
A murky first-person immersive sim with tightly-wound melee combat and tangled, vertical levels to explore. Use your forked tail to tie your enemies in knots and climb impossible heights. Kill your mark with quickness and cunning, using whatever tools you see fit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Caught in the mulching churn of a frontier world, Fennel, a devil flung far from home, cuts out a living from the cities and towns at the edge of the earth.
Master a suite of unique combat and movement techniques through use of your forked tail. Lose your way in the slithering guts of the colonial undercarriage. Make wealth out of misery.
Brush Burial: Gutter World is an immersive sim with sanguine and spirited systemic gameplay. You may accomplish your goals as you see fit. All combat is avoidable; to show mercy or malice is your decision.
Features:
Tightly designed and interconnected levels with numerous paths to the objective, full of hostile or friendly NPCs who react to crimes like stealing, trespassing, and murder.
Fast paced, instantaneous combat that is simple but robust, encouraging the use of improvised or stolen weapons, environmental objects, and a unique hand-to-hand takedown system.
Dozens of unique cosmetics to be unlocked through gameplay challenges, as well as progression through the game's levels.
One 'Greater Contract' and Three 'Lesser Contracts' to complete. Four levels in total, built to be replayed.
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is great and the world is incredibly interesting. However, there are only 4 levels which leaves the characters and world in what is essentially a demo for something that could've had a bigger scope through DLC at the very least. Hopefully the next game is a full experience
Very fun Sandbox game. The inventory looks a bit confusing at first, but once you get the hang of it and become an unstopable baddass baddie killing machine You'll understand the praise for the game
Got this on a 30% Sale Put the pedal to it and stomped out the main modes in a good sesh for each level. Its a bite sized experience with an unlockable arcade mode. Lots of room to experiment, and I can see this having some pretty brutal speedruns. Honestly this slaps hard, and I'll be showing up for number 3.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple yet strangely addictive game. I describe it to people as being "like Hitman" since the goal is similar, but generally the game is difficult to describe through comparison. You're a creature that's gotta get a job done, and how you do it is up to you. There are medals for completing contracts in certain ways, which serve as good encouragement to try things differently and push yourself. It's subtle, but designed very well, elegantly even. It's like a little sandbox that lets you play how you want. Actually, I almost dropped the game after weakly completing each contract just 'cause "completing the level poorly" felt like enough at the time. Which is technically a valid way to play... You play until you're satisfied, after all. But the next day I just felt like picking it up again and trying a little harder. Soon enough, I was having lots of fun getting better and finding little tricks and backdoors in each level to improve my time and performance. Mastering each contract is very satisfying, because it involves learning as much about the level as possible and taking that knowledge into the next attempt. Very fun gameplay loop. The atmosphere and art direction is really neat too. The level of detail is just barely enough to inform you what something generally is, so it leaves room for interpretation. It's very cool. Things can be difficult to see at long distances, but critical information is usually very clear. I also heard that the player character Fennel is short-sighted, so I think that just works out. I also really like Fennel a lot, as a character design, but also just, they kind of feel like they could be a real person. Or demon, whatever. The dialogue between them and Sigg is concise and packed with subtext and characterization for both of them. The interactions I got between them after coming back from mastering a new contract felt very rewarding, especially since dialogue is never a mandatory cutscene. I do wonder what goes through Sigg's head when he sees them devour a full ash tray. Also I have no clue what Fennel's pronouns are but I love how it just doesn't matter, because they're sexy anyway. In any case... There are a lot of good games out there, but it's rare to find one that speaks to you. This one speaks to me. I look forward to buying Bruiseland when it's ready.
I hunger for more, I beg of you. o' knife demon, grant unto me an endless cutthroat, and my soul shall be put to rest
Love this game! I'm terrible at it but its a lot of fun. A good challenge is always appreciated, and the attention to details with the mechanics in combo. I appreciate Hard work like this .
FUN GAME, and no im not just saying that because of the stuff that in it you know what im talking about it an amazing game it challenging and the art shows a lot of old games vibe.
this is a very satisfying stealth game to play whether you choose to be a fast and precise ghost- slipping past enemies and flying through the air collecting keys and tools and getting to your target without leaving a trace -or a brutal and violent whirlwind of death and acrobatics using guns, knives and your own bare.. ahem.. hands.. the gameplay is VERY entertaining the maps are well-designed, providing several viable avenues of approach, much akin to the likes of Dishonored, Prey, and many of the great immersive sims, past and present what gives the game a lot of its charm is Fennel's interactions with non-hostile NPC's; some areas feature civilians and enemies alike that will talk to you so long as you don't go in guns(and thighs) blazing Fennel even has a boyfriend at home! and watching them interact is sweet, and provides a nice juxtaposition to the action and violence of the core gameplay the pseudo hub area from ACT 1 of the previous game is sorely missed here, at least by me, and I hope that we see something like it in the next game!
The takedowns alone are enough to buy this game, cannot recommend enough.
I like the feel and vibe of this game a lot. The movement and finishers are very satisfying. I wish there was just a little more to do though, like two or three additional smaller levels, or some more main storyline lore.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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