
A murky first-person immersive sim with tightly-wound melee combat and tangled, vertical levels to explore. Use your forked tail to tie your enemies in knots and climb impossible heights. Kill your mark with quickness and cunning, using whatever tools you see fit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Caught in the mulching churn of a frontier world, Fennel, a devil flung far from home, cuts out a living from the cities and towns at the edge of the earth.
Master a suite of unique combat and movement techniques through use of your forked tail. Lose your way in the slithering guts of the colonial undercarriage. Make wealth out of misery.
Brush Burial: Gutter World is an immersive sim with sanguine and spirited systemic gameplay. You may accomplish your goals as you see fit. All combat is avoidable; to show mercy or malice is your decision.
Features:
Tightly designed and interconnected levels with numerous paths to the objective, full of hostile or friendly NPCs who react to crimes like stealing, trespassing, and murder.
Fast paced, instantaneous combat that is simple but robust, encouraging the use of improvised or stolen weapons, environmental objects, and a unique hand-to-hand takedown system.
Dozens of unique cosmetics to be unlocked through gameplay challenges, as well as progression through the game's levels.
One 'Greater Contract' and Three 'Lesser Contracts' to complete. Four levels in total, built to be replayed.
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tight, fun, visceral, grimy, stylish. I love it even though I’m bad at playing it, but I’m still enjoying it a ton. Looking forward to Bruiseland
personally I dislike games where if you die you have to restart the entire level at the beginning so that's why I'm a bit bias when not recommending you play it but even if I did like that genre of games there's only 1 actual level and then 3 smaller levels so either you don't like this type of game in which case you shouldn't buy it or you do like this type of game in which case you shouldn't buy it either since there's not really all that much to play
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
way too inconsistent. you SHOULD get this game if you are: patient, intelligent, or like interesting unique games. you should NOT get this game if you are: me. i can jump on THIS railing, but ooooh oopsie thats a SPECIAL railing with anti grab goop ,so you cant climb that one. oh this is trespassing so dont go in here, oh also dont jump next to an npc, they hate that, also this isnt trespassing but the stuff on the ground isnt "free" that belongs to the rats or something so you get shot for taking it. every jump is EXACTLY as far as you can jump, so youll miss the rope by 1 inch. or even better youll get the prompt to grab with your tail and your tail will swing but by that time its too late and youll fall. the tail grab/ lunge thing will more often throw you off the edge than actually help you grab it. here youre hidden but if they hear your little grubby hands grip something they WILL kill you(yeah from like behind the dumpster they heard me grab a key it was awesome ._. ) i hate games like this because half of the game is 10/10 and the other half is like a 2. you could say it averages out to a 6 but i dont think thats fair. the actual immersive sim part is great. sneaking around, talking to npcs, finding better ways to get to your objective. but the jank makes it suck to play, and the punishing nature of having no saving/ no checkpoints/ start from the beginning every time makes it suck. idk. if you REALLY like stealth games i think its good. (old style of stealth where guards have very specific "alert" queues, so yoiu can stab their friend 20 ft away and they dont care, but if you step 3 inches into their bedroom the entire city block will find you and kill you) it does have a blurb saying "hey guys my game is hard, don t give up just keep trying!" at the beginning and its funny, and it might be true but it still is annoying to get through if after an hour of trying, you finally get through that locked door and get some loot and some weapons only to be blind-sided by a shotgun and have to start all over.
Gooner game disguised as an infinite sim.. Lots of cool stuff here, but the developers goal is very clear lmao.
Очень вкусно, но очень мало
Very awesome game, the takedowns remind me of Oni (2001) Love the rough grunge aesthetics mixed with the BDSM getups and the monster lady is hot I'd love to see an expansion on the Cutthroat mode in the follow up game including more outfits
This game is a pretty great stealth/puzzle game to get 4 hours on a weekend completing the mastery/domination challenges on all the levels. It has 4 missions and they're fairly open with a few avenues to either ghost, stealth-kill or delete everyone. You can also grid in cutthroat if you want more game. You mainly grind to unlock skins for your player character. The dialogue with the other character in the hub is also very wholesome. Can't wait for Bruiseland.
I'm conflicted on if I want to refund this or not... On one hand, I really love what is here, the vibes are immaculate, and the gameplay is really solid! Not to mention the really fun takedowns! But on the other hand, its just waaay too short, with too little replay value for me to feel like its worth keeping... The game only has four levels. One long one, and three short ones. It really feels more like a proof of concept, or tech demo. There is nothing to really work towards other than cosmetics, but those don't hold much value when there is so little to actually play... Gahh! Its just so disappointing, because I want more! I know there are other games in the series, but I expect them to be just as disappointingly short as this. It really just makes me wish the dev(s) just kept adding to, and refining one big game!
Not very good at this type of game, though I'm still trying my hand at it. The inventory controls I'm not very used to, so I found myself fumbling with them often. Additionally, the system itself I wasn't super fond of. Particularly the keys. My entire inventory had keys and I felt like their applicable doors varied enough that it wasn't immediately obvious which one would've been consequence free to get rid of. I think having a keyring that can store multiple keys or something would be better or an indicator that the doors in the world that use that key have been opened. The combat felt a bit awkward at times, but I did feel badass with the takedowns. Using weapons underlined the fact that combat was not the goal of these levels at all, so I can't fault the clunkiness I felt trying to use the controls there. I'm a fan of the characters and would like to enjoy more of this game. I would just benefit from getting good.
Una cosa es la inmersión, otra muy distinta es la practicidad. No podes cambiar de un objeto a otro de manera directa, tenés que guardar el objeto actual apretando un botón y después pasar al siguiente, una mecánica de pija que lo único que hace es romper las pelotas.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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