while mage is the only one that can use magic All critique aside, this game is fun, and I'd recommend it. It has a lot of classic game design ideas fairly well implemented that create a solid dungeon crawler experience. I'm pretty sure this is the closest to rogue a rogue-like gets, but as an isometric hack n slash. I know this game is old, and will never get improvements, but its nice to dream.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um RPG muito bom e bem feito , vale muito a pena , mt divertido
Fun little dungeon crawler, I paid about a dollar for it on sale and got my fun's worth out of it. Any higher and I would of probably ignored it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.5K | 1.2K | 91% | $14.99 | |
| $102.4M | 456.2K | 97% | $14.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $1.9M | 21.1K | 91% | $4.79 | |
| $1.5M | 23.1K | 96% | $3.99 | |
| $1.3M | 2.8K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 52 | 69% | $5.31 | |
| $7.2K | 293 | 92% | $0.99 | |
| $7.2K | 63 | 84% | $9.99 | |
| $7.2K | 154 | 83% | $2.99 | |
| $7.2K | 91 | 87% | $4.99 | |
| $7.2K | 275 | 88% | $1.99 |